約 1,101,293 件
https://w.atwiki.jp/dow2jpmodwiki/pages/116.html
9131252Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131253Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131254Click and target destination 9131258To Victory! 9131259Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131260Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131261Click and target destination 9131265To Victory! 9131266Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131267Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131268Click and target destination 9131272+3 to Will Combat Discipline 9131273Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131274Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131275Click and target destination 9131276To Victory! 9131277To Victory! 9131278Click and target destination 9131279Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131280Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131281Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131282Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131283To Victory! 9131284Click and target destination 9131285Thaddeus learns to use his jump pack to move quickly between and over terrain. Assault Jump also gains special bonuses if Thaddeus is under the effects of Battle Supremacy (Avitus), Command Supremacy (Force Commander), or Tactical Supremacy (Tarkus) 9131286Jonah s mastery of Fortitude doubles the impact of all his healing effects. He also gains access to a relic enhancing the Force Barrier ability. 9131287Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 9131288At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 9131289Ability Unlocked - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome. 9131290Psychic powers in the Tomes of Strength focus on increasing a Librarian s effectiveness in close combat, or enhancing that of his allies. 9131291Battle Cry 9131292Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. 9131293Loose a powerful battle cry that increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131294Click to activate 9131296Must have Wrath of the Blood Ravens upgrade 9131299Unshakable 9131300Makes the wearer immune to knockback. 9131301Unshakable 9131302Makes the wearer immune to knockback. 9131303Makes the wearer immune to knockback. 9131304Unshakable 9131305Unshakable 9131306Makes the wearer immune to knockback. 9131307Unshakable 9131308Makes the wearer immune to knockback. 9131309Unshakable 9131310Makes the wearer immune to knockback. 9131311Thornback 9131312Biomorph that allows the Hive Tyrant to charge across the battlefield, knocking over everything in his path. 9131313Grants Ability Charge 9131314Charge 9131315Charge at targeted location, knocking over everything in the charge path. 9131316Click and target area 9131320Click to activate 9131326Click to activate 9131332Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. Nearby daemons are stunned. 9131333Loose a powerful battle cry that stuns nearby daemons and increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131334Battle Cry 9131335Battle Cry 9131336Loose a powerful battle cry that stuns nearby daemons, and increases the damage output and Energy Regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131337Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage and regain Energy. Nearby daemons are stunned. 9131338Click to activate 9131339Click to activate 9131340Click to activate 9131341Click to activate 9131342Click to activate 9131343Call for Blood 9131344Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131345Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131346Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131347Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131348Call for Blood 9131349Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9131350Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9131351Call for Blood 9131352Unholy Rage 9131353Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 9131354Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 9131358Piercing Cry 9131359Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies. 9131360Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies. 9131361Click to activate 9131362Battle Cry 9131363Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies regain Energy and do increased damage. 9131364Loose a powerful battle cry that increases the damage output and Energy regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131365Click to activate 9131366Rampage 9131367Click and target location 9131368Toggle on/off 9131369Adrenal Rush 9131370Click to Activate 9131371Click to Activate 9131372Spawn a defensive hive node capable of expelling spore clouds. Clouds protect allies and slow enemies within them. 9131373Click and target location 9131374Click and target friendly infantry 9131375Click and choose direction 9131376Click and target enemy infantry 9131379Sword of Fate 9131380Sword of Spite 9131381Grants Ability Doomblast 9131382Soaked in the blood of ten thousand foes, this force sword allows the Sorcerer to channel his spite into radial doom blasts. 9131383Click and target area 9131384Toggle on/off 9131388Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9131389Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9131390Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it. 9131391Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9131392Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9131393Temporarily reduce all enemy units sight range to almost nil. 9131394Gift an allied squad with the Blood God s favor; the squad regains health when dealing damage in melee. 9131395Click to activate 9131396Empyreal Abyss 9131397Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131398Click and target area 9131400Aura of Decay 9131401Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9131402Click to activate 9131404Daemonic Roar 9131405Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror. 9131406Click to activate 9131407Force Sword 9131408Bolt Pistol 9131409Aura of Decay 9131410Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9131411Click to activate 9131412Replenished by Supplies 9131413Limited Use 9131414+20 Minion Creature Health 9131415+20 Minion Creature Health 9131416Replenished by Explosives Supplies 9131417+20 Minion Creature Health 9131418Limited Use 9131419Synapse 9131420-50% Ability Energy Costs 9131421Powerful synaptic link with the Hive Mind, allows the Tyrant to use his abilities more often and at a reduced cost. 9131422Replenished by Grenadier Supplies 9131423Causes no damage 9131424Triggers after a countdown 9131425Limited Use 9131426Grants Energy to all nearby allies 9131427Replenished by Medical Supplies 9131428Limited Use 9131429Good vs. Targets in Cover 9131430Increased effectiveness vs. buildings 9131431Psychic Tome 9131432Psychic Tome 9131433Grants Force Dome 9131434Grants Psychic Transfer 9131435Grants Veil of Time 9131436Grants Vanish 9131437Grants Fear of the Darkness 9131438Grants Gate of Infinity 9131439Grants Empower 9131440Grants Split the Earth 9131441Grants Quickening 9131442Grants Might of the Ancients 9131443Grants Vortex of Doom 9131444Grants Smite 9131445Grants Ignite Soul 9131446Grants Force Barrier 9131447Protects against ranged damage 9131448Knocks back enemy units and projectiles 9131449Powerful single-target attack 9131450Powerful ranged attack 9131451Small area of effect 9131452Pulls enemies into Vortex 9131453Increases hand-to-hand damage 9131454Hand-to-hand strike cause knockback 9131455Highly accelerated movement 9131456Knockback immunity while moving 9131457Knock back and damage units in a linear path 9131458Allies use Abilities for free for the duration 9131459Teleport allies to the Librarian 9131460Force enemies to fall back in fear 9131461Render a unit invisible 9131462Increase movement and attack speeds 9131463Remove set-up times 9131464Area of Effect 9131465Restores an ally s Energy 9131466Immobilizes units in an area 9131467Summons Bloodletters 9131468Target is sheathed in flames 9131469Flames damage nearby enemies 9131470High damage attack 9131471Area of effect 9131472Take control of an enemy unit 9131473Electromagnetic Field 9131474Click and target location 9131475Allows reviving units from a distance 9131476Dome causes damage to enemies 9131477Dome blinds enemies 9131478Requires the Tome of Barriers to be equipped 9131479Enemies killed by the power detonate, damaging adjacent enemies 9131480Victims of Smite are stunned for a short duration 9131481The Librarian s ranged attack has a chance to stun 9131482Vortex can be moved about the battlefield 9131483Taking other actions ends the effect 9131484Drive enemies into uncontrolled rage 9131485Charge into combat in Quickened state 9131486Low Health triggers Quickening 9131487Passive uses cost no Energy 9131488Requires the Tome of Quickening to be equipped 9131489Enhances Quickening 9131490Kills made with Split the Earth increase Librarian s melee damage 9131491Passive uses cost no Energy 9131492Targets defense reduced 9131493When paired with the Tome of Mist, this psychic hood allows the Librarian to shroud an enemy in the Warp, temporarily freezing them in stasis -- invulnerable but unable to act. 9131494Can target enemies to freeze them in stasis 9131495Suppresses nearby enemies 9131496Drained enemies are stunned 9131497First Gift of the Artificers 9131498Donate to receive unique item 9131499Avitus Missile Launcher [Assault Cannon] 9131500Cyrus Sniper Rifle 9131501Jonah Force Sword 9131502Tarkus Plasma Gun [Storm Bolter] 9131503Thaddeus Lightning Claw [Thunder Hammer] 9131504Thule Multi-Melta 9131505Only the currently selected squad receives an item 9131506A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131507Second Gift of the Artificers 9131508Donate to receive unique item 9131509Avitus Heavy Bolter [Assault Cannon] 9131510Cyrus Combat Shotgun 9131511Jonah Force Staff 9131512Tarkus Bolter [Storm Bolter] 9131513Thaddeus Lightning Claw [Thunder Hammer] 9131514Thule Multi-Melta 9131515Only the currently selected squad receives an item 9131516A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131517Only the selected squad is affected 9131518Donate to modify Corruption 9131519Gene Seed Renewal 9131520Expendable item 9131521Increase Stamina by 2 9131522One use only 9131523Treatments in the Apothecarion invigorate the Space Marine s holy implants, further enhancing his superhuman frame. 9131524Rites of Marksmanship 9131525Expendable item 9131526+2 to Ranged Combat Discipline 9131527One use only 9131528Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons. 9131529One use only 9131530Only the selected squad is affected 9131531Only the selected squad is affected 9131532Only the selected squad is affected 9131533Only the selected squad is affected 9131534Donate to increase the Combat Discipline 9131535Donate to increase the Combat Discipline 9131536Donate to increase the Combat Discipline 9131537Hypnotherapy Rites 9131538Expendable item 9131539Donate to increase the Combat Discipline 9131540Increase Will by 2 9131541Renewed prayer and hypnotherapy rites refocus the Space Marine s mind on the struggle ahead. 9131542Donate to gain experience 9131543Only the selected squad is affected 9131544Oath of Penance 9131545Expendable item 9131546Donate to modify Corruption 9131547Reduce Corruption by 8 9131548One use only 9131549Only the selected squad is affected 9131550Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous. 9131551Greater Oath of Penance 9131552Expendable item 9131553Donate to modify Corruption 9131554Reduce Corruption by 8 9131555One use only 9131557Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous. 9131558Donate to increase the Combat Discipline 9131559Affects all squads 9131560Affects all squads 9131561Greater Rites of Marksmanship 9131562Expendable item 9131563Donate to increase the Combat Discipline 9131564+1 to Ranged Combat Discipline 9131565One use only 9131567Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons. 9131568Affects all squads 9131569Greater Bionic Implants 9131570Expendable item 9131571Donate to increase the Combat Discipline 9131572+1 to Strength Combat Discipline 9131573Affects all squads 9131574One use only 9131575Bionic enhancements add still greater strength and power to the Space Marine. 9131576Greater Hypnotherapy Rites 9131577Expendable item 9131578Donate to increase the Combat Discipline 9131579+1 to Will Combat Discipline 9131580Affects all squads 9131581One use only 9131582Renewed prayer and hypnotherapy rites refocus the Space Marine s mind on the struggle ahead. 9131583Affects all squads 9131584Expendable item 9131585Donate to gain experience 9131586Aura of Blood 9131587Expend Health to activate a damage aura around Avitus. 9131588Manifest Avitus s unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time. 9131589Click to Activate 9131592Unholy Terror 9131593Expend Health to force nearby enemies to fall back. 9131594Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131595Click to Activate 9131598Click and target destination 9131599Click and target destination 9131600Unholy Terror 9131601Ability Unlock - Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131602Ability Unlocked - Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131603Deadly Package 9131604Ability Unlock - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 9131605Ability Unlocked - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 9131606Ethereal 9131607So complete is Cyrus s mastery of darkness and shadows that he becomes able to vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however. 9131608So complete is Cyrus s mastery of darkness and shadows that he can now vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however. 9131609Daemonic Possession 9131610Ability Unlock - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131611Ability Unlocked - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131612Raptor Assault 9131613Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault. 9131614Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault. 9131615Deadly Package 9131616Plant a remote charge on a targeted allied unit. 9131617Plant an explosive on an ally. Then detonate the charge, causing massive damage and incapacitating the ally. Number of Accessory slots decreased by one. 9131618Click and target allied unit 9131619Detonate Package 9131620Detonate the explosive-equipped unit. 9131621Click to activate 9131622Ethereal 9131623Vanish from the enemy s sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage. 9131624Vanish from the enemy s sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage. 9131625Toggle On/Off 9131631Daemonic Possession 9131632Send one of Thaddeus s squad-mates soaring ahead to violently transform into an uncontrolled Bloodletter. 9131633Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131634Click and target destination 9131635Daemonic Possession 9131636Send one of Thaddeus s squad-mates teleporting ahead to violently transform into an uncontrolled Bloodletter. 9131637Call upon the unholy pacts Thaddeus has made to send one of his squad-mates teleporting ahead. Upon arrival, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131638Click and target destination 9131642Raptor Assault 9131643Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius. 9131644Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius. 9131645Warp Assault 9131646Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage. 9131647Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage. 9131648Click and target destination 9131649Click and target destination 9131650Toxin Sacs 9131651Click and target area 9131652Click to activate 9131653Toggle On/Off 9131654Toggle On/Off 9131655Click to activate 9131656Taunt 9131657Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9131658Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9131659Click to activate 9131662Taunt 9131663Force nearby enemies to switch targets and engage Tarkus s squad in melee combat. 9131664Force nearby enemies to switch targets and engage Tarkus s squad in melee combat. 9131665Click to activate 9131671Click and target 9131675Aura of Rage 9131676Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131677Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131678Click to activate 9131684Click to activate 9131687Aura of Rage 9131688Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131689Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131690Click to activate 9131694Enrage 9131695Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9131696Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9131697Click and target 9131702Chapter s Fury 9131703Enter a state of holy fury during which Thaddeus s abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 9131704Enter a state of holy fury during which Thaddeus s abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 9131707Unholy Fury 9131708Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131709Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131712Click and target destination 9131713Repairs allied vehicles and structures. 9131714Click and target allied vehicle or structure 9131715Repair 9131719Apothecary 9131720Apothecary 9131721Commander 9131722Apothecary 9131723Force Commander 9131724Force Commander 9131725Commander 9131726Force Commander 9131727Zoanthrope 9131728Zoanthrope 9131729Infantry 9131730Zoenthrope 9131731Wraithlord 9131732Wraithlord 9131733Vehicle 9131734Wraithlord 9131735Icon of Summoning 9131738Salvaged Armor 9131739Expendable item 9131740Donate to receive unique item 9131748One use only 9131749Only the currently selected squad receives an item 9131750A unique armor item salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131751Salvaged Weaponry 9131752Greater Summoning 9131753Doppelganger ability may now target enemy champions. Narcissistic now grants +125 Health. 9131754Blessing of Mikelus 9131755Purity Seal 9131756"Walk ever forward in the light of the Emperor, Blood Ravens." 9131757Consume 9131758Consume the Sorcerer s own Energy to restore Health. 9131759Consume the Sorcerer s own Energy to restore Health. 9131760A unique weapon salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131761Expendable item 9131762Donate to receive unique item 9131763Mantle of Stone 9131764Power Armor 9131765Chapter records tell of a Veteran Janus who wore this armor in battle against the Chaos Champion Trias. Since then, dozens of Blood Ravens have fought countless campaigns in this venerable power armor, but very few have died in it. 9131766Carapace of Vigor 9131767Scout Armor 9131768Mk IIIe scout fatigues featuring additional insulation and padding making the Space Marine wearing them less reliant on his superhuman physiology to stave off hostile elements. This leaves the wearer with greater reserves to expend in combat. 9131769Storm Mantle 9131770Librarian Armor 9131771Centuries ago, Librarian Braden weathered an Eldritch Storm and turned its psychic energy back on his Eldar foes. Since then, the armor has resonated with psychic energy. 9131772Inspiring Oath of Loyalty 9131773Offsets an additional 2 points of Corruption when equipped 9131776Grants Ability Daemonic Doppelganger 9131777Grants Ability Daemonic Doppelganger 9131778Grants Ability Daemonic Doppelganger 9131779Grants Trait Narcissistic 9131780Grants Trait Narcissistic 9131781"I am the Emperor s might made manifest. I am his will and fury. Let all those who oppose the Imperium tremble before me." 9131782Self-Repairing Plating 9131783Dreadnought Armor 9131785Melee units take damage when attacking the dreadnought 9131786Narcissistic 9131787All minion traits and bonuses apply to the Sorcerer instead. 9131788Narcissistic 9131789All minion traits and bonuses apply to the Sorcerer instead. 9131790Adamantium plating fitted with an internal compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9131791Axe of the Iron Snake 9131792Power Axe 9131794The Iron Snakes of planet Ithaka have long revered this mighty power axe as a weapon used to destroy great wyrms in the oceans of their home world. 9131795Talons of Lebes-Nerais 9131796Terminator Lightning Claws 9131797Chaos Power Node 9131798Secures Power Node and allows the construction of Power Generators. 9131799Secures Power Node and allows the construction of Power Generators. 9131800Power Node 9131801Activated Power Node 9131802Chaos Power Generator 9131803Build this for additional power resource. 9131804Increase power resource rate 9131805Power Generator 9131806Power Add-on 9131807Click to deploy 9131808These revered weapons were used in the purging of a Genestealer cult in the Lebes-Nerais outpost. After felling thousands of xenos, the claws were returned to an artificer of the Imperial Fists, who repaired and sanctified the weapons. 9131809Scorching Doom of Deimos 9131810Melta Gun 9131811When the Blood Ravens assaulted the Chaos stronghold on Kronus, Sergeant Kurtis used this melta gun to bring down a daemonic Defiler, allowing his brothers to attack the mighty warp gate feeding the Traitors power. Kurtis did not survive the assault, but the Deimos Gate could not have been shut without his sacrifice. 9131812Symphony of Liquefaction 9131813Dreadnought Multi-Melta 9131814At the Battle of Dakota Gorge, the venerable dreadnought Johan of the Novamarines used this fearsome multi-melta to bring down a mighty Chaos Titan. The searing heat of the weapon cut through the massive war machine s ankle assembly, sending it teetering into the nigh-bottomless gorge. 9131815Crusader Force Sword 9131816Force Sword 9131817Force blade specially attuned to targets with Warp taint upon them. The Traitor Legions rightly fear blades such as this. 9131818Pitiless Shotgun 9131819Combat Shotgun 9131820Modified Lawbringer shotgun firing fragmentation shells designed to extend the weapon s killing power. 9131829Area of Effect 9131830Attacks from this weapon deal damage over a small area. 9131833Grants Trait Area of Effect 9131835Level 3 Chaos Temple 9131836+2 to Stamina Combat Discipline 9131837+2 to Will Combat Discipline 9131838+2 to Stamina Combat Discipline 9131839+2 to Stamina Combat Discipline 9131840+2 to Stamina Combat Discipline 9131841+3 to Strength Combat Discipline 9131842+2 to Strength Combat Discipline 9131843+2 to Strength Combat Discipline 9131844+2 to Ranged Combat Discipline 9131845+2 to Ranged Combat Discipline 9131846+2 to Ranged Combat Discipline 9131847Right-click to activate. 9131848Capture the gate switch to open the logic chamber. 9131852Click and target area 9131856Click and target area 9131857Teleport 9131858Teleport to the designated location. 9131859Teleport to the designated location. 9131860Click and target area 9131861Navigating the Bridge 9131862Imperial Guard Squad 9131863Light Infantry 9131864Storm Trooper Sergeant 9131865Shrine to Chaos 9131866Shrine to Chaos 9131867Summons Chaos units 9131868Favor of the Dark Gods 9131869Earn the Favor of the Dark Gods by fighting and killing your enemies. 9131875Click and target area 9131880A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters. 9131881Malignant Blindness 9131882Temporarily reduce all enemy units sight range to almost nil. 9131883Bloodlust 9131884For a duration your infantry will buff the damage of nearby allies whenever they attack in melee. 9131885Blood Sacrifice 9131886Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9131887Empyreal Abyss 9131888Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131889Offense 9131890Defense 9131891The Plague Champion can shoot normally while suppressed. He can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically suppress nearby enemy infantry. 9131892Touch of Nurgle 9131893Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9131894Plague of Undeath 9131895Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9131899Click to activate 9131900Iron Halo 9131901Activate a force field that absorbs damage by draining Energy. 9131902Activate a force field that absorbs damage by draining Energy. 9131903Click to activate 9131904Grants Ability Curse of Tzeentch 9131905An ancient force sword whose complex etchings represent the workings of dark fate. Allows the Sorcerer to place the Curse of Tzeentch upon an enemy, causing damage and more. 9131906Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it. 9131907Noxious Cloud 9131908Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131909Empyreal Abyss 9131910Support 9131911Excels at breaking enemy formations with damaging and disruptive spells. Shrines will fire bolts that damage units in an area over time. 9131912Dark Flames 9131913Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry. 9131914Mass Warp 9131915Teleport all of your units to the Sorcerer s location. 9131916Daemonic Summoning 9131917Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9131919Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131920Empyreal Abyss 9131921Warp Shift 9131922Shift the Bloodletters partway into the Warp, making them immune to damage but unable to attack. 9131923Click to activate 9131924Terminator 9131925Terminator 9131926Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9131927Terminator Squad 9131928Terminator Squad 9131929Corrupt Honor Guard 9131930Heavy ranged assault infantry 9131931Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport. 9131932Terminator Assault Squad 9131933Terminator Assault Squad 9131934Corrupt Honor Guard 9131935Heavy melee assault infantry 9131936Tomb of Ebberos 9131937Destroy to loot wargear 9131940Click and target area 9131942Sergeant 9131943Imperial Guard Squad 9131944Light Infantry 9131945Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9131946A reliable sidearm used for dispatching lesser foes. 9131947With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe. 9131948Chaos Temple 9131949Building 9131950Chaos Temple 9131952Right-click to occupy 9131953Civilian Structure 9131954Missile Turret 9131955Building 9131956Data Recovered 9131958Data Updated 9131959Your current profile data has been updated with higher level data found on the leaderboards. 9131961Predators 9131962You are about to guide two mighty Predator tanks into the teeth of the Black Legion. With them, you must break the enemy lines and open the way for a full assault. 9131963Use the Predator Annihilator and its twin-linked lascannons to eliminate enemy vehicles. 9131964Use the Predator Destructor and its autocannon to blast apart knots of infantry. 9131965Both tanks can also overcharge their engines to crush and knock back infantry, or deploy smoke grenades to reduce incoming fire. 9131966If one of the Predators is rendered inoperative, a Techmarine will deploy in a Razorback tank. Guide him to the damaged tank and he will get it operational again. 9131967Finally, remember that vehicles have weaker rear armor, so guard your flanks. 9131968Unholy Stench 9131969Discharge a foul gas that damages and suppresses nearby enemy units. 9131970Click to activate 9131971Titan Teleporter 9131972Terminator Teleport Pack 9131973Grants the Teleport ability 9131974This unique combat teleporter was gifted to Veteran Titan of the Blood Ravens First Company when he was assigned to defend Rahe s Paradise from the Necrons. 9131975Never-Ending Hail of Obliteration 9131976Terminator Assault Cannon 9131977Sanction of Terra 9131978Terminator Power Fist 9131979Arms of the Titan 9131980Thunder Hammer and Storm Shield 9131981This thunder hammer and storm shield were wielded by a preternaturally massive Space Marine sent to Rahe s Paradise to battle the Necrons. They returned along with the veteran s remains. 9131983Storm Bolter 9131984This prized storm bolter was turned against forces of the Imperial Guard in the Kaurava Campaign. Its original owner, Sergeant Stefanus, never returned from Kaurava, nor was his holy gene-seed recovered. 9131985Storm of Lost Stefanus 9131986Commander Power Armor [Teleporter] 9131987Avitus Power Armor [Purity Seal] 9131988Cyrus Scout Armor 9131989Jonah Librarian Armor 9131990Tarkus Power Armor [Purity Seal] 9131991Thaddeus Power Armor [Purity Seal] 9131992Thule Dreadnought Armor 9131993Commander Power Axe [Power Fist] 9131994Avitus Lascannon [Assault Cannon] 9131995Cyrus Combat Shotgun 9131996Jonah Force Weapon 9131997Tarkus Melta Gun [Storm Bolter] 9131998Thaddeus Power Axe [Hammer and Shield] 9131999Thule Multi-Melta 9132000Let your hand be that of the Emperor, and deliver swift sanction to His enemies! From the Sermons of St. Munsell 9132001The withering hail of explosive bolts fired from this mighty assault cannon has broken entire armies and quelled enormous Ork uprisings throughout the galaxy. 9132002Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132003Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132004Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132005The Howling Griffons swear grave oaths before entering combat, swearing victory on pain of death. These ancient claws bear one of these grim oaths engraved across each gauntlet. 9132006Terminatus-pattern. Larger versions of the infantry Lightning Claw, these paired talons allow their wielder to slash through infantry in short order. 9132007Artificer claws fitted with a small energy shield generator which deflects some ranged attacks. 9132008Lightning claws with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding. 9132009Angel s Talon type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets. 9132010Angel s Talon type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets. 9132011Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132012Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132013Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132014Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132015Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132016Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132017Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132018Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132019Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132020Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132021Grants Trait Unshakable 9132022Grants Trait Unshakable 9132023Grants Trait Unshakable 9132024Grants Trait Unshakable 9132025Grants Trait Unshakable 9132026Grants Trait Unshakable 9132027Bonded Exoskeleton 9132028Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9132029Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy. 9132030Apothecary Galan 9132031Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon. 9132032Apothecary 9132033Galan 9132034Corrupt Apothecary 9132035Teleporter Pack 9132036Missile Launchers 9132037Upgrade the Tarantula sentry gun to twin-linked missile launchers, effective against vehicles. 9132038Upgrade Turret 9132039Lascannons 9132040Upgrade the sentry gun to twin-linked lascannons, effective against vehicles. 9132041Upgrade Turret 9132044Equip AV weapon 9132045Holo-Field 9132046Grants an ability allowing the Webway Gate to cloak nearby allies form sight. 9132047Upgrade Gate 9132048Doppelganger Alive 9132049Fire lethal psychic bolts at the targeted area. 9132050The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons. 9132051Long talons evolved for killing the hive s enemies. 9132052Upgrades your Chaos Temple to level 2. Unlock Bloodletters, Chaos Dreadnought, Bloodcrusher, and Plague Marines. 9132053Upgrades your Chaos Temple to level 3. Unlock Chaos Predator and the Great Unclean One. 9132054Grants Limited Invulnerability 9132055Reactive Strike - Melee attackers take damage 9132056Restoring - Regain Energy from enemy melee atttacks 9132057Modified Absinia pattern assault cannon with master-crafted linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness of the Space Marine. 9132058Counter-weights built into this assault cannon help increase the effectiveness of the Terminator in close combat. 9132059Modified Absinia pattern assault cannon with artificer linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness and fortitude of the Space Marine. 9132060Assault cannon fitted with a signum targetter which guides its hail of devastation with deadly accuracy. 9132061Astartes Mk IIIt bolt pistol modified to fire Hellfire toxin rounds especially effective against Tyranids. Also features the Apothecary s Oath of Service emblazoned near the barrel. 9132062Reduced Setup and Cooldown time. 9132063Data Recovered 9132064Your profile data did not load successfully. However, your profile has been set using the recovery code you provided. If you wish to retry loading your current data, please sign out. Otherwise, continue with the recovered data. 9132065Data Updated 9132066Your current profile data has been updated with higher level data that you provided with your recovery code. 9132069Click and target area 9132070Fleshtearer pattern chainsword featuring extended barbed blades that cause prologed bleeding in its victims. 9132071Ancient fleshtearer pattern chainsword featuring litanies of battle along its blade guard marking its many victories. 9132072Trap 9132073Ranged Weapon 9132074Ranged Weapon 9132075Ranged Weapon 9132076Ranged Weapon 9132077Ranged Weapon 9132078Ranged Weapon 9132079Melee Weapon 9132080Melee Weapon 9132081Melee Weapon 9132082Ranged Weapon 9132083Melee Weapon 9132084Melee Weapon 9132085Melee Weapon 9132086Melee Weapon 9132087Melee Weapon 9132088Melee Weapon 9132089Ranged Weapon 9132090Ranged Weapon 9132091Ranged Weapon 9132092Ranged Weapon 9132093Melee Weapon 9132094Melee Weapon 9132095Melee Weapon 9132096Ranged Weapon 9132097Ranged Weapon 9132098Ranged Weapon 9132099Ranged Weapon 9132100Ranged Weapon 9132101Ranged Weapon 9132102Ranged Weapon 9132103Melee Weapon 9132104Melee Weapon 9132105Melee Weapon 9132106Ranged Weapon 9132107Ranged Weapon 9132108Ranged Weapon 9132109Ranged Weapon 9132110Ranged Weapon 9132111Ranged Weapon 9132112Ranged Weapon 9132113Melee Weapon 9132114Melee Weapon 9132115Melee Weapon 9132116Melee Weapon 9132117Melee Weapon 9132118Ranged Weapon 9132120Can Only be Replaced, Not Removed 9132121Can Only be Replaced, Not Removed 9132122Tainted by the power of Chaos, this psychic blade hungers for the souls of the Sorcerer s enemies. 9132123Close combat fist with master-crafted energy couplings allowing its energy field to drain less from the Dreadnought s power plant. 9132124Modified Dreadnought close combat weapon featuring subsystems based on the design of the mighty seismic hammer. Delivers additional power and disruption with each blow. 9132125Reinforced plating featuring a secondary adamantium layer, provides greater overall battlefield resilience. 9132126Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. 9132127Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. Further enhanced with artificer motivators allowing the Dreadnought to deal more powerful blows and better stabilize ranged weapons. 9132128Deployed with specially designed stabilizing counter weights fitted on a Space Marine s power armor, this Lightning Claw gauntlet makes the user resistant to being kocked down by heavy blows and explosions. 9132129Master-Crafted MK Xb flamer forged by the Technarines of the Salamanders chapter. In addition to superior combat performance, it is said to make its wielder highly resistant to flame attacks. 9132130Artificer power armor fitted with enhanced fiber bundles that enhance close-combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well. 9132131Artificer power armor fitted with enhanced targeters that enhance ranged combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well. 9132132MK VIII Errant type power armor, fitted with additional ceramite plates to make its wearer even more resilient in combat. 9132133MK VII Aquila power armor with enhanced fiber bundles that enhance close combat effectiveness. 9132134MK IId Wrathgiver power fist featuring an enhanced power field able to reduce the hardest target to scraps and melted slag. 9132135Swift Justice type power sword with improved power transfer systems making its power field less taxing on the power plant of the weapon. 9132136Reinforced Mk IIIb scout fatigues featuring enlarged carapace plates and thick ballistic fiber for enhanced battlefield resilience. 9132137Master-crafted Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons. 9132138Artificer Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons. 9132139Master-crafted two-handed thunder hammer emblazoned with chapter litanies said to enhance the wielder s combat endurance. 9132140A holy relic of the Blood Ravens, this battle standard fills the chapter s Space Marines with renewed zeal and fervor. Those who fight alongside it will gladly face down the deadly rain of enemy fire. 9132141Chaos Dreadnought 9132142Chaos Dreadnought 9132143Chaos Walker 9132144Warpfire 9132145Trigger a line of fiery detonations, damaging infantry and vehicles. 9132146Click and choose a direction. 9132147"For we knew that to save, there would be certain pain and suffering, and all we had worked for would be placed in jeopardy, yet there was no hesitation in our decision. Indeed, it was never deemed a decision to begin with." 9132148Infantry 9132149Supply Crate 9132150Destroy for supplies and ammunition 9132151Orbiting Aurelia 9132152Alongside the Judgment of Carrion 9132153Fighting Chaos Space Marines 9132154Fighting Imperial Guard 9132155Fighting Space Marines 9132156Assault Jump, Orbital Bombardment, Artillery Strike and other support abilities will not function. 9132157Ambushes could come at any moment. Be prepared for close-quarters combat. 9132158Scything Talons 9132159Charge at targeted location, knocking over everything in the charge path. 9132160Trigger a line of fiery detonations, damaging all enemy infantry and vehicles. 9132161Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies. 9132162Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9132163Cluster Mines, Remote Detonators and the Locator Beacon can bolster your defense. 9132164Time is short; move quickly or initiates will die. 9132165Travel to Planet Calderis 9132166Weirdboy 9132167Infantry 9132169Click here to continue a completed campaign from Dawn of War II in Chaos Rising. 9132170There are no completed Dawn of War II campaigns stored for this profile. Only completed campaigns can be continued in Chaos Rising. 9132171Go back to the save game selection screen. 9132172Import the selected campaign and start Chaos Rising. 9132173Heavy Bolter Turret 9132174Suppresses infantry 9132175Lascannon Turret 9132176Effective against vehicles. 9132177Effective against vehicles. 9132178Missile Turret 9132179Chaos Temple 9132180Chaos central structure. Summons heavy units. 9132181Chaos Temple 9132182Destroy to recover wargear. 9132183Drop Pod 9132184Destroy to recover wargear. 9132185Power Generator 9132186Power Generator 9132187Power Generator 9132188Power Generator 9132189Destroy to cause nearby Blood Ravens to fall back. 9132190Destroy to cause nearby Blood Ravens to fall back. 9132191Destroy to cause nearby Blood Ravens to fall back. 9132192Destroy to cause nearby Blood Ravens to fall back. 9132193Araghast the Pillager 9132194Chaos Dreadnought 9132195Chaos Dreadnought 9132196Chaos Dreadnought 9132197Ulkair 9132198Plague Champion 9132199Plague Champion 9132200Sorcerer of Tzeentch 9132201Sorcerer of Tzeentch 9132202Avitus 9132203Cyrus 9132204Jonah Orion 9132205Techmarine Martellus 9132206Tarkus 9132207Thaddeus 9132208Eliphas the Inheritor 9132209Eliphas the Inheritor 9132210Aspiring Champion of Chaos 9132211Aspiring Champion of Chaos 9132212Bloodletter 9132213Bloodletter 9132214Bloodletter 9132215Bloodletter 9132216Chaos Space Marine 9132217Chaos Space Marine 9132218Chaos Space Marine 9132219Chaos Space Marine 9132220Chaos Space Marine 9132221Chaos Heretic 9132222Chaos Heretic 9132223Chaos Heretic 9132224Chaos Dreadnought 9132225Chaos Dreadnought 9132226Chaos Dreadnought 9132227Chaos Dreadnought 9132228Chaos Havoc 9132229Bloodcrusher 9132230Noxious Cloud 9132231Noxious Cloud 9132232Noxious Cloud 9132233Noxious Cloud 9132234Plague Marine 9132235Plague Marine 9132236Plague Champion 9132237Chaos Predator 9132238Chaos Predator 9132239Sorcerer of Tzeentch 9132240Webway Assembly 9132241Webway Assembly 9132242Webway Assembly 9132243Eldar central structure. Summons heavy units. 9132244Wraithguard 9132245Spiritseer 9132246Chaos Dreadnought 9132247Chaos Dreadnought 9132248Chaos Walker 9132249Chaos Walker 9132250Chaos Walker 9132251Artillery Strike 9132252Call down a barrage from allied Imperial Guard artillery positions. 9132253Call down a barrage from allied Imperial Guard artillery positions. 9132254Click and target area 9132255Plague Champion 9132256Plague Champion 9132257Champion of Nurgle 9132258Champion of Nurgle 9132259Sorcerer of Tzeentch 9132260Chaos Psyker 9132261Corrupt Devastator 9132262Corrupt Scout 9132263Corrupt Librarian 9132264Corrupt Techmarine 9132265Corrupt Tactical Marine 9132266Corrupt Assault Marine 9132267Eliphas the Inheritor 9132268Aspiring Champion of Chaos 9132269Chaos Space Marines 9132270Chaos Heavy Infantry 9132271Chaos Heretics 9132272Chaos Light Infantry 9132273Noxious Cloud 9132274Noxious Cloud 9132275Damaging cloud of filth 9132276Damaging cloud of filth 9132277Sorcerer of Tzeentch 9132278Chaos Psyker 9132279Wraithguard 9132280Eldar Heavy Infanrty 9132281Veteran Infantry 9132282Storm Trooper Squad 9132283Veteran Infantry 9132284Imperial Guard Squad 9132285Light Infantry 9132286Light Infantry 9132287Light Infantry 9132288Light Infantry 9132289Space Marine Heavy Weapons 9132290Space Marine Heavy Weapons 9132291Ork Psyker 9132292Genestealer Brood 9132293Corporaptor Hominis 9132294Tyrant Guard 9132295Tyranicus Scutatus 9132296Sergeant Endymion 9132297Vortex of Doom 9132298Vortex of Doom 9132299Vortex of Doom 9132300Vortex of Doom 9132301Right click at a position to move the vortex. 9132302Noxious Cloud 9132303Ability 9132304The facility is defended by large numbers of enemy infantry. 9132305The enemy has taken up positions in many hardened structures and bunkers. 9132306Can only have one squad leader 9132307Level 2 Webway Assembly 9132308Warlock 9132309Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard. 9132310Add squad leader 9132311Warlock (Wraithguard) 9132312Build Structures 9132313Artificer chainsword modified to discharge a small current, enhancing the pain caused to the enemies of Man. 9132314This ancient force staff projects the Librarian s psychic might in a passive aura that enhances the minds of nearby allies, allowing them to resist suppression. 9132315Focusing his mind with this ancient staff, the Librarian emits a powerful aura that sheaths nearby allies. This psychic aura increases their protection against damage and guides their close combat strikes. 9132316Reduced Setup and Cooldown time. 9132317Lightning claw gauntlet etched with blessings of zeal, guiding the wielder to take strength from the blows he delivers unto the enemy. 9132318Lightning claw gauntlet with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding. 9132319Lightning claws inscribed with the blessings of Laraman, said to make the wielder highly resistant to trauma. 9132320Artificer claw fitted with a small energy shield generator which deflects some close combat attacks. 9132321Master-crafted lightning claw gauntlet with secondary power plant allowing for the generation of an energy field more effective at damaging thickened armor. 9132322Master-crafted multi-melta with secondary heat bloom which can occasionally cause prolonged burning on targets. 9132323Multi-melta with master-crafted actuators and counter weights which improve its use as a powerful bludgeon in close combat. 9132324Included in the workings of this artificer weapon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9132325Master-crafted thunder hammer with near perfect balance, allowing for swifter movement across the battlefield. 9132326Dreadnought Close-Combat Weapon 9132327Dreadnought Close-Combat Weapon 9132328A holy relic of the Blood Ravens, this battle standard fills the chapter s Space Marines with renewed zeal and fervor. Those who fight alongside it can lay down a withering storm of fire upon the enemy. 9132329Featuring a specially attuned psychic hood, this armor generates a psychic shield that deflects damage to the Librarian. 9132330Destroy the Eldar encampment 9132331Hold the rendezvous beacon until Jonah s arrival 9132332Chaos Portal 9132333Crushing Talons 9132334Critical damage 9132335Choose if you re new to Real-Time Strategy games. 9132336Choose if you ve played Real-Time Strategy games before. 9132337Choose if you are an expert at Real-Time Strategy games. 9132338Unforgiving difficulty, choose if you dare… 9132339(Affects enemy damage and defense) 9132340Destroy the Eldar encampment (0/3) 9132341Infiltrate Cyrus and use explosives to bring down this building. 9132342Victory Point Power Supply 9132343This power supply powers the victory point next to it. Bringing this power supply down to critical health disables the victory point. Use the power supply self-repair ability to repair a power supply that has taken critical damage and restore power to the victory point. 9132344Powers the victory point next to it. Bringing this generator down to critical health will disable the victory point and set it to a neutral state. 9132345Victory Point 9132346Holding victory points increases your score. The more points you hold, the faster your score will increase. 9132347Lightning Claws 9132348Equips the squad with Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade. 9132349Equip melee weapon 9132351Eldar walkers and grav tanks are present. Use anti-vehicle weapons. 9132352Eldar structures have been detected on the surface, explosives will be ideal for this mission. 9132353The Orks are well armed. Expect vehicles, gunners in structures, and ambushes. 9132354Angel Gate is the Forge s final defense. Destroying it would render the Forge vulnerable. 9132355Patrols and outposts will call for reinforcements if not destroyed quickly. 9132356The power of Chaos has strengthened the traitor. Do not underestimate him. 9132357Powerful armored vehicles patrol the area. Use anti-vehicle weapons. 9132358Plague Marines are in the area. They are slow, but very resilient and deadly at close range. 9132359Venom Cannon 9132360Powerful weapon firing bolts of crystalized venom that can penetrate even the thickest of armor. 9132361Ranged Weapon 9132362Grants Trait Armor Piercing 9132363Melee or Ranged attacks ignore up to 240 armor value. 9132364Armor Piercing 9132365Heavy Talons 9132366Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. 9132368Jonah Orion 9132374Minion Traits 9132375Reduces Corruption by 1 9132376Reduces Corruption by 2 9132377Reduces Corruption by 3 9132378Reduces Corruption by 4 9132379Reduces Corruption by 5 9132380Reduces Corruption by 6 9132381Reduces Corruption by 7 9132382Reduces Corruption by 4 9132383Reduces Corruption by 9 9132384Reduces Corruption by 10 9132385Black Reliquary 9132386Destroy to redeem deployed squads. 9132387Armor Piercing 9132388All minion creature attacks ignore up to 100 armor value. 9132389Combat Expert 9132390+30% Melee and Ranged Damage 9132391Grants Minion Trait Combat Expert 9132394Grants Minion Trait Combat Master 9132395+40% Melee and Ranged Damage 9132396Combat Master
https://w.atwiki.jp/dow2jpmodwiki/pages/37.html
9032060Their fate is sealed. 9032061Die. Die. Die. 9032062Ready. 9032063No mercy. No respite. 9032064We walk with death. 9032065Devastator squad ready for orders. 9032066Flamers deployed. 9032067Heavy bolter ready, brother. 9032068Plasma cannon on the field. 9032069Plasma guns deployed. 9032070Krak missiles ready for targets. 9032071Predator tank deployed. 9032072We are the mailed fist of the chapter. 9032073Predator Annihilator upgrade complete. 9032074Sponson-mounted lascannon ready. 9032075Predator Destructor upgrade complete. 9032076Heavy bolter sponson ready. 9032077Reinforced armor ready. 9032078Rhino armored transport deployed. 9032079Our armor will see you to battle brothers. 9032080Razorback assault transport ready. 9032081Transport on the field. 9032082Razorback upgrade complete. 9032083Additional armor deployed. 9032084Setting charges. 9032085Deploying auspex. 9032086Scouts shoot to kill. 9032087Scouts ready. 9032088Scouts here. Go ahead. 9032089Scouts ready to earn our place. 9032090We push back the veil of shadows. 9032091Plasma guns deployed to Scout squad. 9032092Sniper rifles assembled and ready. 9032093Flamers checked and ready. 9032094Scouts here. Wargear deployed. 9032095Follow me, initiates. 9032096New orders, brothers. 9032097Was this labor in vain? 9032098We must atone for this failure. 9032099Leave it for now. 9032100We shall return. 9032101A task unfinished is a prayer unanswered. 9032102Yes, brother. 9032103As you will it. 9032104Faith without deeds is worthless. 9032105Failure cannot be forgiven. 9032106Understood. 9032107They cannot stand against us. 9032108Target confirmed. Engaging. 9032109Bring that structure down, brothers. 9032110Crack that armor. 9032111Make haste, brothers. 9032112Moving to engage 9032113At your command. 9032114Let swiftness make way for strength. 9032115Tactical movement. 9032116Standard march. 9032117Laraman s Blessing is with us. 9032118Death is the servant of the righteous. 9032119Carry the Emperor s Will as your torch. 9032120Stand with your brothers! 9032121Open fire. All guns. 9032122Purge the alien. 9032123Remember your training. The Eldar are deadly. 9032124Destroy them all. 9032125Target acknowledged. 9032126None may stand against Space Marines. 9032127Priority target. 9032128No mercy. 9032129Cleanse the monstrosity. 9032130Enemy targets ahead. 9032131Face the Emperor s wrath. 9032132Let them fall before us! 9032133Bring that structure down. 9032134Beginning assault. 9032135We shall destroy any who cross our path. 9032136Yes, brother. Moving to engage. 9032137We are the angels of death. 9032138Move. 9032139Fury and Zeal. 9032140They will not escape our holy fire. 9032141We shall know no fear. 9032142Forward to victory. 9032143Fortify position. 9032144Fortifications ready. 9032145Deploy cover. 9032146Cover deployed. 9032147Drop sentry gun on this position. 9032148Sentry gun active. 9032149Call down the Tarantulas. 9032150Understood. 9032151The Litany of Deployment has been made, brother. 9032152Yes brother. 9032153We claim this in the Emperor s name. 9032154Location secure. 9032155We shall not fail. 9032156Take and hold. Yes, brother. 9032157The Emperor provides weapons for his chosen. 9032158Stratagem under control, brother. 9032159Strategic location marked. 9032160Securing area. 9032161This is Imperial territory now. 9032162Damnation. 9032163Yes. 9032164Secure the perimeter, brother. 9032165Eyes open. One moment of laxity may damn us all. 9032166We shall be remembered in the Book of Honor. 9032167Stay at the ready. 9032168Brothers, tend to your weapons and equipment. 9032169Bless us as we go into combat in His name. 9032170Remain at guard positions brothers. 9032171We have faced savage enemies before, brother, but every foe can be your last. 9032172Vigilance, brothers. Always vigilance. 9032173The fury of battle will come soon enough, brothers. 9032174We underestimate the aliens at our peril, brother. Though they are depraved and inhuman, the Eldar are deadly. 9032175Keep in formation. 9032176Let those who once lived here be protected. Or avenged. 9032177The mightiest weapon is powerless without the warrior to wield it. 9032178No activity. 9032179Let none find us wanting. In his name. 9032180Answer the enemy s quiet with vigilance, brother. 9032181The Emperor Protects, but the Space Marine strikes. 9032182I die for my brothers and my Emperor. 9032183None found me wanting. 9032184Avenge me. 9032185Executing. 9032186It shall be done. 9032187We shall see it done. 9032188For the Chapter. 9032189Duty and Honor. 9032190Without hesitation. 9032191I shall not fail you, brother. 9032192Understood. 9032193At your command. 9032194Consider it done. 9032195It shall be done. 9032196In here, brothers. 9032197This way. 9032198Out of this place. 9032199Deploy in formation. 9032200Set up firing positions in there. 9032201To the exits, brothers. 9032202Carry us to battle. 9032203Boarding now. 9032204Deploying now. 9032205Disembark. 9032206No fear. No fear. No fear. 9032207Victory! 9032208Make penance in the blood of the enemy. 9032209Regroup. There is no honor in retreat. 9032210A moment of weakness, overcome. 9032211Choose fury over fear, brothers. 9032212Moving out. 9032213Destination confirmed. 9032214Deploying now, brother. 9032215Understood. 9032216In position. 9032217Hold position. Overwatch. 9032218Advance. 9032219Squad on the move. 9032220Forward to victory. 9032221The Machine Spirit will carry us forward. 9032222Command? We are blocked off. 9032223This road is not viable, brother. 9032224A sealed gate. Bring forth the melta bombs. 9032225They think to keep us out. 9032226Hold, brothers. We need a way through. 9032227Impasse. 9032228Heavy weapons are needed to clear this pass, brother. 9032229Blockade. 9032230Walls is it? Walls can be made to tumble. 9032231Fortifications block the way, brother. Orders? 9032232To a better position. Now. 9032233Fall back. 9032234Ready for duty. 9032235On guard. 9032236Orders? 9032237Go ahead. 9032238Reading you clear and true. 9032239Channel is good. Go ahead. 9032240Ready to serve. 9032241I am death. I am fearless. I am invincible. 9032242Fear me. 9032243There lies the key to victory. 9032244Field assets. Claim them before the enemy does. 9032245Stratagem in sight. 9032246Objective in sight. 9032247The time for battle is now. 9032248Enemy officer in sight. 9032249Eldar. 9032250Allied units at my position. 9032251Imperial Guard allies located. 9032252Xenos spotted. 9032253Brother Space Marines are with us. 9032254Greenskins. Make ready. 9032255Hostiles. 9032256Holy Emperor. What is that foul beast? 9032257Witches and sorcerers. 9032258Enemy armor is moving in. 9032259Holy Terra… 9032260Stand to. Yes, brother. 9032261Hold position. 9032262Hold it here. 9032263Form up. Watch your sectors. 9032264Silence your weapons, brothers. 9032265Go to overwatch. 9032266Halt. 9032267Such are the wages of sin. 9032268Heavy weapon eliminated. 9032269Hostile vehicle burning. 9032270Target killed. 9032271One less enemy of Man. 9032272Weapon emplacement destroyed. 9032273The target is in ruins. 9032274Victory for the righteous. 9032275Under fire. Move to cover. 9032276Sniper. Find the coward. 9032277Hold fast to your faith. 9032278Regroup. Find a new position. 9032279They have us targeted. 9032280Armor under fire. 9032281Enemy missile hit. 9032282Ready to serve, brother. 9032283Space Marines on the field. 9032284The chapter calls and we answer. 9032285Vehicle deployed. 9032286New weapons deployed 9032287Wargear upgraded. 9032288Upgrade complete. 9032342Power Node 9032343Gives the Power resource 9032345Victory Point 9032351Paused 9032352Resume 9032353Exit 9032354Cancel 9032355Exit Game 9032356End Mission 9032357Exit to Windows 9032395Slay Dreadnought 9032396Seek out and destroy the Dreadnought 9032397Slay Dreadnought 9032398Seek out and destroy the Dreadnought 9032399Slay Dreadnoughts Two Sub-Commanders 9032400Seek out and destroy the Dreadnought 9032426Thaddeus 9032427Cyrus 9032428Tarkus 9032429Avitus 9032430Captain Thule 9032437Captain Thule 9032438Gabriel Angelos 9032439Mikelus 9032440Anteus 9032441Force Commander 9032442Space Marine 9032443Terminator 9032444Administrator Derosa 9032445Imperial Guard Sgt. 9032446Imperial Guard Commander 9032447Civilian 9032448Tyrea 9032449Ronahn 9032453Warlock 9032454Warp Spider Exarch 9032455Wraithlord 9032456Surian 9032457Farseer 9032458Guardian 9032459Brakka 9032460Maso 9032461Sliksnik 9032462Krom 9032463Krusha 9032464Boartoof 9032465Arsonik 9032466Unka Gunna 9032467Hedkrakka 9032468Grakka Basha 9032469Da Gen Ral 9032470Gorgutz 9032471Warboss 9032472Da Grot 9032473Ork Boy 9032559Suin Daellae. 9032560The burning god strikes. 9032561Know my grief. 9032562Share my curse. 9032563I am Kaela Mensha Khaine. 9032564Blood consumes blood. 9032565I live through sacrifice. 9032566I am the bloodied handed god 9032567None but me may judge the Eldar. 9032568Your sacrilege will bring you eternal woe. 9032569My eyes are upon you. 9032570Worse than death. 9032571Grist for grinding. 9032572Defective rubbish. 9032573The ancients great mistake. 9032574I devour their war-lust. 9032575They pray in vain. 9032576Their god is far away. 9032577Soft things under their shells. 9032578Arrogant younglings. 9032579None raise against me and live. 9032580None may touch a god. 9032581Darts and slingstones. 9032582They have mastered fire. 9032583The green vermin pelt me. 9032584The fetid ones attack. 9032585The vermin will regret this. 9032586A clanking device approaches me. 9032587Pride begets the fall. 9032588The animals grow insolent. 9032589Even their shape mocks you. 9032590The animals are mounted now. 9032591You will not hide from me long! 9032592Let them all come. 9032593I need no protection from *these*. 9032594They ask for my gifts. 9032595We protect our own. 9032596We serve to the end. 9032597For the craftworld. 9032598We shall strike hard. 9032599Give no ground. 9032600Leave nothing but scorched earth. 9032601Strength for one more throw. 9032602Grenades are airborne. 9032603Send it into their very midst. 9032604One more grenade. 9032605Today we are united in purpose and action. 9032606All Eldar must stand against our enemies. 9032607We are one with the Craftworld. 9032608Khaine hone us bright and keen. 9032609Isha preserve us. 9032610We challenge the foe. 9032611Engaging on your word. 9032612We prove our courage. 9032613A supreme effort. 9032614We do our duty. 9032615As quickly as we may. 9032616For the protection of our Craftworld. 9032617It is the Farseer s will. 9032618The Craftworld is our home and we are her Guardians. 9032619State your wishes. 9032620We will stand against any enemy. 9032621We must save the lost ones. 9032622They turn us in upon ourselves. 9032623We are overwhelmed in melee. 9032624Their salvo is like a thunderstorm 9032625Their fire is too heavy. 9032626The terrain leaves us exposed. 9032627We need better protection from their fire. 9032628Even the strongest shield can crack under a rain of blows. 9032629Fire has hemmed us in. 9032630We are mired and wounded. 9032631Drowning in their torrents… 9032632Our cover fails us. 9032633Guardians have come afield. 9032634Our reinforcements are here. 9032635Each new tool has its purpose. 9032636We receive with gratitude. 9032637This will aid greatly in the fight. 9032656The full might of the crystal array. 9032657Sweep through them like a scythe through weeds. 9032658Dispersed beam fire. 9032659I will refocus the prism on your mark. 9032660Keep the array firing… 9032661We must be prompt. 9032662Maximum velocity. 9032663With the speed of Anaris, forward! 9032664Speed is called for. 9032665Outrun them all. 9032666Aloft like a bird of prey. 9032667Leap high or not at all. 9032668Arc into the sky. 9032669Prepare the jump. 9032670Soar on wings of fire and light! 9032671All guns upon the foe. 9032672The Fire Prism shall engage at once. 9032673Like a lance, strike at their vehicle. 9032674I must not lose this contest. 9032675Let me silence their eternal clamor. 9032676Savages. They shall not profane this vessel. 9032677No human can withstand the fires of the dawn. 9032678I shall not be overturned by humans. 9032679I shall comply. 9032680To my task. 9032681Very well, Farseer. 9032682We shall see to it. 9032683The fire of the heavens is at your command. 9032684The wraithbone needs healing. 9032685Where is there need of me? 9032686The Prism Cannon is yours to command. 9032687Our foes strike. 9032688Fire Prism is taking further damage. 9032689I am harried by missile fire. 9032690Their missiles devour my armor. 9032691Their laser cannon is trained upon me. 9032692The wraithbone cracks under laser assault. 9032693Fire Prism is outfitted and ready. 9032694I bring you the fire of the crystal array. 9032695We have made improvements to the Fire Prism. 9032696We have mounted new armaments. 9032697The holo-field is operational. 9032702Leave it lie for now. 9032703The plan has changed. 9032704Suffer the Storm of Silence. 9032705Dead where they stand. 9032706Down their very throats. 9032707My blade sings on. 9032708No need for haste. 9032709Only fools rush. 9032710I shall hurry. 9032711Swiftly now! 9032712I remember no songs but the battle song. 9032713The time for contemplation is past. 9032714I am unleashed. 9032715Leave nothing unavenged. 9032716However distant, the Craftworld lights our path. 9032717The ancients are with us. 9032718Self-mastery or oblivion. 9032719We must learn from our sufferings. 9032720These creatures must learn the price of insolence. 9032721Your minds and bodies are equally clumsy. 9032722Understand the mistake you have made. 9032723To your feet. We have much to do. 9032724Courage now. 9032725Renew, rekindle! 9032726They shall know terror. 9032727My litany of blood. 9032728Hear me and despair! 9032729None can silence my scream. 9032730I shall cut them down. 9032731They will fear the Banshee s wail. 9032732Show them death. 9032733To war. 9032734They must pay for this. 9032735Hesitation has no place in my heart. 9032736Great Crone, guide my arm. 9032737I will haunt them to the end. 9032738I will silence it. 9032739Leave this one to me. 9032740These will fall unsung. 9032741I fear no monstrosity. 9032742It toys with forces it cannot understand. 9032743Join the fray, my daughters of death. 9032744Give not an inch! 9032745Bring down the weapon. 9032746If we let that one live, we shall regret it. 9032747End its miserable existence. 9032748Destroy the psyker first. 9032749No quarter. No quarter. 9032750Spike the guns. 9032751Come around and strike it. 9032752Stop it in its tracks. 9032753Show it our superior grace. 9032754Kill the human rabble. 9032755The green vermin shall die. 9032756A message for their precious Emperor. 9032757Death has come for you, human. 9032758An end to this horror. 9032759No enemy shall escape. 9032760With a watchful eye. 9032761Vigilance is key. 9032762I may have many battles along the way. 9032763I will allow nothing to see me and live. 9032764I will seek them out as I go. 9032765I bring the battle with me. 9032766Whatever awaits us, we go to meet it. 9032767My Banshees and I shall clear the path. 9032768Do not slacken pace. The enemy might be anywhere. 9032769Hurry, we are close now. 9032770Drive on. Cut down anything in our path. 9032771Fly like the deadly shuriken. 9032772The gate shall be raised here. 9032773The Webway has opened. 9032774Raise a shield and let our foes shatter upon it. 9032775The Bonesingers aegis protects us now. 9032776A weapons platform would do well here. 9032777The platform is in place. 9032778We must shape this place to suit us. 9032779The work is done, Farseer. 9032780It is finished. 9032781We shall control it soon. 9032782I am asked to take it and it will be done. 9032783It belongs to the Craftworld now. 9032784Our goal is attained. 9032785We must seize every field advantage. 9032786It is ours to use in the Eldar s defense. 9032787An important nexus. 9032788We have domain. 9032789We have orders to capture. 9032790Daughters, it is ours. 9032791I forswore regret long ago. 9032792I can do no more than curse them. 9032793The flesh fails me. 9032794My soul stone shines. 9032795The Crone sings to me. 9032796I expected no less. 9032797A step forward. 9032798We cannot fail the lost ones. 9032799This must not be. 9032800I am your blade. 9032801As the Farseer commands. 9032802Have no doubt of it. 9032803I will let nothing interfere. 9032804For the Craftworld. 9032805I no longer question fate. 9032806The price will be paid. 9032807Understood. 9032808It shall be done. 9032809At once. 9032810I do what I must. 9032811None shall oppose me. 9032812This place s power fills my bones. 9032813Another step upon the path of Jain Zar. 9032814My strength surges. 9032815Now my full wrath is loosed. 9032816Inside, quickly. 9032817Onto the field of battle. 9032818Walls will not protect them. 9032819Root them out. 9032820I enter. 9032821I shall see to its defense. 9032822I embark. 9032823My presence is required. 9032824I come and attend. 9032825I have disembarked. 9032826Enter quickly, daughters. 9032827Take up your posts within. 9032828Hurry aboard. We have little time. 9032829Come out with weapons readied. 9032830Outside, Banshees. We are called to the task. 9032831We have emerged. 9032832Destroy all you find within. 9032833Burst the doors and kill them all. 9032834A dark foreboding descends upon me… 9032835I hear no hope here. 9032836Fate has set her face against us. 9032837Flee or die. 9032838I cannot remain here. 9032839I can bear no more. 9032840My soul recoils. 9032841I have failed. 9032842Fear the Banshee s howl! 9032843I feel the breath of victory. 9032844To war! To victory! 9032845Courage. All is not lost. 9032846Surely there is strength left to us. 9032847No. We cannot foresake our charge. 9032848I will find the place. 9032849Swiftly now. 9032850I go. 9032851Just there. 9032852I depart at once. 9032853I go, but the enemy may follow. 9032854Open ground is too dangerous. 9032855I have arrived. 9032856This is the destination. 9032857You may expect me there. 9032858Fleet and light. 9032859I will take up the post. 9032860I see it. 9032861I will go to any length required. 9032862I am setting out. 9032863To cover. 9032864A long journey. We leave at once. 9032865The way is long, my mistresses, and no doubt perilous. 9032866We are called for. 9032867We must make haste. 9032868We will be there shortly. 9032869That way, Banshees. 9032870We have begun the march. 9032871Let us give the enemy a more difficult target. 9032872At full speed. 9032873We glide on Faolchu s wings. 9032874Shake free of them. 9032875This chasm denies me passage. 9032876I cannot cross this abyss. 9032877This gate is barred against us. 9032878The way is shut. 9032879I am at an impasse. 9032880I see no clear path. 9032881I can go no further unless the wall is removed. 9032882The path is barred, a wall is there. 9032883A hailstorm of enemy fire. 9032884They fill the air with fire. 9032885Their fire blunts our charge. 9032886They wish to trap us. 9032887There will come a better opportunity. 9032888Recklessness will serve us ill. 9032889Live to fight again. 9032890Strike then withdraw. 9032891This is over for now. 9032892Tyrea attends you. 9032893My Path is set for all time. 9032894I find peace in battle. 9032895There is always a task to come. 9032896The Howling Banshee Temple stands with you. 9032897Beware the Banshee s howl. 9032898What does the Farseer command? 9032899Take heed my daughters. 9032900We are ready to strike. 9032901Sleek and deadly, we ride the gravitic currents. 9032902Guide us where you will. 9032903Let your sight guide us to our target. 9032904The paths are all that are worth remembering. 9032905In the fury of battle will you find stillness. 9032906We will force the wastes of this world to give up our ancestors. 9032907Morai-Heg taught us that with pain comes power. 9032908My path has forged me as keenly as Vaul did his blades. 9032909If you would know my heart, ask my blade. 9032910We can turn this upon our enemy. 9032911We may recover this for our efforts. 9032912From here, we may control the flow of battle. 9032913Seizing this point shall break the enemy s hold. 9032914The time for war has come again. 9032915There is our foe. 9032916The enemies weaponry is heavy 9032917That is no mere footsoldier. 9032918The enemy deploys in force. 9032919A monstrosity awaits us. 9032920I sense a trained mind. 9032921An enemy transport is here. 9032922A behemoth walks the battlefield 9032923Other Eldar have taken the field. 9032924Our sisters and brothers. 9032925I see Imperial forces. 9032926The humans send their nameless rabble. 9032927The Orks have a foothold here. 9032928Orks. We must rout their uncouth kind. 9032929The human fanatics. We shall give them more reason to hate us. 9032930It is the Emperor s chosen sons. 9032931The Tyranid horror has emerged. 9032932The Tyranids have swarmed upon this place. 9032933I have stopped. 9032934Hold but a moment. 9032935I shall wait. 9032936No further for now. 9032937It is not yet time. 9032938Quiet the engines. 9032939End our progress. 9032940Our foe lies vanquished before me. 9032941The enemy has only begun to pay. 9032942I have disabled their gun. 9032943Their commanders fall just as their masses do. 9032944Their footsoldiers were little enough trouble. 9032945They fell in blood. 9032946The hellish thing is no more. 9032947The minor psyker s crude affronts are at an end. 9032948Banshees, we are victorious. 9032949Well fought, daughters! 9032950We have silenced the enemy gun. 9032951Another champion fallen to our blades. 9032952Our scream was the last they ever heard. 9032953Our foes are fragile things indeed. 9032954One less horror plagues the land. 9032955Their untrained psychic mind has met a suitable end. 9032956An excellent shot. It suffices. 9032957We have shattered the building. 9032958We have made rubble of it. 9032959The vehicle is down. Finish off any that flee. 9032960I will not accept this. 9032961So they resist us. 9032962The pain grows. 9032963We are assailed. 9032964They are attacking from range. 9032965The dance of blades begins! 9032966They wish to try our swords. 9032967It is an ambush. 9032968My attacker remains hidden. 9032969To cover! 9032970A primitive mind assails me. 9032971I have drawn the vehicle s attention. 9032972We are easy targets until we close the gap. 9032973To cover. 9032974We are under a psychic onslaught. 9032975Daughters, beware the inaccurate weaponry of our foes. 9032976We are beset with flame. 9032977We are under barrage. 9032978Keep us moving. Strike back as you can. 9032979Our craft takes heavy blows from the eneny. 9032980The humans grow presumptuous. 9032981The Imperials invite their own destruction. 9032982Brutish Orks strike at us. 9032983We must teach these Orks their place. 9032984Come human! Show me what you think you know of war! 9032985The Space Marines press their attack. 9032986The Great Devourer sends its atrocities against us. 9032987Drones of the Hive Mind scuttle toward us. 9032988I return, ready for vengeance. 9032989I return to the field. 9032990Exarch Tyrea s path is renewed. 9032991Let our foes hear their doom in my howl. 9032992Our swords are keen and our souls are prepared. 9032993Join us, Banshee. 9032994The she-warriors grow in number. 9032995From the forge of Vaul to the Banshee s hand. 9032996The Banshee howls most fiercely on this day. 9032997I shall put the Temple s gifts to good use. 9032998My blade is honed, Farseer. 9032999Our vehicle is in jeopardy. 9033000There is difficulty in evading. 9033001The wraithbone has been breached. 9033002Our flight has ended, our wings clipped. 9033003The targeting matrix has shattered! 9033004Abandon the vehicle! 9033005Scouts ready. 9033006Scouts here. Go ahead. 9033007Scouts under attack! 9033008Scout squad requesting support! 9033009They see us! 9033010Under attack! 9033011Keep your head, initiate! 9033012Find cover! Find cover! 9033013Hostiles have us located. 9033014Scouts ready to earn our place. 9033015We push back the veil of shadows. 9033016Plasma guns deployed to Scout squad. 9033017Flamers checked and ready. 9033018Scouts here. Wargear deployed. 9033019Healing station deploying. 9033020Initiates, follow me. 9033021Sniper rifles assembled and ready. 9033022New orders, brothers. 9033023Was this labor in vain? 9033024We must atone for this failure. 9033025Leave it for now. 9033026We shall return. 9033027A task unfinished is a prayer unanswered. 9033028Yes, brother. 9033029As you will it. 9033030Faith without deeds is worthless. 9033031Failure cannot be forgiven. 9033032Brothers, new orders. 9033033Destroy them! 9033034Attack! 9033035No mercy! No respite! 9033036Let fly! 9033037Your duty is not done, brother! 9033038Stimulant deployed! 9033039Charge! 9033040Understood. 9033041They cannot stand against us. 9033042Target confirmed! Engaging! 9033043Carry the Emperor s Will as your torch. 9033044Stand with your brothers! 9033045Death before dishonor! 9033046Laraman s Blessing is with us. 9033053We must finish this later. 9033054There are more urgent matters. 9033055I have my target. 9033056I make my strike. 9033057I shall take my first opening. 9033058I will rid us of this irritation. 9033059Courage. After all, the Exarchs are with us. 9033060I stand with the Craftworld again, it seems. 9033061Do not confuse glory with victory. 9033062We will survive. 9033063They shall fall. 9033064Confound their strategy and they shall die soon enough. 9033065Even fallen, we outmatch them. 9033066They have already made fatal errors. 9033067Grenades aloft. 9033068The heat of the stars in their midst. 9033069Naught but scattered ashes. 9033070I send them warm tidings. 9033071I must tend wounds. 9033072A moment for healing. 9033073Thought flows and flesh mends. 9033074I can heal as well as kill. 9033075I take aim. 9033076The smallest vulnerability is enough. 9033077Precision follows patience. 9033078One faultless shot. 9033079A time to conceal, a time to reveal. 9033080Now they may look at me if they wish. 9033081No trace of my passage. 9033082Let our foe s very eyes deceive them. 9033083To the fight. 9033084In for the kill. 9033085So kind to set this glory before me. 9033086Let silence take those guns. 9033087At any cost. 9033088The hour has come. 9033089It is not long for this world. 9033090I have marked it for destruction. 9033091I must be careful with this one. 9033092I shall thin out the soldiery. 9033093This beast will perish. 9033094Shall I rid us of their conjuror? 9033095I can kill those in the windows. 9033096You have seen victory here, Farseer? 9033097As ever, I strike true. 9033098The battle calls us. 9033099Stifle their weapon. 9033100Rangers, focus on the commander. 9033101Seek out its weak points. 9033102We cannot allow its psychic mischief here. 9033103Fire at any you see within. 9033104Bring down their transport. 9033105Hold fast, Rangers. 9033106All weapons, fire. 9033107Pursue it swiftly. 9033108Match it move for move. 9033109Bring it to bay. 9033110The humans have made themselves inconvenient. 9033111I detest dallying with Orks, but alas. 9033112Let us give them the martyrdom they desire. 9033113Slay the locusts. 9033114Where their contagion spreads, worlds die. 9033115I will bring them the battle. 9033116I will seek out the foe. 9033117I must blaze a trail. 9033118We have an appointment to keep. 9033119We are the advance guard. 9033120Pursue any foe we encounter. 9033121The anger of Vaul is ready. 9033122If you sight enemy, run them down. 9033123Open passage to the Webway. 9033124The gate is open, the way prepared. 9033125Set out a weapons platform to guard this place. 9033126Our Grav platform is prepared. 9033127The wraithbone shall be sculpted. 9033128This will serve us well. 9033129Bring forth the Wraithbone. 9033130The wraithsong is sung. 9033131We shall take it. 9033132It stands in Eldar hands. 9033133We shall claim it, lest the enemy do so. 9033134We control this terrain. 9033135We will expropriate it. 9033136It is ours to lose now. 9033137From under their very noses. 9033138I shall secure it. 9033139The spoils of war. 9033140I have assumed possession. 9033141I am beaten. 9033142I shall reduce it to ruin. 9033143I can do no more. 9033144So it comes to this. 9033145I have tried to make amends. 9033146I trust this will please the Farseer. 9033147This is a sinister development. 9033148Excellent. Keep me informed. 9033149Our gods curse us. 9033150Confirmed. 9033151Naturally. 9033152Yes, I see. 9033171I shall not fail. 9033172As I am ordered. 9033173I shall not fail. 9033174I have had grimmer tasks. 9033175I chose this path freely. 9033176If it is the Craftworld s will. 9033177I proceed with care. 9033178I shall. 9033179Whatever is necessary. 9033180Our purpose shall be veiled for now. 9033181All in silence. 9033182Wisdom from adversity. 9033183Challenge me anew. 9033184Exile is a stern teacher. 9033185My senses are honed. 9033186It seems I still have lessons to learn. 9033187I will enter at once. 9033188Afoot once more. 9033189I go in. 9033190I shall strike at our foes from the openings. 9033191I shall guide the Falcon to its prey. 9033192I have exited. 9033193I shall reconnoiter outside. 9033194I am aground. 9033195I slip inside. 9033196I shall insinuate myself. 9033197Settle yourselves within. 9033198Ready our trap from within that enclosure. 9033199Board quickly. 9033200We are needed outside. 9033201Rangers, assemble outside. 9033202From here, we travel alone. 9033203We enter under camouflage. 9033204Come out, but remain cloaked. 9033205There is no more to gain here. 9033206I begin to doubt our strategy. 9033207If this was his vision, I mislike it. 9033208It is beyond toleration. 9033209Only a fool would choose to die here. 9033210This is madness. 9033211It is my chance, come at last. 9033212See how a cooled ember can rekindle. 9033213Win or lose, the struggle redeems us. 9033214I cannot give up so easily. 9033215We need only take a different tack. 9033216This is not finished. 9033217I am regretfully called away, my foes. 9033218The weather takes an ill turn. 9033219There may be fighting en route. 9033220This is no place for resting. 9033221I prefer to keep moving. 9033222I go where there is need of me. 9033223I have found the place. 9033224To stop is to succumb. 9033225Carefully. 9033226The smallest shift can be significant. 9033227None will mark my passing. 9033228I am in position. 9033229I may bring the battle with me. 9033230I go. 9033231I must lose my pursuers. 9033232I shall not stand here to be pelted. 9033233I shall scout ahead. 9033234On my way. 9033235I know my path. 9033236I forge ahead. 9033237A far better standpoint. 9033238I will survey the route ahead. 9033239We have business elsewhere. 9033240Keep moving, Rangers. 9033241Do not allow the enemy to follow. 9033242I see a refuge. 9033243Rangers, set forth. 9033244We must shift position. 9033245To a better vantage. 9033246The Rangers are underway. 9033247Over there. 9033248Remain under cloak throughout. 9033249Remove us -- quickly. 9033250Convey us there. 9033251Let us ride. 9033252A chasm extends before me, it is untraversable. 9033253I have come up against a sheer drop. 9033254I cannot advance so long as this gate stands. 9033255Only great force will bring that gate down. 9033256I am cut off. 9033257It seems the terrain has been misread. 9033258The bearing I was given is clearly incorrect. 9033259I must make some corrections to your map. 9033260The wall prevents me. 9033261A high wall rears up before me. 9033262Heavy fire encumbers me. 9033263The foe have me in check. 9033264They are making movement difficult. 9033265We dare not leave our cover. 9033266We shall do better with more preparation. 9033267No choice but withdrawal. 9033268Escape. 9033269Away, quickly. 9033270Vanish like mist. 9033273Another time. 9033274I am well. I hope our other forces can say the same? 9033275I remain unseen. 9033276I am Ronahn. 9033277What would you have of me? 9033278I am ready. 9033279You shall not find me unprepared. 9033280Our eyes are yours to see with. 9033281We are listening. 9033282On this day we walk in step with you, Farseer. 9033283Observe us if you wish. 9033284Direct us where you wish. 9033285We go or stay at your word. 9033286I remain inside a weapon of Vaul. 9033287As ever, the Falcon is ready to hunt. 9033288Old stories need not be retold. 9033289Have a care. You are all far from home. 9033290Ask yourselves who is truly lost. 9033291I am still Eldar, however long removed from my craftworld. 9033292Perhaps not all Eldar *should* reunite… 9033293Who of the Craftworld has the right to judge me? 9033294The land itself offers a tool for our survival. 9033295If we recover this thing, it might prove a great boon. 9033296I have read the battlefield, Farseer. This point is the key. 9033297A point of critical strategic import. 9033298An enemy detachment. I shall learn what I can. 9033299I spy enemy activity. 9033300Our foes have a presence here. 9033301They have drawn a battle line here. 9033302That weapon could trouble us greatly. 9033303I have spotted one of their leaders. 9033304Their infantry are afield. 9033305A vile thing walks this ground. 9033306They have brought what psychic weaponry they have. 9033307I have found their transport. 9033308That walker will need swift elimination. 9033309More children of Isha are near. 9033310Fellow Eldar have joined us. 9033311The vast din of humanity. 9033312The slaves of the Imperium. 9033313The green tide crests. 9033314Even the blind could track these Orks. 9033315It is the Space Marines. 9033316Be careful of these humans. They are far more fearsome than their brethren. 9033317I thought I had seen Tyranid tracks. 9033318Tyranids. They have not sensed me yet. 9033319Hold. 9033320Not yet. 9033321I shall refrain. 9033322We are to remain here.
https://w.atwiki.jp/dow2jpmodwiki/pages/76.html
9102835Tyranids drain worlds of life. They do not burn them. 9102836The alien witch escaped! 9102837She laughs at us while our worlds die! 9102838Commander, I share your sergeant s frustration, but I have far graver news. 9102839I have finally obtained the master control codes for Angel Forge and have transmitted them to your ship, and to Captain Angelos fleet. 9102840I fear it may be too late to do you any good, however. 9102841Another Tyranid swarm is driving into the forge area. 9102842Massive defensive walls guard the approach to the forge, but the Imperial Guard forces stationed there are being overrun. 9102843Your delaying and politicking has doomed us all, Derosa! 9102844If so, I m sure my end will be suitably horrific, sergeant. 9102845I only wish I could say the same of Governor Vandis. 9102846What do you mean? 9102847I make no excuses for my mistakes, but I have been fighting to get those codes for you for days. 9102848The governor simply ordered me to continue delaying you and then stopped answering me altogether. 9102849When I finally dealt with the House Vandis soldiers guarding his residence, I found he had left the Meridian system for some private retreat three sectors away. 9102850I did find the codes for Angel Forge, however. 9102851You took a real risk, Administrator. They could hang you for treason if the governor returns. 9102852Treason, Sergeant Tarkus? 9102853Governor Vandis turned tail and left the entire sector to die. Your commander is here fighting to save it. 9102854If anything, I was far too slow to see where my loyalties belonged. 9102855Commander, the situation on Meridian is dire, but the Emperor did not create his Space Marines to fight battles that were easy. 9102856Administrator Derosa has given us the keys to Angel Forge. 9102857We must repel the aliens attacking it. 9102858Angel Forge is our only hope of saving the sector. 9102859Commander, the major gate in the Angel Forge defensive wall is open. 9102860The Tyranid swarm is pouring through and we also have reports that Ork looters are operating in the area. 9102861Unless the gate is closed and the enemy driven back, Angel Forge is doomed. 9102862What of the gates guarding the forge? 9102863Angel Gate must be closed, or the forge will fall. 9102864And with it any hopes of saving the sector. 9102865The Eldar must have transported them from Typhon or Calderis. 9102866The Imperial Guard can deal with holding the wall and eliminating any aliens remaining behind it. 9102867Angel Forge is yours. 9102868With your permission I will oversee the mop up operations. 9102869I do not want to leave anything to chance. 9102870Commander - a signal from Angel Forge. It is Sergeant Tarkus. 9102871Commander, we have spotted Orks making for storehouses north of Angel Gate. 9102872I think this may have been their goal all along. 9102873Commander, those are the private storehouses of House Vandis. 9102874Before his flight, the Governor destroyed the records of what they contained. 9102875I can only imagine what weaponry he may have been hoarding - or the damage they could do in Ork hands. 9102876Now we can get at da best bitz! 9102877I luv bein a Loota! 9102878The Orks are already at the storehouses, Commander. 9102879We need to move up quickly. 9102880Secure them immediately and await extraction. 9102881The Eldar! 9102882The witch Idranel! It must be! 9102883Make for the forge works! 9102884Let nothing stop you, Eldar! 9102885This warehouse is full of relics stolen from our Chapter. 9102886Your governor is a thief as well as a coward. 9102887I couldn t agree more, Sergeant. 9102888Come, humans! It is the day of your deaths! 9102889And I am your executioner! 9102890Nemerian was the best of us. 9102891You will pay dearly for his loss. 9102892Yes, the plans were correct. The forge s power supply is unstable. 9102893A simple chain reaction will wreath this world in fire. 9102894See to the humans, and I will enact our final gambit to protect the Craftworld. 9102895My retinue s wards will keep me safe long enough. 9102896Of course, Idranel. 9102897Eldar Our Farseer prepares to strike against the enemy! 9102898You will not reach Idranel in time to stop the detonation. 9102899Detonation? They mean to destroy the forge! 9102900The forge and this entire world, human! 9102901There is the witch at last! 9102902They were the centerpiece of Vandis s collection. 9102903I wonder if the Bloody-Handed God … will teach you anything in turn … 9102904Why, witch?! 9102905Why seek to doom these worlds?! 9102906You never asked yourself… where this Hive Fleet was bound for next… 9102907Unless we stopped it here… it would next feed upon Eldar… 9102908Surely even you can see… three human worlds … was a small price to pay to save a Craftworld… 9102909Save your excuses, witch. 9102910Angel Forge is secure and your life is at its end. 9102911And the death of Idranel has finally put an end to Eldar operations in the sector. 9102912I hope it has, Captain, but I am not so certain. 9102913We would not be on this chase if the Techpriests had simply shared the location of this array. 9102914Commander, you must hurry. Gorwazza is already at the base camp. 9102915Quickly, before we are too late! 9102916Youz jus as weak as da rest of da umies ere! 9102917There is Gorwazza. 9102918The Ork is dead, but the damage is done. 9102919The base camp is in ruins and the Techpriests dead. 9102920We must get Rippa-Splitta s location from him! 9102921Rippa-Splitta? 9102922E stole me favorite kan! I hates im! 9102923Plus he made dat git, Deff Driva, is favorite! 9102924Deff Driva better not ear about dis. 9102925That prattling is the only reason we still have a hope of finding the array. 9102926You must get Rippa-Splitta s location from him. 9102927There is Rippa-Splitta s lieutenant! 9102928I ll bring yer eads ta Greentoof Gorge meself. Rippa-Splitta ll love em! 9102929Dead at last. 9102930Search the tank to confirm it, but he placed Rippa-Splitta in Greentooth Gorge. 9102932This is why he seeks the astronomic array so desperately. 9102933I have determined the location of the astronomic array and uploaded it onto the planetary map display. 9102934Commander, we finally have the location of the astronomic array. 9102935It must, however be recalibrated after each use, and cannot be reset in the field. 9102936We are currently reviewing the full extent of the Tyranid threat, Sergeant. 9102937We have yet to find evidence that Meridian is in any real danger. 9102938Meridian is once again in your debt. 9102939And there is no end to its horrors, it seems. 9102940I think she missed her calling. She should have been a Sister of Battle. 9102941Commander, I think I have uncovered the Eldar’s true plan. 9102942The Eldar somehow lured large parts of the hive fleet to Meridian. They also sabotaged our ability to detect and defend against the infestation. 9102943Now, a large part of the hive is here. I believe they plan to detonate Angel Forge and destroy the entire planet. 9102944Detonating Angel Forge would destroy the planet? 9102945A hundred times over, Sergeant. The shockwave would also annihilate any ships in the system. Including the Armageddon. 9102946We have to stop them. 9102947And thank you for saving Meridian, Commander. 9102948I have issued a warrant for the former governor s arrest and confiscated all of House Vandis holdings. We will conduct a thorough search for any additional stolen Blood Raven relics. 9102949You should find my administration to be much more cooperative. 9102959Sprint 9102960Move at increased speed for a brief period. 9102967Focus Fire 9102968Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9102979Load this campaign save. 9102986Tyraniformation Tower (Large) 9102987Capillary Towers terraform the area, providing bonuses for nearby Tyranids. 9102988Tyraniformation Tower (Medium) 9102989Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9102990Tyraniformation Tower (Small) 9102991Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9102992Equipped Weapons 9102993Equipped Armor 9102994Equipped Accessories 9102995Equipped Commander Item 9102996Game Name 9102997Please enter a name for your game 9102998Your game name is invalid, probably because it contains offensive text. Please enter another name for your game. 9102999The fear he inspires has been driving the Ork invasion. 9103000I fear we are in no state to enjoy it. 9103001Victory should always be cherished, Sergeant, even in the face of extermination. 9103002The fleet is drawing close. Stay strong. 9103003I think the time has finally come to savor all of the victories you have been holding back. 9103004Not just yet, Thaddeus. But you are right, the time is drawing close. 9103005This will be one of the deadliest opponents you ever face, Commander, but we cannot allow Typhon to be reduced to ash. 9103006Destroy the Avatar. 9103007A legendary victory, Commander. Few could have brought this monstrosity down, and lived to tell the tale. 9103008It still seems madness that the Eldar would strike at us in the midst of this infestation. 9103009From what we can gather, the Eldar s plan was to have the Avatar reduce Typhon to ashes, leaving nothing for the Tyranids to feed upon. 9103010Agreed. But the Eldar have a deeper purpose in the sector. They would not have sacrificed so much just to give the Tyranids one less world to feed on. 9103011I fear you may be right, Davian. The Eldar may continue to be a thorn in our side after this conflict is over. 9103012But we cannot take our focus away from the Tyranid threat. Our very survival depends on stopping them. 9103013Well done, Commander. Losing the foundry would have been a devastating blow to our supply lines. 9103014These Tyranids were a vanguard. They targeted the foundry specifically. 9103015Our scans have shown several vanguards targeting weak points in our supply lines and communications networks. 9103016We are not facing a mindless wave. The hive mind seems to fully understand where to strike us. 9103017This is going to make our defense of the sector nearly impossible. 9103018If we were not up against impossible odds, Thaddeus, we would not be Space Marines. 9103019Excellent work, Commander. The communications array is still in our hands. 9103020I shudder to think what the Eldar would have done with one of our Communications Arrays. 9103021Falsified distress signals, troop movement orders… the results could have been devastating. 9103022You give the prancing fools too much credit. 9103023They probably would have made it into a garden, or used it to broadcast their future-telling nonsense. 9103024I have not known many to underestimate the Eldar and live, Avitus. 9103025Then consider me the first. 9103026Excellent work, Commander. Losing that array would have been a devastating blow in our fight to save the sector. 9103027Losing it to the Orks would have been particularly painful since their plan was to loot it for parts. 9103028That would have been a blow. No arrays of this type have been made in two millennia. 9103029That is correct, Sergeant. We no longer have the technology to make these arrays. Losing one is a blow the Imperium never fully recovers from. 9103030Well done, Commander. Losing that communications array would have been devastating to our sector defense. 9103031I thought the Tyranids were simple beasts. I did not think they were smart enough to target our communications network. 9103032That was not my experience in the Victoria Primus campaign. 9103033The Tyranids were constantly targeting weak spots, and vital locations. 9103034The Hive Mind seems to have a very intuitive understanding of tactics and strategy. 9103035I have noticed this in battle as well. We are dealing with a savvy opponent. 9103036Whose numbers blot out the sun. 9103037The recruits and I will remain here and hold this position. 9103038So long as these Eldar remain loose, they undermine our ability to resist the Tyranid invasion. 9103039Commander, this is Techmarine Martellus. I am in charge of the maintenance and resupply of your equipment. 9103040I also provide additional operational support during your deployments. 9103041Tarkus, you fought the Necrons on Kronus, did you not? 9103042Yes, Avitus and I both did. 9103043How do they compare to the Tyranids? 9103044Necrons are far deadlier opponents on the battlefield. Their weaponry is like nothing I have ever seen. 9103045But I think the Tyranids pose a much greater threat to the Imperium. 9103046Necrons have been known to wipe out individual systems. But I have never seen them wipe out multiple sectors like the hive fleet we are facing. 9103047It is worse than that, Tarkus. The Tyranids come from beyond the galaxy s edge. 9103048We have no way of knowing how many more Hive Fleets may be on their way. 9103049So far, each fleet has claimed world upon world. Every one - including this one - has been a threat to the entire Imperium. 9103050The worst could still be out there. 9103051The surviving Imperial Guard forces are powerless to stop it. 9103052So they can flee in terror again the next time they meet resistance? 9103053They should just go cower in a hole somewhere, and save us the trouble of rescuing them. 9103054You are too hard on them, Avitus. The Guard don’t have our training. 9103055They are ordinary men fighting terrors they’ve never dreamed of. 9103056Thaddeus is right, Avitus. The Imperial Guard are more courageous than you give them credit for. 9103057You are too quick to forget the Kronus Campaign, Tarkus. You of all people should know better. 9103058These creatures require large amounts of biomass to create, and killing it will slow the Tyranid infestation considerably. 9103059The Imperial Guard are no match for this horror, and have withdrawn from the region. 9103060The Imperial Guard have renewed their fight against the Tyranids. 9103061As if that makes a difference. 9103062Every gun matters in this fight, Avitus. 9103063Only if the people holding them have the courage to aim them and fire. 9103064Eliminating this Tyrant would cause the Hive Fleet to recoil, and would leave legions of lesser creatures without leadership. 9103065Targeting the major creatures does buy us time, Commander. We learned this too late when we fought the Tyranids at Victoria Primus. 9103066Hopefully it will be the difference in this fight. 9103067The Tyranids prevailed at Victoria Primus? 9103068They were defeated. But Victoria Primus was destroyed, and two entire fleets were lost. 9103069Never send a scout to do a Space Marine’s job. 9103070We have located the ruling creature of a major hive, Commander. 9103071The hive will eventually produce another Hive Tyrant, but it will take time. 9103072That it will, Sergeant, and we can make good use of the time before it does. 9103073I suggest we use that time to find a primary hive, Commander. 9103074We should use that time to find the astronomic array, Commander. 9103075We can use this time to secure Angel Forge, Commander. 9103076How much time did we gain by killing this Hive Tyrant? 9103077Our Librarians sensed a massive tremor in the hive consciousness, and scans indicate that the swarm has gone into disarray. 9103078The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. 9103079This will temporarily leave the swarm in disarray. 9103080Hope is a scarce thing these days. We could use more of it. 9103081Hope is for fools, Thaddeus. The sooner you realize that, the sooner you will be worthy of your rank. 9103082Enough, Avitus. Thaddeus carries his weight on the battlefield as well as any of us. 9103083I fear we are going to run out of ammunition long before we run out of Tyranids to kill. 9103084One of the many reasons why I prefer using a chainsword, Tarkus. They never run out of ammunition. 9103085It has been a few centuries since I wielded a chainsword in battle, but I may take your advice on that. 9103086The enemy continues to press forward. 9103087Difficult to say, Sergeant. The Hive Mind has the ability to disrupt warp travel in its vicinity. 9103088The closer we get to the sector, the more resistance we encounter from the Hive Mind. 9103089But the Hive Mind’s efforts to slow us down are costing it dearly, just as your victories against the major hive creatures are. 9103090Between us, we have slowed the Tyranid infestation considerably. We must continue to press our advantage. 9103091I’ve never seen a creature with such powerful Psyker abilities. Not even the Eldar are so powerful. 9103092Our studies suggest that Zoanthropes are created from the DNA the Tyranids collect from Eldar. 9103093So Zoanthropes are Eldar remade as Tyranids? 9103094I’m sure a similar fate awaits us if we fail. 9103095Burn my corpse if I go down. 9103096I’m not sure the Tyranids could digest DNA as stubborn and mean-spirited as yours! 9103097Emperor protect us if they find a way. I doubt the Imperium could survive Avitus in Tyranid form. 9103098The Zoanthrope’s death had a visible effect on the swarm, Commander. 9103099Thousands of the smaller Tyranids have gone feral, and are attacking each other. 9103100It will be some time before the Hive Mind regains control of them. 9103101Our librarians have also sensed a noticeable weakening of the Hive Mind’s warp signature. 9103102We should use this respite to continue our plan to destroy the hive fleet. 9103103Thaddeus is right, Tarkus. We cannot keep this up forever. 9103104We will only make real progress if we find the primary hive. 9103105Our true path to victory is finding the astronomic array. 9103106We need to secure Angel Forge or all of this is for naught. 9103107We cannot be certain how long before another Hive Tyrant is created. But we are making for you at all speed, and every moment counts. 9103108Move in and exterminate this initial wave before the larger organisms follow. 9103109Yes. The initial samples provided valuable data, but we still need more samples to complete our search. 9103110Yes. We gathered valuable genetic data from the Ravener s corpse. 9103111We were not able to trace it to a primary hive, but we are getting closer. 9103112Why must we find a primary hive? 9103113Tyranids mutate rapidly, Sergeant. This is what makes them such deadly opponents-they are constantly evolving to counter our weaponry. 9103114A primary hive contains the original genetic template for a hive fleet. If you can find that, you can predict several generations of mutations. 9103115Yes, finding a primary hive will allow us to develop a poison that will kill all Tyranid variants quickly. 9103116They will not have time to adapt a resistance. 9103117We also suspect that this Zoanthrope may have come from a primary hive. 9103118We will also gain valuable information that could help us locate a primary hive. 9103119And we are even closer to obtaining the bio toxin we need to execute our plan of attack. 9103120This Zoanthrope was frustratingly close to giving us a pure genetic sample, but it has undergone small mutations. 9103121We did gather valuable data, though. And we are getting close to isolating the primary hive s genetic template. 9103122And be on guard, Commander. Lictors are ferocious predators. Do not underestimate this opponent. 9103123The Lictor s corpse also helped us isolate more genetic information on the Tyranid swarm. We are very close to finding a hive with a pure genetic sample. 9103124Good to hear that it actually served a purpose in death. It served none in life. 9103125We believe this Carnifex was spawned by a primary hive, and may give us the final pieces of information we need. 9103126More importantly, this Carnifex has provided the final clues we need to locate the primary hive. 9103127Yes, we were able to isolate the final pieces of genetic information we needed. We should be able to locate a primary hive now. 9103128Preliminary scans show a hive on Typhon that could be an exact match. 9103129We ll know for certain when we are directly centered in orbit. 9103130I ve uploaded the hive s location to your map display. 9103131Find that hive, Commander. It is one of the keys to destroying the Tyranids. 9103132Angelos out. 9103133Captain Thule s return could be the difference in our fight to save the sector. 9103134It is good to see such a close friend and such a fierce warrior back from the dead … even if he is confined to a Dreadnought. 9103137Requires this upgrade in order to unlock the ability 9103138Requires this upgrade in order to unlock the ability 9103139The vile intelligence at the heart of the Hive Fleet has made itself vulnerable. 9103140It feeds from the biomass of Planet Typhon. 9103141Strike as its tendrils tap into the planet below. 9103142Feed it the poison we have developed. 9103143No matter the cost, you must bring it low. 9103144Below, the Tyrant beast lies dead. 9103145Above, the Hive Fleet is in disarray. 9103146This is your work, Commander. 9103147With only a handful of Space Marines, you held back the unstoppable. 9103148And you drove a poisoned blade into the heart of the devouring swarm. 9103149But this is no time to relax our guard. 9103150The hive fleet is already splintering. Our vessels can kill many, but some splinters will escape. 9103151Sub-Sector Aurelia is saved, but she is hardly unscathed. 9103152You and your Space Marines are those warriors, Commander. 9103153Thanks to you, human life still thrives in Aurelia. 9103154The Blood Ravens still have their recruiting worlds and the Imperium still thrives in the Aurelia sector. 9103155Your deeds will never be forgotten. 9103156The terrible hive mind has died. 9103157That is a victory greater than almost any other, Commander. 9103158But the cost has been great. 9103159Billions have died and continents still teem with feral alien beasts abandoned by the hive fleet. 9103160For every hive ship our vessels purge in fire, three more slip away into the void. 9103161You stand victorious, yes. 9103162But the future of the sector - and of the chapter - remain uncertain. 9103163Commander, the Eldar continue to undermine our defense of the sector. 9103164We have located another alien war host. They may be linked to a series of breakdowns in the local communications infrastructure. 9103165We cannot defend against the Tyranids if such a sabotage campaign continues. 9103166Deploy and eliminate these Eldar before they slip away. 9103167Commander, the Greenskins continue to take advantage of the chaos in the sector. 9103168Whether they are receiving support from the Eldar or simply following an especially dangerous Warboss, they excel at striking at vulnerable targets. 9103169Our supply lines are being crippled by these raiders, and that puts the whole sector at risk. 9103170Eliminate this Ork band with extreme prejudice, Commander. 9103171Another infestation on the planet s surface, Commander. 9103172A small hive may be growing nearby, as no large spore drops seems to have preceded this particular outbreak. 9103173The infesting force is centered around a large and dangerous creature, but it would be best to eradicate every Tyranid in the immediate area. 9103174If we allow some to escape, they will only return stronger and more deadly. 9103175Secure the Storehouse 9103192This ancient Astronomic Array holds one of the keys to victory against the Tyranids. 9103193With its data we can uncover weaknesses of the Hive Fleet. 9103194We must secure the array-- 9103195--before others do. 9103196At the heart of the Tyranid hive lies the reclamation pool. 9103197Here is the toxic biomass that feeds the hive. 9103198We must have a sample of this purified essence. 9103199With it, we may revive Captain Thule. 9103200With it, we may develop weapons against the Hive Fleet itself. 9103204Well done, Commander. Fortunately the Orks did not manage to damage the foundry itself. 9103205These foundries are based on ancient technology that we do not fully understand. 9103206If they are damaged too badly, we cannot repair them and they are lost forever. 9103207The foundry is secure now, Commander. 9103208We are uncertain why the Eldar wanted the foundry. Usually they do not care to use our technology. 9103209It may involve their plans for Angel Forge. Perhaps they need to learn more about how our foundries work. 9103210You may be right, Cyrus. 9103211We should make an effort to keep all automated foundries out of Eldar hands. 9103212We cannot allow Angel Forge to be jeopardized. 9103213We taught those Greenskins to kneel in the Emperor s presence. 9103214We did better than that. 9103215We taught them to lie face down in the dirt and bleed in his presence. 9103216Why would the Eldar have any interest in one of our shrines? 9103217Like all the enemies of humanity, the Eldar fear the Emperor s might and seek to stem its conduits. 9103218They should try building their own shrines to the Emperor, instead. Perhaps he would forgive them for being xenos. 9103219Being a xeno is one thing the Emperor does not forgive, Thaddeus. 9103220With good reason. 9103221Dual Shuriken Catapult 9103222Dual Shuriken Catapult 9103224Powerblades 9103225Powerblades 9103226What was it like serving under Captain Thule in the Kronus Campaign? 9103227Captain Thule was probably the best tactician I have seen. 9103228Victory was usually a certainty when he was in charge, and very few Blood Ravens died under his command. 9103229Agreed. There were no fool s errands or pointless suicide missions when Captain Thule was in command. 9103230And few others could have brought together such a strong defense on Calderis with what he had to work with. 9103231It weighs heavy on my conscience that we failed him on Calderis. 9103232It weighs on all of us, Thaddeus. More heavily than you can know. 9103233This cut is deep…any deeper and I would have lost an eye like Captain Thule. 9103234How did Captain Thule lose his eye? He would never answer when we asked him. 9103235Modesty on his part. He lost it on Kronus when he destroyed the Necron Lord. 9103236The blow should have killed him. Sheer stubbornness was the only thing that could explain how he survived. 9103237He never did take credit for destroying the Necron Lord. He always attributed it to Mikelus. 9103238But those of us close to the fight saw that Mikelus had already gone down to wounds. 9103239Captain Thule liked to see his men succeed. I think that was what he liked most about command. 9103240Tarkus… Avitus… there is something I wanted to ask you but I have always been reluctant. 9103241Go ahead, Cyrus. 9103242I served under Captain Thule before the Kronus Campaign, and once again after it was over. 9103243He was not the same man after Kronus. He was more distant… like a man who carried a heavy burden. 9103244There was a… falling out with Chapter Command. ..as far as I understand it. 9103245Do not skulk around it, Tarkus. He deserves the truth. 9103246There were records found on Kronus. Records some said contained information about our Chapter s history. 9103247Captain Thule was the only one to read them. 9103248What happened to the records? 9103249Captain Thule destroyed them. 9103250I am not surprised. 9103251Why are you not surprised? 9103252Those who wish to know who they truly are should be more careful with their wishes. 9103253I have been studying chapter records, and these look to be the same Tyranids the Ultramarines defeated on Tarsis. 9103254They may very well be from that hive fleet, Thaddeus. This is what makes the Tyranids so deadly. 9103255Only a few hive ships need to escape a battle for the hive fleet to survive. These few ships will go on to devour a few poorly defended worlds. 9103256This provides the biomass needed to replenish the hive fleet, and make it even larger given enough time. 9103257Every hive fleet we have encountered has had the potential to topple the Imperium. And each one has the potential to spawn any number of splinter fleets if they escape to weaker sectors. 9103258Mark my words, Thaddeus The Imperium has no shortage of deadly enemies, but they all pale in comparison to the Tyranids. 9103259Avitus and Tarkus served on Kronus, but not you Cyrus. 9103260No. I was assigned to train scouts for Captain Boreale s campaign in the Kaurava System. 9103261Why so? Obviously you all know something. What happened to Captain Boreale? 9103262The Kaurava Campaign did not go well. 9103263Kaurava left the chapter dangerously undermanned. 9103264A blight on our history. 9103265Kaurava was a huge mistake. I will not speak of it again. 9103266Screaming Death Spinner 9103268Boreale and many others died there including most of my Scouts. 9103269If we lose our recruiting worlds now, the Blood Ravens will not survive. 9103270Twin Deathspinner 9103271Twin Deathspinner 9103272Deathspinner 9103273Power Sword 9103274The descendants of traitors are not always traitors, themselves. 9103275The secrets of Kronus shall not pass my lips. 9103276How dark are the halls of the chapter Librarium? As dark as the secrets kept there. 9103277Sons must atone for the sins of their fathers. 9103278Capturing the majority of the victory points causes your enemies strategic points to degrade. 9103279Angel Forge 9103280Victory Point 9103281Capturing the majority of the victory points causes your enemies strategic points to degrade. 9103282Requisition Point 9103283Power Node 9103284Gives the Power resource when captured. 9103285Gives the Requisition resource. 9103286Communications Array Under Attack 9103287New Defend Mission on Tangier High Pass 9103288Orks Attack Tangier High Pass 9103289An Ork horde is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103290Eldar Attack Tangier High Pass 9103291An Eldar war host is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103292Tyranids Attack Tangier High Pass 9103293A Tyranid swarm is headed for the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103294Level 2 Stronghold 9103295Level 2 Stronghold 9103296Level 2 Stronghold 9103297%1RACE% Attack %2MAP% 9103298%1STRAT% Under Attack 9103299%1ENEMY% is headed for the %2STRAT% at %3MAP% on %4PLANET%. Defend it, or it will be lost. 9103300New Defend Mission 9103301Level 2 Teleporta Platform 9103302Level 2 Teleporta Platform 9103303Level 2 Teleporta Platform 9103304Level 2 Teleporta Platform 9103305Level 2 Teleporta Platform 9103307Ork Attack 9103308Eldar Attack 9103309Tyranid Attack 9103310An Ork horde is preparing to attack one of our strategic assets. Defend it, or it will be lost. 9103311An Eldar war host is preparing to attack one of our strategic assets. Defend it, or it will be lost. 9103312A Tyranid swarm is headed for one of our strategic assets. Defend it, or it will be lost. 9103314Communications Array Under Attack 9103315Automated Foundry Under Attack 9103316Imperial Shrine Under Attack 9103320Collapse the Mine Entrance 9103321The orks are using the Mine Entrance to invade the area. Explosives used in the mining process are scattered around the cave mouth, throw a Frag Grenade to seal the Orks inside. 9103335Wraithlord Anti-Building 9103336Creates a large psychic storm, disrupting and damaging enemies in a large radius 9103337Send a shockwave at the enemy, knocking them down and dealing damage in a line 9103342Shockwave attack 9103343Use this to fire an 8 second fuse bomb 9103344The boss s timed explosive attack 9103345Hive Fleet Pushed Back 9103346Calderis Infestation Reduced 9103347Your actions have reduced the Tyanid infestation and bought the sector more time. Well done. 9103348Planetary Infestation - 1 9103349Typhon Infestation Reduced 9103350Meridian Infestation Reduced 9103351Planetary Infestation - 2 9103352Planetary Infestation - 3 9103357Our Ravener is now Level 11. 9103358Our Ravener is now Level 12. 9103359Our Ravener is now Level 13. 9103360Our Ravener is now Level 14. 9103361Our Ravener is now Level 15. 9103362Our Ravener has gained a level. 9103363Tyranoformation underway. 9103364The hive is ready to Tyranoform the battlefield. 9103365Enemy Apothecary spotted. 9103366Enemy Farseer spotted. 9103367Enemy Force Commander spotted. 9103368Enemy Hive Tyrant spotted. 9103369Enemy Kommando spotted. 9103370Enemy Lictor spotted. 9103371Enemy Mekboy spotted. 9103372Enemy Ravener spotted. 9103373Enemy Techmarine spotted. 9103374Enemy Warboss spotted. 9103375Enemy Warlock spotted. 9103376Enemy Warp Spider Exarch spotted. 9103377Enemy Apothecary destroyed. 9103378Enemy Farseer destroyed. 9103379Enemy Force Commander destroyed. 9103380We have lost a hive node. 9103381Enemy Hive Tyrant destroyed. 9103382Our hive has been destroyed. 9103383Enemy Kommando destroyed. 9103384Enemy Lictor destroyed. 9103385Enemy Mekboy destroyed. 9103386Enemy Ravener destroyed. 9103387We have lost a structure to the enemy. 9103388Structure lost. 9103389Enemy Techmarine destroyed. 9103390Enemy Warboss destroyed. 9103391Enemy Warlock destroyed. 9103392Enemy Warp Spider Exarch destroyed. 9103393Our hive is under enemy attack. 9103394New organisms can now be grown from the hive. 9103395Acid Splatter biomorph underway. 9103396Acid Splatter biomorph complete. 9103397Plasma biomorph underway. 9103398Plasma biomorph complete. 9103399Burrow Trap biomorph underway. 9103400Burrow Trap biomorph complete. 9103401Cause Retreat biomorph underway. 9103402Cause Retreat biomorph complete. 9103403Corrosive Claws biomorph underway. 9103404Corrosive Claws biomorph complete. 9103405Corrosive Devourer biomorph underway. 9103406Corrosive Devourer biomorph complete. 9103407Crippling Devourer biomorph underway. 9103408Crippling Devourer biomorph complete. 9103409Crippling Talons biomorph underway. 9103410Crippling Talons biomorph complete. 9103411Deadly Jump biomorph underway. 9103412Deadly Jump biomorph complete. 9103413Adrenal Glands biomorph underway. 9103414Adrenal Glands biomorph complete. 9103415Extended Carapace biomorph underway. 9103416Extended Carapace biomorph complete. 9103417Feeder Tendrils biomorph underway. 9103418Feeder Tendrils biomorph complete. 9103419Flesh Hooks biomorph underway. 9103420Flesh Hooks biomorph complete. 9103421New biomorphs are available for brood leaders. 9103422biomorph underway. 9103423Biomorph complete. 9103424Crushing Claws biomorph underway. 9103425Crushing Claws biomorph complete. 9103426Bonded Exoskeleton biomorph underway. 9103427Bonded Exoskeleton complete. 9103428Loner biomorph underway. 9103429Loner biomorph complete. 9103430Pheremone biomorph underway. 9103431Pheremone biomorph complete. 9103432Poison Carapace biomorph underway. 9103433Poison Carapace biomorph complete. 9103434Toxic Miasma biomorph underway. 9103435Toxic Miasma biomorph complete. 9103436Psychic Scream biomorph underway. 9103437Psychic Scream biomorph complete. 9103438Rending Talons biomorph underway. 9103439Rending Talons biomorph complete. 9103440Reinforced Chitin biomorph underway. 9103441Reinforced Chitin biomorph complete. 9103442Regenerate biomorph underway. 9103443Regenerate biomorph complete. 9103444Scything Talons biomorph underway. 9103445Scything Talons biomorph complete. 9103446Synapse Aura biomorph underway. 9103447Synapse Aura biomorph complete. 9103448Toxin Sacs biomorph underway. 9103449Toxin Sacs biomorph complete. 9103450Venom Cannon biomorph underway. 9103451Venom Cannon biomorph complete. 9103452Warp Field biomorph underway. 9103453Warp Field biomorph complete. 9103454Roks 9103455Order a massive Rokk strike on a targeted position. Costs Waaagh to use. 9103456The Eldar are mysterious and powerful aliens not usually seen in the sector. While they also are battling against the Orks, all Xenos must be cleansed. 9103457Click and target area 9103458Toggle On/Off 9103459Warlock Boss 9103460In the name of the Emperor! 9103461Space Marine Tactical Bolter Squad 9103462Warlock 9103463Eldar Psyker and Troop Leader 9103464Incendiary Strike 9103465Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9103467Terminator Power Fist 9103468Can Only be Replaced, Not Removed 9103469Can Only be Replaced, Not Removed 9103470DEFAULT Terminator Assault Weapon 9103471Can Only be Replaced, Not Removed 9103472Can Only be Replaced, Not Removed 9103477Ancient Teleporter 9103478Terminator Teleport Pack 9103481Wide Gain Teleporter 9103482Terminator Teleport Pack 9103485Stormrider Teleporter 9103486Terminator Teleport Pack 9103489High Precision Teleporter 9103490Terminator Teleport Pack 9103493Combat Teleporter 9103494Terminator Teleport Pack 9103497Warp Shield Teleporter 9103498Terminator Teleport Pack 9103501Stop the Eldar Attack 9103502Orks are pushing through our defenses, Commander! Drive them back! 9103503The Greenskins are close to the gate! 9103504The Orks are at the Gate! 9103505Eliminate the rest of the Orks before they attack again, Commander. 9103506The Orks have breached the wall! 9103507Drive them back before they move into the city! 9103509Level 2 Webway Assembly 9103510Level 2 Webway Assembly 9103511Level 2 Webway Assembly 9103512Level 2 Webway Assembly 9103513Pathfinder Gear 9103514Equips Rangers with camouflage and the Suppressive Volley ability 9103516Unlock gear 9103517Level 2 Webway Assembly 9103518Aspect of Banshee 9103519Increases Banshee movement speed and gives the Exarch the Executioner weapon (good vs vehicles) 9103521Banshee Upgrade 9103522Aspect of Warp Spider 9103523Increases the energy regeneration of Warp Spiders and gives Exarchs Dual Deathspinners/Powerblades 9103525Upgrade Exarchs 9103526Wraithsong 9103527Grants weapon upgrades and regenerating ability to the Eldar Wraithlord 9103529Upgrade Exarchs 9103531Generators Destroyed 9103532Mission Expired 9103533Communications Array Lost 9103534Reduced Mission Intelligence on 9103545Imperial Shrine Lost 9103546Reduced Resistance to Infestation on 9103547Foundry Lost 9103548Reduce Deployment Bonus on 9103552Wraithbone Synergy 9103553Increase Wraithlord s Health Regeneration but temporarily disable the unit. 9103558Ranger Troupe 9103559Scouting/Sniper unit. 9103561Unlock Rangers 9103563Focus Fire 9103564Increase weapon damage but no longer cause suppression for the ability s duration. 9103573Level 2 Stronghold 9103574Heavy Bolter Rounds 9103575Devastators gain the Focus Fire ability - deals more damage but no suppression damage. 9103577Unlocks Focus Fire ability 9103578Level 3 Stronghold 9103579Dark Age of Technology 9103580Grants extra health, improved inspired melee and weapon upgrades to your Dreadnought. 9103581Upgrade Dreadnought 9103595Power Sword 9103596Mix it up 9103597Try different combinations of troops. You will begin to learn which mixes are good for what situations and which are lacking. You can also upgrade your units to deal with different kinds of threats. 9103598Spend your money 9103599You should never have extra resources unless you are saving for something. Put those extra resources to use! Build more units or buy more upgrades. 9103600Space Marines 9103601Space Marines have some of the strongest and most expensive units in the game. Be careful to protect your army, since each loss is that much more expensive to replace. 9103602Drop Pod 9103603All Space Marine commanders have access to the Drop Pod ability. Calling in a drop pod will reinforce any nearby squads that have lost members. Just be careful not to drop one directly on your own troops! 9103604Orbital Bombardment 9103605Orbital Bombardment will call down a massive strike from the orbiting Battle Barge. Any infantry trapped in the targeting beams will get pulled into the air and will be unable to move. Properly targeted, this attack can devastate even the largest assembled armies. 9103606Terminator Squads 9103607Terminators are the most powerful infantry available to the Imperium. When upgraded with their heavy weapons, they can deal with almost any opponent. They move slowly, but are equipped with teleporters that let them move short distances instantly. Their armor is so thick they don t need to rely on cover for protection. 9103608Devastator Marine Squads 9103609Devastator squads are available with both Heavy Bolters and Plasma Cannons. Heavy Bolters can suppress large groups of infantry and Plasma Cannons are effective at dislodging units from cover. Devastators need to set up their weapons before firing, and are vulnerable to melee units. 9103610Force Commander 9103611You ve selected the Force Commander. You can purchase wargear that makes him more effective at melee and armor that makes him more durable. The Force Commander can permanently upgrade to Terminator armor, which will give him powerful ranged attacks. 9103612Orks 9103613Orks strength comes from their numbers. Be sure to build several Ork squads before attacking your enemies. 9103614Ork Waaagh! 9103615The Orks have a special resource called Waaagh! Earn Waaagh! points by fighting, killing, and dying. Waaagh! points are spent on special Ork abilities. 9103616Roks 9103617The Orks can drop large asteroids from orbit that devastate large parts of the battlefield. Just be careful not to drop them on your own army! 9103618Ork Mekboy likes to fix stuff 9103619The Ork Mekboy can repair allied vehicles. If your teammates build vehicles, send your Mekboy along with them into combat. 9103620Eldar Units 9103621Eldar have swift and deadly warriors. You can use their superior speed to outmaneuver your enemies. Activate the Fleet of Foot ability at the right time and you can either avoid or confront your enemies that much faster. 9103622Eldar Farseer 9103623You have selected the Farseer commander. Her Levitate spell can lift entire squads and hold them in the air while other squads attack them. You will find this ability on the Levitation Blade 9103624Eldar Warlock 9103625You have selected the Warlock Commander. He is a hand-to-hand combat specialist that can extend his attacks from a distance. His spells knock enemies back or pull them towards him. The Warlock is also capable of cloaking nearby allies. 9103626Warp Spider Commander 9103627You have chosen the Warp Spider Commander. His ranged weapons are effective against infantry. He is also capable of equipping a powerful teleporter that can move allied units along with him. Coordinate with your teammates and you can quickly move your armies into a more advantageous position. 9103628Synapse 9103629Warriors and the larger Tyranid units emanate synapse auras. Synapse auras cause nearby Termagants and Hormagaunts to be far more effective in combat. Be careful, though -- a synapse creature sends out a psychic shockwave when it dies, causing nearby lesser tyranids to temporarily go into shock. 9103630!9103630 9103631!9103631 9103632Tyranid Units 9103633Tyranids can overrun their enemies by sheer numbers. Build several gaunt squads to attack your enemies from all sides. Use the more expensive Tyranid units to deal with specialized threats. 9103634They don t love their children like the rest of us. 9103635Tyranid Hormagaunt and Termagant squads can not retreat. You can replace the fallen squads, or reinforce them on the battlefield. Mycetic Spores, Brood Nests, and Pheromone Clouds will reinforce any nearby gaunt squads. 9103636Hormagaunts 9103637Hormagaunts are fast, fragile melee units. Their maneuverability allows them to easily close the distance with enemy ranged units. Build more than one squad and use them to outflank entrenched enemies. 9103638Hive Tyrant 9103639You have selected the Hive Tyrant commander. The Hive Tyrant has powerful synapse abilities and is capable at both melee and ranged combat. You can use the Hive Tyrant s Psychic Scream ability to weaken enemy units. 9103640Hive Tyrant Brood Nest 9103641Build a Brood Nest near your forward lines. This will allow you to fall back, reinforce, and get back into the fight quickly. 9103642Hive Tyrant Bio-Plasma 9103643Upgrade your Hive Tyrant with the bio-plasma biomorph. It has a large area of effect attack perfect for disrupting large amounts of infantry. 9103644Warp Field 9103645The Warp field ability drains energy instead of health when activated. This can drastically extend the life of your Hive Tyrant in combat. 9103646Lictor Alpha 9103647You have chosen the Lictor Alpha commander. The Lictor Alpha has access to the Flesh hook ability, which lets him pull a targeted unit closer. Use the Lictor Alpha for hit and run melee attacks. 9103648Lictors are scary 9103649Use the Lictor Alpha s Force Retreat bio-morph to force powerful enemy infantry to fall back, and then finish off the rest of his army. 9103650I mostly work alone 9103651If you equip the Lictor with the Loner bio-morph, he will receive a bonus when he is away from allies. This will make him more effective behind enemy lines. 9103652Lictor Infiltration 9103653Use the Lictor s Infiltrate ability to ambush enemy troops. Lictor commanders need to be infiltrated to take full advantage of their weapon biomorphs. 9103654Ravener Alpha 9103655You have chosen the Ravener Alpha commander. The Ravener can burrow, which will conceal it from enemy units. You can also build tunnels which will allow friendly units to travel across the map. Use the Ravener s burrow ability to disrupt entrenched enemy units. 9103656Ravener Poison Cloud 9103657The Ravener s Poison Cloud biomorph is great for taking out concentrated groups of infantry. 9103658Tyranids 9103659The Tyranids are a nomadic alien race comprised of several genetically-engineered warrior creatures, all grown from harvested bio-mass. They have come from beyond the galaxy s edge and are by far the deadliest threat to the Imperium. 9103660+%1VALUE%%% Sight Range 9103661+%1VALUE%%% Sight Range to all nearby allies 9103662%1VALUE%%% Sight Range 9103663-%1VALUE%%% Sight Range to all nearby allies 9103673Terminator Teleport Pack 9103674Terminator Teleport Pack 9103675DEFAULT Wargear for Assault Terminators 9103701Level 2 Teleporta Platform 9103702Kommandos Upgrade 9103703Increases Kommando Damage and unlocks Infilration ability 9103704Upgrades Kommandos 9103711Big Shoota 9103713Level 3 Hive 9103714Bomma Boyz Upgrade 9103715Improves energy regen on stikkbombaz and unlocks stun grenade upgrade 9103716Unlock Stikkbombaz 9103717Level 2 Stronghold 9103719Bommba Boyz 9103720Jump 9103721Soar through the air and land at targeted location. 9103723Stormboyz Jump Upgrade 9103724Improves jump range on stormboyz and unlocks suicide bomba ability 9103725Upgrades Stormboyz 9103726Pile of Gunz 9103728Access the Ancient Ruins 9103729Make your way through the jungle to the main entrance of the Ancient Ruins. 9103731Khaine s Wrath 9103732Unlocks the Avatar of Khaine 9103734Upgrade Exarchs 9103737Slugga Boyz Upgrade 9103738Improves health regen on slugga boyz and unlocks Recklessness ability 9103739Upgrades Slugga Boyz 9103742Find and activate the generator 9103743Defeat the Deff Dread 9103744Re-activate the generator 9103745Follow the cabling from the gate to locate its generator. 9103746Defeat the Deff Dread 9103747Re-activate the generator to lower the gate so that your squads may continue. 9103748Level 2 Teleporta Platform 9103749Tougher Armor 9103750Increases health on all ork vehicles 9103751Upgrades ork vehicles 9103756Level 3 Teleporta Platform 9103757Nob squads Upgrade 9103758Improves Nob health and unlocks frenzy ability 9103759Upgrades Nobz 9103761Click and target area 9103762Activate aura 9103763Activate aura 9103764Activate aura 9103768Click and target ally 9103771Toggle on/off 9103774Click and target area 9103775Click and target enemy 9103776Click and target area 9103777Return to the Gate 9103778Click to activate 9103779Click and target enemy 9103780Click to activate 9103781Click to deploy squad 9103782Click and target area 9103783Click to activate 9103784Click to activate 9103786Click to activate 9103787Click and then choose direction 9103788Click and target ally 9103789Click and target area 9103790Click and target ally 9103792Tier 3 9103793Click and target enemy vehicle 9103794Click to activate 9103795Toggle on/off 9103796Toggle on/off 9103797tyr_a25_high_powered_shot (torrent of warp blasts) 9103798Fire a high-powered round at a target. 9103799Fires a high-powered round at a target. 9103800tyr_a25_high_powered_shot (torrent of warp blasts) 9103801Fire a high-powered round at a target. 9103802Fires a high-powered round at a target. 9103803tyr_a25_high_powered_shot (torrent of warp blasts) 9103804Fire a high-powered round at a target. 9103805Fires a high-powered round at a target. 9103815Click and target area 9103816Click and target area 9103819Click to activate 9103821+%1VALUE% Health Regeneration to user and all nearby allies 9103822Neutralizes wearer s health regeneration. 9103823Neutralizes wearer s and allies health regeneration within %2RANGE% meters. 9103824Click and target ally 9103825Neutralizes allies health regeneration within %2RANGE% meters. 9103832Click and target enemy 9103834Click to activate 9103836Click and target area 9103837Click to activate 9103839Click and target enemy 9103841Toggle on/off 9103843Click and target area 9103845Click to activate 9103846Toggle on/off 9103847Click and target area 9103848+%1VALUE%%% Accuracy 9103849+%1VALUE%%% Accuracy to user and all nearby allies 9103850+%1VALUE%%% Accuracy to all nearby allies 9103851Plant Booby Trap 9103852Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9103856Click to activate 9103858Click and target ally 9103859Click and target ally 9103860Click to activate 9103862Click and target ally 9103864Click and target area 9103865Click to activate 9103866Click to activate 9103868Click and target ally 9103869Activate aura 9103872Click and target enemy 9103873-%1VALUE%%% Accuracy 9103874-%1VALUE%%% Accuracy to user and all nearby allies 9103875-%1VALUE%%% Accuracy to all nearby allies 9103876Click to activate 9103879Click to activate 9103894Mission 9103895Reward 9103896Continue 9103897Experience Reward 9103898Total Performance 9103899MISSION SUCCESS 9103900WEAKENED 9103901Emergency Extraction! 9103902Mission Complete! 9103903Additional mission deployment available! 91039042 additional mission deployments available! 9103905Smoke Bomb 9103906Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9103908Smoke Bomb 9103909Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9103915Big Shoota 9103916Use Frag Grenades on the explosives 9103917He is targeting us! Get close to him to ruin his aim! 9103918Get right up to him and he will not be able to fire! 9103919Now! While he is distracted! Press the attack! 9103920He has lost his aim! Make him pay for his failure! 9103921Field generators are deploying now, Commander. 9103922Additional generators will not be available until your next deployment. 9103923Commander, we do not yet have additional field generators ready. 9103924You need to wait until your next deployment to secure another strategic asset. 9103925Thunderhawk 2 to Strike Team! We are going down! 9103926Finish our mission, Blood Ravens! 9103927Martellus! Come in! 9103928Emergen… drop active… 9103929The Armageddon… is no more… 9103930Gordian s sacrifice… must not be in vain… 9103931Recover %1ENERGY% Energy on hit 9103932All nearby allies recover %1ENERGY% Energy per hit 9103933User and all nearby allies recover %1ENERGY% Energy per hit 9103934Expend %1ENERGY% Energy per hit 9103935All nearby allies expend %1ENERGY% Energy per hit 9103936User and all nearby allies expend %1ENERGY% Energy per hit 9103937Toggle on/off 9103938Click and target an area 9103939Click and target an area 9103940Click and target ally 9103941Click and target an area 9103945Click to activate 9103946Click and target building 9103947Click to activate 9103948Click and target ally 9103949Passive heal 9103950Toggle on/off 9103951Click and target area 9103955Passive heal 9103956Passive heal 9103957Passive heal 9103958Toggle on/off 9103959Click and target area 9103960Click to activate 9103961Click to activate 9103962Click and target area 9103963Click and target enemy vehicle 9103964Click and target area 9103965Click to activate 9103966Click and target enemy squad 9103967Limited Use 9103969Click and target allied vehicle 9103973Click and target area 9103974Click to activate 9104006Boss Helm 9104007ALL 9104008TEAM 9104009Prepare for the second Wave 9104010Prepare for enemy assault 9104011Place defenses to eliminate the first wave of Ork attackers 9104012Prepare for the next wave of attackers 9104013Prepare for the next wave of attackers 9104014Prepare for the final assault 9104015Eliminate the third wave of Ork attackers. 9104016Destroy the final wave of Ork attackers 9104017Eliminate the first wave of Tyranid attackers. A second and third wave will follow. 9104018Eliminate the second wave of Tyranid attackers. A third wave will follow. 9104019Eliminate the third wave of Tyranid attackers. 9104020Destroy the Wartrukk to end the threat 9104021Eliminate the first wave of Ork attackers. A second and third wave will follow. 9104022Eliminate the second wave of Ork attackers. A third wave will follow. 9104023Eliminate the final wave of Ork attackers. 9104024Destroy the Wartrukk to end the threat 9104025Toggle on/off 9104026Click and target an area 9104027Click and target an area 9104028Defend the power generators 9104029Protect the generators placed around the strategic asset. At least one generator must remain or you will lose control of the asset. Use the defensive abilities provided to help. 9104030Toggle on/off 9104031Click and target ally 9104032Click to activate 9104033Click to activate 9104034Click and target ally 9104035Click and target area 9104036Click to activate 9104037Click and target ally 9104038Toggle on/off 9104039Click to activate 9104040Click to activate 9104050-%1VALUE%%% Melee Damage Resistance 9104051-%1VALUE%%% Melee Damage Resistance to user and all nearby allies 9104052-%1VALUE%%% Ranged Damage Resistance 9104053-%1VALUE%%% Ranged Damage Resistance to user and all nearby allies 9104054-%1VALUE%%% Damage Resistance 9104055-%1VALUE%%% Damage Resistance to user and all nearby allies 9104056+%1VALUE%%% Melee Damage Resistance 9104057+%1VALUE%%% Melee Damage Resistance to user and all nearby allies 9104058+%1VALUE%%% Ranged Damage Resistance 9104059+%1VALUE%%% Ranged Damage Resistance to user and all nearby allies 9104060+%1VALUE%%% Damage Resistance 9104061+%1VALUE%%% Damage Resistance to user and all nearby allies 9104062SM Power Node 9104063Secures Power Node and allows the construction of Power Generators. 9104064Secures Power Node and allows the construction of Power Generators. 9104065Power Node 9104066Activated Power Node 9104076Improved Rokkit Packs 9104077Improves jump range and unlocks Bommaboyz ability, which sends one of the Stormboyz loaded with explosives to their death amidst the enemy. 9104078Improve jump range 9104079Stormboy Improved Jump packs 9104082Ork Power Generator 9104083Build this for additional power resource. 9104084Power Generator 9104085Power Add-on 9104086SM Power Generator 9104087Build this for additional power resource. 9104088Increase power resource rate 9104089Power Generator 9104090Power Add-on 9104131Click and target area 9104133Click and target area 9104134Click and target area 9104135Click and target enemy 9104136Click and target area 9104137Click and target area 9104138Click and target area 9104139Click and target area 9104140Click and target area 9104141Click and target area 9104142Click to activate 9104143Click and target area 9104144Click and target area 9104154Consume mass quantities! 9104155Tyranid Ripper 9104156Ripper 9104157Minoris Omniphagea 9104158Level 2 Webway Assembly 9104159Aspect of Banshee 9104160Grants the War Shout ability, unlocks the Fleet of Foot ability, and gives the Exarch an Executioner weapon, which is effective against vehicles. 9104162Upgrade squad 9104163Aspect of Banshee 9104166Aspect of Warp Spider 9104167Grants Haywire Grenades to the squad and gives the Exarch Dual Deathspinners and Powerblades. 9104169Upgrade squad 9104170Aspect of Warp Spider 9104171Battle Equipment 9104172Guardians receive plasma grenades that do damage, and cause knockback. They also receive deployable energy shields that protect troops from fire, and the Fleet of Foot ability is unlocked. 9104174Unlock Plasma Grenades and Energy Shields 9104175Battle Equipment 9104178Level 2 Webway Assembly 9104179Pathfinder Gear 9104180Grants the Infiltrate ability, and allows Rangers to deploy Holo-fields to conceal others. Also unlocks the Fleet of Foot ability. 9104182Add stealth gear 9104184Pathfinder Gear 9104186Wraithbone 9104187Grants the Wraithbone ability, allowing Wraithlord to regenerate health. 9104189Upgrade Wraithlord 9104193This is grave news, Commander. We cannot stop the Tyranids without the scans from the astronomic array. 9104194Do we have any leads on what happened to the Techpriests’ reports? 9104195Do we have Rippa-Splitta’s location? 9104196Find and eliminate that Ork, Commander. We cannot let him escape. 9104197Captain, I have completed my search of the remains of the Techpriests base camp. 9104198It seems the array has attracted the attention of an Ork named Rippa-Splitta. 9104199Regenerate bone 9104200Not yet, but we have found one of his lieutenants. I am uploading his last known position to your map display. 9104209Scout Sergeant 9104210Level 2 Stronghold 9104211Thunder and Lightning 9104212Equip the Assault Squad with melta bombs (good against vehicles) and blind grenades (effective against units in buildings). 9104214Unlock Melta Bombs and Blind Grenades 9104215Thunder and Lightning 9104216Thunder and Lightning 9104217Level 2 Stronghold 9104218Advanced Targeting 9104219Grants the Vengeance Rounds ability that deals additional damage but no suppression damage. Vengeance Rounds can also do light damage to vehicles. 9104221Unlocks the Vengeance Rounds ability 9104222Improved Stabilizers 9104223Level 3 Stronghold 9104224Dark Age of Technology 9104225Grants extra health and improved inspired melee. 9104226Upgrade Dreadnought 9104228Dark Age of Technology 9104229Dark Age of Technology 9104234Level 2 Stronghold 9104235Reinforced Armor Plating 9104236Grants extra health to the Razorback. 9104237Upgrade Razorback 9104245Improved Rokkit Packs
https://w.atwiki.jp/dow2jpmodwiki/pages/109.html
9127067Under attack from our right side! 9127068Eldar on the right! 9127069Eldar ambush! 9127070Ork shooters! 9127071Ork shooters to the left. 9127072Orks shooting on the right! 9127073Your blade is as crude and useless as you, Ork! 9127074Yes Ork! Your every blow honors the Blood God! 9127075Ork heavy shooters! 9127076Orks with heavy shooters! 9127077Big shooter on the left! 9127078Big shooter from the right! 9127079Ork rockets! 9127080They send rockets down on us! 9127081The Greenskins wish to burn us out. Pathetic. 9127082By Khorne! Destroy that Greenskin turret! 9127083Watch that Ork death gun! 9127084Ork shooters! They are relentless! 9127085Taking Ork fire! 9127086The Greenskins require a lesson in killing, it seems. 9127087Gather their heads for the spikes! 9127088Orks to the left! 9127089Greenskins! Look left! 9127090The savages are to the left! 9127091Orks to the right! 9127092Savages on the right! 9127093Look right! The Orks attack! 9127094Send the Orks to their pathetic gods! 9127095Devious Greenskins… 9127096These are what pass for Space Marines, brothers! Pathetic! 9127097Yes! Come to fight, slaves of Terra! 9127098The Loyalists strike! 9127099Taking bolter fire from the left! 9127100Bolters firing from the right! 9127101The Loyalists have heavy bolters! 9127102Loyalist suppression fire! 9127103Do not let them pin us down! Charge those heavy bolters if you must! 9127104Heavy bolters to the left! 9127105Heavy bolter - to the right! 9127106Loyalist plasma fire! 9127107Plasma fire! 9127108Guard against that plasma! 9127109Yes! Come close that I may see you die! 9127110Loyalist assault! 9127111Loyalist missiles! 9127112Their missiles are on us! 9127113Their missiles are on target! 9127114Fear not the flames of fools! 9127115Watch that plasma cannon! 9127116Locate that plasma cannon and kill the loyalist wielding it. 9127117Your courage outpaces your capabilities, scouts. 9127118Rip the initiates limb from limb! 9127119Sniper. Cowards. 9127120Sniper! Loyalist sniper! 9127121Loyalist turret! 9127122Taking fire! 9127123Prepare to meet your precious Emperor, lickspittles! 9127124Loyalists are firing on us! 9127125We are beset! 9127126Loyalist fire, coming from the left! 9127127Under fire from the left! 9127128Left side incoming fire! 9127129Loyalists to the right! 9127130Under fire from the right! 9127131Space Marines on the right! 9127132Loyalists behind us! 9127133Enemy fire, from behind us! 9127134The xenos hordes descend! 9127135Drive these accursed things away! 9127136The spitting hordes of infestation… 9127137Taking fire from Termagants! 9127138Genestealers are upon us! 9127139Genestealers! A real challenge at last! 9127140We are beset by Genestealers! 9127141Guard against that venom cannon! 9127142Venom fire from the left! 9127143Venom fire out to the right! 9127144The hive mind strikes! 9127145Warp blast! Beware! 9127146Tyranid bio-plasma! 9127147Barbed Strangler! 9127148The Lictor has claimed one of us! 9127149Their talons are like blades! 9127150The xenos attack from range! 9127151They fear us! 9127152Tyranids spit bile and venom at us. Answer them with hate. 9127153Xenos firing! Left side! 9127154Tyranids to the left! 9127155Xenos to the left! 9127156Fire right! Kill those xenos! 9127157Tyranids! Right side! 9127158They are on the right! 9127159Xenos, behind us! 9127160Terrible, terrible damage! 9127161Terrible, terrible, damage! 9127162 … Inflicting just terrible, TERRIBLE, damage! 9127176TERRIBLE TERRIBLE DAMAGE! 9127179terrible, TERRIBLE damage! 9127193terrible, TERRIBLE damage! 9127194 … terrible, TERRIBLE damage! 9127195 …iInflicting just terrible, TERRIBLE damage! 9127196 … terrible, TERRIBLE damage … 9127209 … inflicting just terrible, TERRIBLE damage … 9127210…dando TERRIBLES, TERRIBLES golpes!! 9127211So many initiates dead. We fail our brothers. 9127232I have spotted their festering Champion. 9127260Destroy all enemies attacking the Scouts 9127261Scroll of Hunger 9127263Enhances Psychic Transfer 9127265Reversing the flow of his Psychic Transfer, this relic allows the Librarian to drain Energy from his enemies, stunning them for a brief time and replenishing his own reserves. 9127267Can target enemies to drain Energy from them 9127268Taking other actions ends the effect 9127269Br-- Brothers The betrayal is not mine. 9127270At least-- At least not completely. 9127271The messages to Eliphas and Galan -- they came from my lips, I admit. 9127272B-- But the guiding intelligence was not mine. 9127273There is something inside my mind! 9127274It has been there-- scratching, growing-- since the end of the Tyranid war. 9127275Now-- Now, it draws me to the planet below. 9127276I can no longer resist. 9127277Jonah has retreated to a fortified Black Legion base on Argent Glacier. 9127278We cannot let the Librarian escape retribution. 9127279Welcome, brothers. Welcome. I am waiting for you. 9127280No excuses this time, betrayer? 9127281Oh, we are well past that. 9127282But first, an amusement 9127283I have neglected to inform the Black Legion of your presence. 9127284Can you get to me without rousing their suspicions? 9127285Jonah still has access to our vox channel. 9127286I grow impatient, Space Marines. 9127287Come, test this flesh. 9127288You are not Jonah Orion! 9127289What have you done to him? 9127290What are you? 9127291Jonah is right here, infant. 9127292I can hear him screaming. 9127293Even these fools will notice their missing patrols eventually, Blood Ravens. 9127294You had best hurry. 9127295We will cast you back into the warp, daemon! 9127296I can feel the scars on this psyche. 9127297This little human mind faced the Tyranid Hive Mind so that Gabriel might come to your aid. 9127298You cannot conceive of the pain and wounds suffered during that battle. 9127299Such a battered mind was no real challenge -- especially when deprived of its psychic toys. 9127300Psychic toys? You mean the Librarian s psychic hood. 9127301A bothersome device, but simple to overcome when you know the proper rites. 9127302Your dear Kyras was more than willing to bargain that secret away. 9127303You have no sense of subtlety, Blood Ravens. 9127304He fights you still, daemon. 9127305Long enough for us to kill you. 9127306By all means kill this body. 9127307It will then be my pleasure to drag the stubborn soul of Jonah Orion into the depths of the Warp. 9127308The Emperor protects the souls of the faithful, and Jonah Orion has proven himself true. 9127309The Emperor? 9127310Your "god" is just a withered corpse on a throne - he cannot protect anyone! 9127311The man who has nothing can still have faith. 9127313Commander - There is a recorded message waiting from Jonah. 9127314Sorcerer of Tzeentch 9127315Sorcerer of Tzeentch 9127316Chaos Psyker 9127317Chaos Sorcerer 9127318Plague Champion 9127319Plague Champion 9127320Champion of Nurgle 9127321Mask of Dread 9127323Enhances Fear of the Darkness 9127326Channeling the dread the Emperor evokes in his enemies, this relic enhances the Fear of the Darkness, slowing its victims and reducing their resilience. 9127327Targets speed reduced 9127328Commander - There is a recorded message waiting from Tarkus. 9127329I doubt any of you will listen, but I feel I must explain a few things. 9127330The Chapter is my whole existence. I have seen its greatness, and I have seen its follies. 9127331More of the latter than the former, I fear. 9127332I have lost more brothers than I care to count -- every victory has come at a terrible price. 9127333This time, I have decided to pay it myself. 9127334The Chapter cannot endure in its weakened and misguided state. The ranks are barely half of what they should be and grow thinner every day. 9127335Raw power is needed to turn the tide - - 9127336And if the cost is my own damnation, so be it. 9127337Thaddeus has retreated to a fortified Black Legion base on Argent Glacier. 9127338We cannot let Thaddeus escape retribution. 9127339You should not have followed me, brothers. 9127340You are no brother of mine! 9127341I had hoped you might see the reason of my actions. 9127342You are beyond hope, Tarkus. 9127343Yes, I suppose I am. 9127344Tarkus still has access to the vox channels, Commander. 9127345I do not understand this. Tarkus was always the best of us. 9127346Focus on your mission, Thaddeus, not on conjecture. 9127347Do not give him orders, Tarkus. Do not even dare. 9127348Old habits die hard. 9127349Explain yourself, Tarkus! 9127350What power could be worth betraying us all? 9127351The power to save you. 9127352They are taking note of you, Blood Ravens. 9127353Best to be cautious. 9127354Enough! Enough of your orders and suggestions! Enough of your excuses! 9127355You are no martyr, Tarkus! You are a treasonous cur! A heretic! 9127356In a way, Chapter Master Kyras set me on this path. 9127357Another place to put the blame. 9127358They know you are coming, brothers. 9127359We have heard enough of you. I am deactivating-- 9127360Wait. 9127361What did you mean that Chapter Master Kyras set you on this dark path, Tarkus? 9127362Kyras made the same choice I have. 9127363For the power to do what is best, he is willing to become that which he hates. 9127364And dealing with the Black Legion? Abandoning the sector and your brothers? 9127365That is the model you follow? 9127366Kyras has made errors. He falters. 9127367But I will not. 9127368I have the power I need in my very hands. 9127369That weapon is tainted with the Warp, Tarkus. 9127370It has you under its thrall! 9127371We will destroy Eliphas, the Legion and all who oppose me. 9127372"We"? You refer to that cursed bolter as if it were alive. 9127373We gave you a chance. 9127374Why? 9127375He… he addresses that accursed bolter. 9127376Pathetic. 9127377Circlet of Storms 9127379Enhances Vortex of Doom power 9127383This ancient hood focuses the Librarian s will to the point that he may cause a Vortex of Doom to move across the battlefield, wrecking untold destruction on the enemy. 9127384Commander - There is a recorded message waiting from Thaddeus. 9127385Do not follow me. 9127387I am not proud of the choices I made -- but I did what was necessary. 9127388Kyras knew what I had done -- and he let me carry on. 9127389He understood. 9127390Even if you never will. 9127391You followed. Could you not just leave things be for once? 9127392We do not overlook betrayal, Thaddeus. 9127393You think I betrayed you? 9127394Thaddeus still has access to our vox channels, Commander. 9127396Leave before it is too late. This does not have to end in death. 9127397Trying to "save" us again, whelp? 9127398It is pointless to argue with you. 9127399I did what I had to in order to stop the Tyranids. 9127400Serving the Black Legion has nothing to do with the Tyranids. 9127401Not the Black Legion -- Ulkair. 9127402I heard the daemon whisper to me on that battlefield. 9127403He said he could open the Warp. He could allow the Litany of Fury to reach Typhon. 9127404If not, Captain Angelos and the rest of our brothers would never escape the Warp. 9127405He asked so little in return. 9127406I do not wish to kill you, but you are not leaving me much choice. 9127407There never was a choice. 9127408If you have pledged yourself to Ulkair, you have already made the only choice that matters. 9127409You have chosen heresy. 9127410You were not there, Librarian! 9127411We stood on Typhon, we faced the Hive Mind. 9127412We saw the Armageddon destroyed and we knew we could not win! 9127413I did what I had to do. 9127414I did this to save us, all of us! 9127415You are too quick to believe the lies of daemons, Thaddeus. 9127416You cannot know! You were not on Typhon! 9127425Tigerian Halo 9127426Psychic Hood 9127427Enhances Ignite Soul 9127429Said to be derived from the works of Tigerius of the Ultramarines, this relic enhances the use of the Tome of Fire. 9127431Collect Dataslates to open the vault (%1SOFAR%/%2TOTAL%) 9127432Collect Dataslates to open the vault (%1SOFAR%/%2TOTAL%) 9127433Destroy Ulkair, the Great Unclean One 9127434Ulkair is defiling the Blood Ravens keep. 9127441Staff of Jove 9127442Force Staff 9127443Enhances Smite power 9127444No control over jumps 9127445Ranged Spell Unlock 9127446Epistolary Anteas first made use of this mighty staff, which allows psychic lightning to incapacitate enemy units. 9127457Dataslate 9127464Chaos Heretics 9127465Chaos Light Infantry 9127466Purify 9127467Restore Health to a targeted ally. 9127468Purge an ally of the imperfections of wounds and disease, restoring their Health. 9127469Click and target allied unit 9127497Crown of the Martyr 9127498Psychic Hood 9127499Enhances all healing abilities 9127500Adds secondary heal-over-time 9127505Once worn by Chapter Master Moriah, this hood extends the effects of a Librarian s psychic healing. 9127506Scourge of Fortitude 9127507Force Staff 9127508Enhances all healing abilities 9127509All healing effects cause damage to enemies 9127514Using this Force Staff, Jonah may turn his healing abilities against his enemies, burning the impure flesh of those who oppose the Emperor. 9127561Sword of Volcanic Rage 9127563Enhance Split the Earth 9127566A relic of harrowing battles against the forces of Chaos, this force sword enhances the Librarian s close combat skill with every enemy killed using Split the Earth. 9127618Employing unstable flux core technology, these bolts are effective against armored targets. 9127619These hollow bolter shells explode with a gout of superheated gas that makes a mockery of cover. 9127620Next Wargear Unlock 9127625Tome of Might 9127626Psychic Tome 9127632With this tome, the Librarian may gift an ally with the Might of the Ancients, making them nigh-unbeatable in close combat. 9127633Tome of Fire 9127634Psychic Tome 9127639Can only target infantry 9127641Outlining the complex pathways of psychic energy through flesh, this tome allows the Librarian to convert that power into consuming fire within an enemy, Igniting their Soul. 9127642Tome of the Vortex 9127643Featuring arcane maps of the currents of the Immaterium, this tome allows a Librarian to open a swirling rift into the Warp, pulling his enemies to their doom. 9127646Taking other actions ends the effect 9127647Rending Claws 9127648Increases melee damage against all targets. 9127649Level 3 Hive 9127650S like itting Grots -- never gets boring. 9127651Quit yer jumpin about! 9127652Dey screamin an I ain t even hit one yet! 9127653Get ridda dat weird shoota of deres. 9127654Awww, dere s nothin good inside em. 9127655Dey ve gone to cover! 9127656Harder ta hit em, dis way. Hrmph. 9127657Get em outta ere! 9127658Be ere all day, at dis rate! 9127659I luv killing Space Marines. I just luv it! 9127660Not enuff dakka umie! 9127661Dibs on dat chainchoppa! 9127662Dat. Is a good loud bang. 9127663Shootin ? At ME? Grrraugh! 9127664I sees you… 9127665Wot s wrong? Armor not enough for ya? 9127666Scared, Space Marines? Good! Ha ha! 9127667Flush em out, boys! 9127668Dey AVE shootas? Or dey IS shootas? 9127669Stomp em shootabugs! 9127670Dey get smarter near dere bosses! I swear it’s true! Da opposite of yous lot… 9127671Bugs is scurryin , boys! 9127672Get behind em! 9127673Drive em out and stomp on em! 9127674Slike a diff rent clan of umies, I fink… 9127675Dat s a BIG shoota! 9127676Gotta get us something big like dat eh, boys? 9127677We should get one of dose! 9127678Dat smell like burning Ork to you? 9127679Dat s hot, innit? 9127680Let s play with fire, boys! 9127681Ooooh, a umie rokkit launcha! I wants it! 9127682Put dat chainsword through is skull! 9127683What s wrong with a good choppa, eh? 9127684They s goin fer cover! 9127685Get around dat cover dey ve got! 9127686Come on! Come out and fight! 9127687By dem barrels! Get em! 9127688Look by da pipes, boys! 9127689Dey re hidin by dem plants! 9127690Near da rocks! Waaagh! 9127691Back em up against dem rocks! 9127692Back em against da wall and kill em! 9127693Paint dat wall wiv em! 9127694Oy! Quit dat shootin ! 9127695Let s get to cover awready! 9127696Wez movin . 9127697Getting there. 9127698Sooners or laters. 9127699Gotta get round dis fing! 9127700Can t see em yet! 9127701Wall s inna way, innit? 9127702Gotta get ta em first. 9127703First one round, gets ta keep da ead! 9127704Look out! 9127705Get away from it, ya gits! 9127706Right! I got sumwhere else ta be! 9127707I know it s shinny! It s still gonna stomp ya! 9127708Outta da way! 9127709Hah! Dey s shootin little blades at us! Eldar is so preciousy. 9127710Gimme back me and, ya Eldar git! 9127711Don even urt going through ya… Why s me insides all over da place? 9127712Eldar jus pointed at me and nows I got a big ole frough me. 9127713Boss, wez getting hurt out ere! 9127714Eldars and dere skraggin weird kannons! 9127715Wot just happened? 9127716Enuff wiff da shootin , ya Eldar gits! 9127717Right! I knows you can it me, Eldar! When you gonna start urting me?! 9127718Getting cut up ere! 9127719Dat s gonna be a fine skar, dat is! 9127720Don t quit, boys! 9127721Gimme dat shotgun! 9127722umie turrets is almost cute. Smash it! 9127723Where d dat come from? 9127724Come over ere an say dat! 9127725Give it back to em, boys! 9127726Dey ain t hardly hittin us! 9127727Oi! Don t get shot! 9127728Bite em back! 9127729Cut em up! 9127730Gah! I m covered in gorrin WORMS!! 9127731It feels all burny! 9127732I m got! It got me! 9127733Dat cut right frough me arm… ME ARM!! 9127734Over dere! 9127735Kill em back! 9127736Wez tougher den dis, aren t we? 9127737Shootas! On da left! 9127738Look righty! Shootas! 9127739Watch yer skulls, boys! 9127740Oi! Left! Left! 9127741Dey s firing from da right! 9127742Burny! Burny! 9127743Watch yer limbs boyz! 9127744It s just fire! 9127745Dat hurts! 9127746Dey s lobbin bombz at us! 9127747Chaos boyz are shootin us up! 9127748Dey re shootin ! 9127749Chaos boyz onna left! 9127750Shots from da left! 9127751To da left! To da lefty! 9127752Shots comin from da right! I fink? 9127753Dey re shootin our righty side. 9127754To da right! No! Da udder right! 9127755How d dey get behind us? 9127756Kill dem Chaos boyz! 9127757Time ta meet yer Gods, umies! 9127758Crazy umies is still umies! 9127759Gonna stomp ya! 9127760Burst em like squig! 9127761Um… Boss… you sure bout dat? 9127762Open it up, kill wot s inside! 9127763We can do dis! Right? We can? 9127764I wants is elmet! 9127765Our boss is gonna wear YER skull! 9127766If ya can find im, KILL IM! 9127767Smash em ta bits! Den smash da bits! 9127768Dey s no ORKS! 9127769Oooh, big shootas! 9127770Bust dere fancy truck! 9127771Get da skinny one! She s a boss! 9127772Make im EAT dat book! 9127773Got ya, don t we? 9127774How s DIS umie? 9127775Winner gets to loot it! 9127776Look, boss, we s fightin dere boss! 9127777Kill em fore he heals sumfin! 9127778Squash dat one! 9127779No no -- yous stay and die proper! 9127780Splatter dat fing! 9127781Not tougher an us, boys! 9127782Burst is brain! 9127783Dat s a boss, dat is. 9127784Wez get dat Victory Pointy, boss! 9127785Right! Power Nodey! 9127786Oi! Da Power Nodey is got! 9127787Wot? Dat s Grot s work! 9127788Boss, we got that Requisishun Point like you asked! 9127789Dere s Chaos boyz ere, Boss… 9127790Boss, I see Chaos boyz! 9127791Dem Chaos boyz iz our friends? We z Orks, wee got no friends!! 9127792We can use dem Chaos boyz we can. 9127793Not so sparky no more, dis power node finggie. 9127794We wrecked dat shrine of dere s, boss! 9127795Dat was a good one! 9127796Crushed em! Wot for! 9127797Dead. Deader n dead. 9127798Look at dat! Dat s proper killed dat is! 9127799Dem Chaos boyz are on us good! 9127800We z getting shot up by dem Chaos crazies! 9127801I fink it wants our blood! 9127802Dese humies are just mean! 9127803Boss, wez getting shot up ere! 9127804Dat Jugger-fingie is awful mad! 9127805Gyaah! Don let it touch ya! 9127806Git away from dat dreadnought! 9127807Here comes da Chaos tank! 9127808It s a skraggin Sorcerer! 9127809Chaos boss has got us! 9127810Get away from us, ya banshee gits! 9127811Come on, ya gits! Wez can take it! 9127812You wanna fight us? US? 9127813Yowch! Dat s a big shoota! 9127814Fancy truck s gonna flatten us! 9127815Warlock s comin ! 9127816Learn dat in a book, did ya? 9127817I can takes it, umie! 9127818No ordinary umie, ere! 9127819Trucks! Watch em! 9127820Dat stings! 9127821Stay and fight, den! 9127822Dat fing could bite right frough us! 9127823Somethin really bad s happening ere… 9127824Dey sure like spikes on der kit, don dey? 9127825ere s ow WE does it, boys! 9127826Dese gitz got nuffin ta loot! Waste of me time, dis is. 9127827Right - kill da squishy bits and loot da ard bitz. 9127828Yer gods ain t savin ya! 9127829I wants dat shoota! 9127830Looks like a Grot exploded all over im. Gives me an idea, dat does. 9127831Lot o fancy talk is all… 9127832Dey ll die! I ll show ya! 9127833I don wanna! I don wanna! 9127834Tear it up! Da bitz are mine! 9127835Dat ll make a fine wagon fer me boyz. 9127836e s a biggun, e is. 9127837Blah! Blah! Bleed! Bleed! 9127838You ll look worse in a minnit! 9127839Split em open, boys! 9127840Shiney… I wants it! 9127841What s yer book say bout DIS? 9127842ere s wot we does to sneaks! 9127843Dey ll make fer some fine lootin . 9127844I spit on yer Emperor! 9127845I m gonna LOVE lootin YOU! 9127846Time ta take yer med cine… 9127847Stop all dat leaping about!! 9127848Someday I s figure out how dey work, I will. 9127849Let s see wot s inside im! 9127850Slippery, spindly fings… 9127851Gimme! 9127852It s a truck! Well sorta a truck… Get it! 9127853Look ow it sparkles… 9127854Are ya mad? It’s a giant Eldar on fire!! 9127855I ates yer magics an I ates you! 9127856Wunner if I could make meself dat many arms… 9127857Stomp em! 9127858Just KILL it! 9127859Gonna scrape ya off me boot… 9127860Dey ll look better smeared arounds. 9127861Wait! Get da mines! 9127862Just die, right? 9127863Nuffin with a brain dat big can be any good. 9127864ow bout I run da udder way? 9127865Too big fer yer own good, you is. 9127866Yeah, I wants dat Node, I do. 9127867Dis power nodey is mine! Don be touchin it! 9127868Yeah, I can get dat Rekky Point, no worries. 9127869Like yer new Requisition Pointy Thingy do ya? 9127870My cybork eye sayz dere are Chaos boyz over dere. 9127871More umies, more praying. Just with more spikes dis time. 9127872We makin friends wiff the Chaos boyz now? Dis ain t gonna end well. 9127873Our best friends, da Chaos Space Marines. 9127874It s dat Chaos sorcerer fella! 9127875He IS da big Chaos fella, ain t he? 9127876I don fink dat umie quite healthy… 9127877Oy! Dis node s all deagitated an ready to be takens. 9127878Dat Generator s just pieces now. 9127879Chaos boyz sometimes leave behind some nice bits… 9127880Dat s wot ya get! 9127881Oh! Ho ho! Dat was a good un! 9127882I m getting it over ere! 9127883Chaos boyz is after me! 9127884Oy! Send some bigga boyz if ya wanna fight! 9127885Wot da Gork IS dat thing?! 9127886Da Chaos boss seems real mad! 9127887He s gonna turn me into a squig, I just know it. 9127888He jus vomitted on me! 9127889Umies are attackin over ere! 9127890Umies do make some fine shootas… 9127891Stop dat blasted finking! 9127892I m ready for ya! 9127893I got dere tank s attenshun! 9127894It s da umie boss! Git me some more boyz!! 9127895You gonna keep praying ta yer kit, umie? 9127896Gonna git me dat teleporta… 9127897Hot! Too hot! Too hot! 9127898Quit yer howlin ! 9127899Wraithlord s tryin ta kill ME! 9127900Oy! Dere s Eldar sneakin about! 9127901If I had dat thing, you d be dead already! 9127902Fancy truck! 9127903Dat s a TANK! 9127904Stop pokin me!!! 9127905Yaugh! Lictor! 9127906Slitherin son of a squig! 9127907Get off! Get off! GET OFF!! 9127908Warrior nids got a taste fer me! 9127909It s urting me brain! 9127910Biggest gribbly you s EVER SEEN! 9127911Dat chaos pit fing is COMING! 9127912Let that be the last of treachery and corruption in the chapter. 9127913Unlikely. Martellus mentioned Chapter Master Kyras. 9127914I fear a heretic is in command of our entire Chapter. 9127915Commander - another ship in orbit. 9127916It is the Litany of Fury, Captain Angelos Battle Barge. 9127917Open… a channel… 9127918Commander - we face a terrible situation. 9127919Chapter Master Kyras has gone mad, and Diomedes has branded my brothers and I as renegades. 9127920Gabriel… It is… far worse… 9127921Captain Thule is correct, Captain Angelos. 9127922Techmarine Martellus secretly served the powers of Chaos. 9127923I feared as much. 9127924There will come a reckoning for Kyras -- I swear it. 9127925Dire though the situation in the chapter may be, the threat to the sector is worse. 9127926Kyras bound a mighty daemon inside planet Aurelia a thousand years ago. 9127927Eliphas is intent on releasing it -- and destroying the planet in the process. 9127928Without the Blood Ravens to defend the sector, all our recruiting worlds will fall. 9127929The Chapter Master may have branded us renegades, but we still stand with our worlds. 9127930We must mount an assault and eliminate the foul monstrosity here and now. 9127931I am transferring details to your planetary display. 9127932Angelos out. 9127933Diomedes will no longer be a problem. 9127934Commander, the daemon Ulkair is manifesting in the ruins of Keep Selenon. 9127935This was once the grandest of our chapter keeps. Now, the Black Legion infests its ruins. 9127936Eliphas s forces are well entrenched and prepared to repel any surgical strike. 9127937Nevertheless, we must -- we will -- prevail. 9127938Predator tanks from the Litany of Fury will drive into the enemy s defensive line. 9127939Their mission is to destroy key Black Legion installations. 9127940Once the Predators eliminate their targets, my forces will launch an all-out assault on the chapter keep. 9127941With the Black Legion repelling our assault, you can drop into the keep itself and strike at the daemon. 9127942The Redemption can provide support for the Predators leading the assault, Commander. 9127943We can supervise their attack in order to better prepare for our strike. 9127944One Predator will deploy in the Annihilator pattern, perfect for dealing with enemy armor. 9127945The other will use the Destructor pattern, better suited for dealing with heavy infantry. 9127946The Predator Annihilator and Predator Destructor are deployed and ready to begin their attack. 9127947Key targets are indicated on the tactical map. 9127948The Emperor guide you to victory, Blood Ravens. 9127949Our brothers from Strike Cruiser Retribution will provide close command. 9127950Retribution to Predator Annihilator Chaos armor ahead. 9127951Use your lascannon to cut them apart. 9127952Predator Destructor Chaos Havocs are set up ahead of you. 9127953Their lascannons and missile launchers pose a serious threat. 9127954Use your autocannon to eliminate them before they can cause serious damage. 9127955Annihilator disabled! 9127956The enemy has disabled the Predator Destructor. 9127957We are deploying a Techmarine to initiate repairs. 9127958He is in a Razorback transport. 9127959He must reach the disabled vehicle and initiate repair rites. 9127960Dispatch Techmarine. 9127961Predator disabled. Send the Techmarine. 9127962Make ready the rites of repair. 9127963Target in sight. 9127964Excellent. Destroy all enemy fortifications. 9127965Target destroyed. 9127966Well done. 9127967Strike Force Fury Launch attack! 9127968For Chapter and Emperor! 9127969Commander - deploy your strike team and destroy that daemon. 9127970Everything depends on it. 9127971Keep Selenon was once the spiritual heart of the chapter. 9127972Its archives were our greatest treasure. 9127973Focus on the present. 9127974Keep Selenon is long gone. 9127975Blood Ravens! 9127976Lord Eliphas was right! The Loyalists are trying to outflank us! 9127977Ah… The daemon is here already… 9127978We are too late. 9127979No… The daemon is manifest… but not yet free. 9127980He cannot yet leave the keep. 9127981Such a fine, perceptive mind. 9127982Such unsullied souls. 9127983Prove him wrong, that I might reward you! 9127984For Gabriel! 9127985Ho, ho… Yes… Yes, more Blood Ravens… 9127986Emperor preserve us! The daemon grows stronger with every Blood Raven death! 9127987So deliciously perceptive… Your soul will taste the sweetest… 9127988The Scouts taken from Calderis. 9127989Their sacrifice snapped the chains binding me. 9127990Now a few more Blood Ravens deaths on this soil, and my liberation will be complete! 9127991Not if we destroy you first! 9127992Commander, the daemon is vulnerable until the blood sorcery is complete. 9127993We must destroy it before then! 9127994Captain Angelos! You must pull back! 9127995Every Blood Raven death here only makes the daemon stronger. 9127996We cannot withdraw. Doing so would only cost more lives. 9127997Commander -- we should divert to support Captain Angelos. 9127998Your dear Chapter Master bound Ulkair to this place. 9127999Thus only the lives of other Blood Ravens could release the great daemon. 9128000It was left to me to manipulate Captain Angelos into launching this attack. 9128001Simplicity itself, as it turned out. 9128002Araghast never understood the true grandeur of this plan, but you-- 9128003You have played your parts very well, Blood Ravens. 9128004Only your blood… will spill… 9128005Captain Thule. 9128006Praise the Dark Gods for granting me my vengeance against you. 9128007Well fought, Blood Ravens. 9128008But while you battled me, how much stronger has Ulkair become? 9128009Victory is still mine… brothers. 9128010Eliphas again proves to be a disappointment. 9128011His refusal to accept death is an offense to Grandfather Nurgle. 9128012Still, he served his purpose. 9128013Only a few more deaths, and I shall be free to consume the whole sector. 9128014Your deaths will do nicely. 9128020You should consider yourselves honored to be hated so. 9128025By eliminating the Black Legion defenders, we can stem the tide of Blood Raven deaths. 9128026Our brothers are not children who need coddling! 9128027Diverting will only give the daemon - - and Eliphas -- further time to prepare. 9128028Ah… The victory is yours, Blood Ravens. 9128029Death comes to all flesh, even that containing an essence as glorious as my own. 9128030Such is the way of Nurgle. 9128031But do not delude yourselves that your victory will last, little humans. 9128032You and your pathetic chapter will feel my hate again before long! 9128033This prison cannot hold me forever. 9128034It is cracked and weakened, and its architect now feasts on Nurgle s rotted fruit. 9128035Why yes, perhaps I will have Kyras free me from the bonds he forged himself. 9128036Delightful! 9128047Psychic Hood 9128050Psychic Hood 9128051Force Sword 9128052Force Sword 9128057Psychic Hood 9128058Relic 9128059Relic 9128060Psychic Hood 9128061Force Staff 9128063Blood Ravens. 9128064Victory is ours! 9128065You have driven the Black Legion from the sector-- 9128066And banished the vile daemon who sought to consume us. 9128067We have won a battle-- 9128068But a more terrible battle remains ahead. 9128069Our chapter is in the hands of a madman and a heretic. 9128070Kyras -- he who should be the greatest of us all -- has bargained away his soul to the powers of Chaos. 9128071And we are branded as renegades and traitors. 9128072My brothers, this cannot -- this will not -- stand! 9128073Have no illusions -- 9128074Kyras wields the full power of the chapter. 9128075Save we few, all Blood Ravens think him honorable. 9128076Our brothers will not hesitate to destroy us on his word. 9128077Commander -- you and your brothers shall be our agents of purification within the chapter. 9128078Your actions have already set a shining example of honor and valor. 9128079And where none others could, you opened the eyes of Captain Diomedes to the corruption around him. 9128080Take the Retribution back to Calderis. 9128081Diomedes awaits you there. 9128082You will assume command of the Fourth Company, rightly taking the captaincy left vacant by Davian Thule. 9128083When the time is ripe to strike at Kyras and the rot in the chapter, we shall contact you. 9128084When that day comes, we must all be ready. 9128085Let none find us wanting! 9128086By Chapter and Emperor-- 9128087Let none find us wanting! 9128088Argh… 9128089Lord Abaddon… it will be as I promised… 9128090The Blood Ravens will fall. 9128091I swear it… 9128092Conduit 9128093Horrify 9128094Ignite Soul 9128095Invisibility 9128096Gate of Infinity 9128097Force Dome 9128098Might of the Ancients 9128099Quickening 9128100Shield Wall 9128101Smite 9128103Transfer Energy 9128104Split the Earth 9128105Vortex of Doom 9128106Reactive Teleport - melee attackers may be warped away 9128107Angel Gate 9128108Destroying Angel Gate will corrupt all deployed squads. 9128114Bionic Implants 9128115Expendable item 9128117One use only 9128118Bionic enhancements add still greater strength and power to the Space Marine. 9128120Increase Strength by 2 9128121Greater Gene Seed Renewal 9128122Expendable item 9128123Increase Stamina by 1 9128124One use only 9128125Treatments in the Apothecarion invigorate the Space Marine s holy implants, further enhancing his superhuman frame. 9128134Expendable Wargear 9128146Contemplation of the Codex 9128147Expendable item 9128148Grants substantial experience 9128149One use only 9128150Intensive study of the Codex Astartes allows the Space Marine to glean some of the wisdom of the great warriors who preceded him. 9128151Greater Contemplation of the Codex 9128152Grants substantial experience 9128153Intensive study of the Codex Astartes allows the Space Marine to glean some of the wisdom of the great warriors who preceded him. 9128154One use only 9128155Gauntlet of Ebberos 9128156Veteran Sergeant Ebberos fell to a blizzard of enemy fire at the climax of the Aurelian Crusade. His battle brothers entombed this power fist with him, engraving an epitaph in amber crystals "His spirit was carried to the Emperor on wings of liberty." 9128157Ready, lord. 9128158Governor Derosa wishes to thank you. 9128161Send a shockwave at the enemy, knocking them down and dealing damage in a line 9128162The Black Legion will detect us if we stray any closer to their stronghold. 9128163Any closer to the stronghold and the enemy will detect us, Commander. 9128164We will not escape notice if we continue to approach the stronghold. 9128165Access Point Tertius 9128166Tertiary access to the decks of the Judgment of Carrion. 9128167Lifetime Revivals 9128168Damage Mitigation 9128169Rounds per Second 9128170Ranged Cooldown 9128171Accuracy 9128172Melee Special Atk % 9128173Melee Cooldown 9128174We use them to justify the death and destruction left in our wake. 9128175I cannot tolerate it any longer. 9128176I have seen the rot that runs through our chapter s honor -- and it justifies nothing. 9128177My memories are full of the screams of those I have killed. 9128178Where others see life, I see only death. 9128179He walked me through the ruins of Victory Bay, celebrating the slaughter I had carried out there. 9128180But remember this day, because you are looking at your own future. 9128181Someday you will see through all the lies. 9128182And then the dead will come for you as well. 9128186Chaos Heretics 9128187Chaos Light Infantry 9128188Kill this body and nothing can save Jonah Orion! 9128189He asked me to aid Eliphas. 9128190He told me I would have to kill you one day! 9128191Destroying the Blood Ravens monument will corrupt deployed squads. 9128192Tarkus has retreated to a fortified Black Legion base on Argent Glacier. 9128193We cannot let him escape unpunished. 9128194The Blade of the Unrelenting 9128195Anointed by Azariah Vidya himself in the early days of the chapter, this holy power sword deals massive damage to the minions of the Ruinous Powers. 9128196“Corruption shall be our weapon; hate shall be our armor; immortality shall be our reward.” 9128197Orb of the Omnissiah 9128198Throw a grenade that temporarily immobilizes vehicles and drains the Energy of any caught within its blast. 9128199Click and target area 9128200Tainted by the Chaos Legions, this foul armor lashes out at those attacking its master. Melee strikes against the wearer have a chance to trigger a powerful reactive strike that damages the attacker and transfers Energy to the wearer. 9128202In addition, if the wielder is reduced to low health, holy relics in the sword project a force shield, causing incoming damage to reduce Energy instead of Health. 9128204Available Expendable Items 9128213Cyclone Missile Barrage 9128214Fire a cluster of missiles to damage all targets in a large area. 9128215Fire a cluster of missiles to damage all targets in a large area. 9128216Click and target an area 9128220Minimize Blood Ravens losses. 9128221Gabriel Angelos and his strike force must survive. 9128222Blood Ravens Enemy 9128223Chaos Dreadnought 9128224Chaos Walker 9128229Destroying the Black Reliquary redeems squads. 9128233Click and target area 9128234Dirge of the Eradicator 9128235Purity Seal 9128236"Before me shall the unclean tremble, for I shall be their eradicator." 9128237Emperor willing, let this be the end of treachery in the chapter. 9128238Unlikely. Avitus clearly accused Chapter Master Kyras. 9128239Unlikely. The daemon implicated Chapter Master Kyras. 9128240Unlikely. Tarkus implicated Chapter Master Kyras. 9128241Unlikely. Thaddeus accused Chapter Master Kyras. 9128242I fear it is not. Cyrus named Chapter Master Kyras as a heretic. 9128243Our chapter is in the hands of a slave of Chaos. 9128244Commander -- another Blood Ravens ship is in orbit. 9128245It is the Litany of Fury -- the Battle Barge of Captain Angelos. 9128246Far worse, indeed Tarkus has fallen to Chaos. 9128247And he names Chapter Master Kyras as a heretic as well. 9128248We have more immediate concerns, Captain. 9128249The Chaos Lord Eliphas is intent on freeing a powerful daemon trapped within Aurelia itself. 9128250With the Blood Ravens withdrawn from the sector, nothing stands between the daemon and our recruiting worlds. 9128251The Redemption can provide support for the Predators leading the assault, Commander. 9128252We can supervise their attack in order to better prepare for our strike. 9128253One Predator will deploy in the Annihilator pattern, perfect for dealing with enemy armor. 9128254The other will use the Destructor pattern, better suited for dealing with heavy infantry. 9128255This is Predator Annihilator Chaos armor ahead. 9128256Lascannon armed. We are ready to engage. 9128257This is Predator Destructor Chaos Havocs sighted. 9128258We must eliminate them before they can bring their lascannons and missile launchers to bear. 9128259Annihilator to Litany of Fury. We have been disabled. 9128260Destructor to Command. Send a Techmarine! 9128261This place is nothing but a crumbling madhouse. 9128262Even faced with the betrayal of your brother Avitus, you strive on. 9128263Even faced with the betrayal of your brother Cyrus, you strive on. 9128264Even faced with the betrayal of your brother Jonah, you strive on. 9128265Even faced with the betrayal of your brother Tarkus, you strive on. 9128266Even faced with the betrayal of your brother Thaddeus, you strive on. 9128267I can taste the rot in your souls already. 9128268Such wonderfully rotted souls. 9128269We are too late, then. 9128270It is like filth in my mind! 9128271The daemon infects this place. 9128272We must destroy him before he frees himself completely. 9128273Captain Angelos - The daemon grows stronger with every chapter brother who falls here. 9128274The Commander… must choose… 9128275Forward! Today we regain the honor of our chapter! 9128276For Gabriel and Aurelia! 9128277Yes… Come and feel Nurgle s embrace, Blood Ravens… 9128278The daemon feeds on our brothers lives. 9128279All who die, die for the Plague Lord! 9128280Blood Ravens! We fight on to the last! 9128281Avenge our fallen brothers! 9128282Such a feast of souls! I shall tear apart all your worlds! 9128283The stink of this place seems to grow with every dead Blood Raven. 9128284The Scouts abducted from Calderis. 9128285Captain Angelos is engaged in a pitched battle, Commander. 9128286Diverting to provide assistance could tip the balance and minimize Blood Ravens casualties. 9128287I fear diverting would only give Eliphas more time to set traps for us, Commander. 9128288Hits as a power weapon 9128289Restores a small amount of the wielder s health with each strike 9128290Eliphas the Inheritor 9128291Commander. I m not surprised to find you here, at the heart of madness. 9128292I ve heard of your dark deeds since last we met. 9128293I once considered you and your brothers shining examples of the chapter s greatness. 9128294Now, you embody the madness and corruption among us. 9128295There will come an accounting for Kyras -- but his madness does not excuse your own. 9128296You commanded this strike force, and your actions have sent it into darkness. 9128297You will answer for that as well. 9128298Gabriel… Eliphas is on… Aurelia… 9128299I know Eliphas and his forces are here, Commander. 9128300The threat he poses is the only reason your accounting will have to wait. 9128301Diomedes and Kyras may have branded my brothers and I as renegades, but we are still Blood Ravens. 9128302We will break the Black Legion hold on Aurelia. 9128303Do not stand in our way, Commander. 9128304Angelos out. 9128305Commander - Details of Captain Angelos plan are on the planetary display. 9128306Captain Angelos is launching an assault of the ruins of Keep Selenon. 9128307The Black Legion is well prepared for an attack. Two Predator tanks will clear the way for the main Blood Ravens force. 9128308Captain Angelos is unaware that Eliphas is summoning the daemon Ulkair, however. It is up to you to stop him. 9128309You can drop into the keep once the Predators have cleared an approach. 9128310From there, drive toward the heart of the ruins. 9128311Keep Selenon was once the grandest of the chapter s keeps, but it is now in ruins. 9128312The daemon s presence has corrupted the entire area, and the planet is breaking apart. 9128313What is more, the Black Legion infests the area. 9128314He has paid the price for his betrayal -- but we believe the Chapter Master serves Chaos as well. 9128315Sergeant Avitus secretly served the powers of Chaos. 9128316Sergeant Cyrus was a pawn of the powers of Chaos. 9128317Librarian Jonah secretly served the powers of Chaos. 9128318Sergeant Thaddeus secretly served the powers of Chaos. 9128327Discharging the Array will corrupt deployed squads. 9128328Commander, I have gathered several valuable relics from the wreckage of my Thunderhawk. 9128329They are in a storage area a short distance away. 9128330Destroy the structure and defeat the Weirdboy to recover the wargear cache. 9128331Zzap 9128332Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well. 9128333Click and target any infantry 9128334Warp Vomit 9128335Vomit up the psychic stuff roiling in the Weirdboy s guts, knocking back, damaging and stunning all enemies caught in the spew. Units suffering from Warp Vomit take additional damage. 9128336Click and target enemy 9128337Foot of Gork 9128338Bring down the mighty foot of the Ork god Gork to stomp on enemies, stunning and damaging them. 9128339Click and target area 9128341Weirdboy 9128343The Weirdboy is a long-range support unit and caster. Charge his energy by putting him near da boyz and having them shout. 9128344Weirdboy 9128345Magic User 9128346Recovering the wargear cache will redeem deployed squads. 9128347Avoid or eliminate Chaos patrols. 9128348Destroy the Chaos outposts to eliminate reinforcements. 9128349Chaos Sorcerer 9128350Notice 9128351Last stand related data has been modified. 9128352Cyrus remains concerned about the ambush on Argent Glacier. 9128353Governor Derosa has information about the Vandis heretics. 9128354Jonah has information about the effects of Warp energies on the Blood Ravens. 9128355Governor Derosa of Meridian has greetings and information for you. 9128356Jonah has information about the gear recovered at Angel Forge. 9128357Avitus wishes to hear the message you discovered on Aurelia. 9128358Eliphas the Inheritor 9128359Champion of Chaos 9128360Martellus has details on the Judgment of Carrion 9128361Tarkus has a suggestion about the enemy commander. 9128367Combat Disciplines Reset 9128385Upgrade to Missile Launcher Turret 9128386Upgrade the turret to a missile launcher, effective vs vehicles 9128387Click to upgrade 9128388Frazzle 9128389Release the power of the Waaagh! to stun nearby enemies and temporarily boost the speed, damage and defense of nearby Ork infantry. 9128390Click to Activate 9128391Reassign Points 9128392Click to reassign the Combat Discipline points for all your squads. This option is only available now and will be disabled upon return from the next mission. 9128393Spawn a defensive hive node capable of expelling spore clouds. Clouds protect allies and slow enemies within them. 9128394Hive Node (Ravener) 9128395Hive Node 9128396Building 9128443Emit a protective cloud that reduces incoming ranged fire, slows and damages enemy units. 9128444Spore Cloud 9128445Hive Node 9128448Blood Lust 9128449Energy regeneration becomes minimal, but unit regains both Energy and Health with every kill. 9128450Energy regeneration becomes minimal, but unit regains both Energy and Health with every kill. 9128451Lascannon Turret 9128453Lascannon Turret 9128454Effective against vehicles. 9128455Deploy Lascannon Turret 9128456Deploy a Tarantula sentry gun at the designated location. Lascannon deals heavy damage to all targets. 9128457Deploy a Tarantula sentry gun at the designated location. Lascannon deals heavy damage to all targets. 9128458Click and target location 9128477Skin of Steel 9128478Global Ability Unlock - Render all your Space Marines temporarily immune to melee damage. Each use corrupts all deployed squads. 9128479Global Ability Unlock - Render all your Space Marines temporarily immune to melee damage. Each use corrupts all deployed squads. 9128480Hardness 9128481Global Ability Unlock - Invoke the power of Avitus s own rage to make all your Space Marines temporarily invulnerable to ranged damage. Each use corrupts all deployed squads. 9128482Global Ability Unlocked - Invoke the power of Avitus s own rage to make all your Space Marines temporarily invulnerable to ranged damage. Each use corrupts all deployed squads. 9128483Global Ability Unlocked - Tap into unknown powers to revive all incapacitated sergeants at full health and reinforce their squads. Each use adds corruption to all deployed squads. 9128484Global Ability Unlock - Tap into unknown powers to revive all incapacitated sergeants at full health and reinforce their squads. Each use adds corruption to all deployed squads. 9128485Unholy Revival 9128489Cloud Minds 9128490Global Ability Unlock - Invoke unholy powers to blind all enemy units temporarily. Each use adds corruption to all deployed squads. 9128491Global Ability Unlocked - Invoke unholy powers to blind all enemy units temporarily. Each use adds corruption to all deployed squads. 9128492Shield of Hate 9128493Global Ability Unlock - Tap into unknown powers to make a targeted ally temporarily reflect all damage done to him back upon his attacker. Each use corrupts all deployed squads. 9128494Global Ability Unlocked - Tap into unknown powers to make a targeted ally temporarily reflect all damage done to him back upon his attacker. Each use corrupts all deployed squads. 9128495Imperial Guard Squad 9128496Light Infantry 9128497Unholy Revival 9128498Revive all incapacitated sergeants at full health, and reinforce their squads. Each use adds corruption to all deployed squads. 9128499Tap into unknown powers to revive all incapacitated sergeants at full health and reinforce their squads. Each use adds corruption to all deployed squads. 9128500Corrupts All Squads 9128501Hardness 9128502Make all your Space Marines temporarily invulnerable to ranged damage. Each use adds corruption to all deployed squads. 9128503Invoke the power of Avitus s own rage to make all your Space Marines temporarily invulnerable to ranged damage. Each use corrupts all deployed squads. 9128504Corrupts All Squads 9128505Cloud Minds 9128506Temporarily blind all enemy units. Each use adds corruption to all deployed squads. 9128507Invoke unholy powers to blind all enemy units temporarily. Each use adds corruption to all deployed squads. 9128508Corrupts All Squads 9128513Shield of Hate 9128514Tap into unknown powers to make a targeted ally temporarily reflect all damage done to him back upon his attacker. Each use corrupts all deployed squads. 9128515Tap into unknown powers to make a targeted ally temporarily reflect all damage done to him back upon his attacker. Each use corrupts all deployed squads. 9128516Click and select a Target 9128517Skin of Steel 9128518Render all your Space Marines temporarily immune to melee damage. Each use corrupts all deployed squads. 9128519Render all your Space Marines temporarily immune to melee damage. Each use corrupts all deployed squads. 9128520Corrupts All Squads 9128527Rally Defenders 9128528Order a squad of Imperial Guard Storm Troopers to defend the target location. 9128529Order a squad of Imperial Guard Storm Troopers to defend the target location. 9128530Click and target area 9128531Sweeping Doom 9128532Ability Unlock - Perform a sweeping strike, dealing massive damage to targets in a wide arc in front of the Commander. 9128533Ability Unlocked - Perform a sweeping strike, dealing massive damage to targets in a wide arc in front of the Commander. 9128534Sweeping Doom 9128535Perform a sweeping strike, dealing massive damage and demoralizing nearby targets in a wide arc in front of the Commander. 9128536Perform a sweeping strike, dealing massive damage and demoralizing nearby targets in a wide arc in front of the Commander. 9128537Click to activate 9128539Chaos Heavy Bolter Turret (Plaque Marine) 9128540Build a Heavy Bolter Turret that can suppress enemy infantry.
https://w.atwiki.jp/dow2jpmodwiki/pages/61.html
9072524Improved Warp Generators deploying. 9072525Resetting death spinners for increased filament production. 9072526The blades of war and fury are drawn. 9072527Make ready the Exarch s phase armor. 9072528The runes of fate and sight are cast. 9072529Shape the Wraithbone into the Seer s armor. 9072530Deploying shuriken cannon. 9072531Ready the singing spear. 9072532The forces of gravity will bow to our Farseer s blade. 9072533Send forth a Warlock to lead our Guardians. 9072534An Exarch emerges from the Warp Spider Shrine. 9072535Suin Daellae. 9072536The burning god strikes. 9072537Know my grief. 9072538Share my curse. 9072539Blood consumes blood. 9072540Suffer as Isha and Kurnous once did. 9072541Their blood will drip from my hand. 9072542None but me may judge the Eldar. 9072543Your sacrilege will bring you eternal woe. 9072544My eyes are upon you. 9072545Worse than death. 9072546You will burn in endless fire. 9072547I am their doom. 9072548There is no escape from the Heavens wrath. 9072549Blood and Fire. 9072550None shall survive. 9072551This world burns with my every step. 9072552None shall escape my wrath. 9072553I carry the wrath of the heavens. 9072554I bring only devastation. 9072555I am Kaela Mensha Khaine. 9072556I am the Bloody-Handed God 9072557The time for war is upon us. 9072558Once awoken, I will rest only on the graves of mine enemies. 9072559Khaine has risen from his throne. 9072560Despair, for the Bane of Eldanesh is among you. 9072561None raise against me and live. 9072562None may touch a god. 9072563I live through sacrifice. 9072564Pain is no stranger to the Lord of War. 9072565Your fury is as nothing to me. 9072566You invite your doom. 9072567Rage against fate. It will avail you naught. 9072568I am War itself. I shall always triumph. 9072569Health 9072570Health Regeneration 9072571Ranged Damage 9072572Effectiveness vs. Cover 9072573Melee Damage 9072574Melee Skill 9072575Energy 9072576Energy Regeneration 9072577Damage the squad leader can take before falling unconscious. 9072578Rate at which unit regains health when not in combat. 9072579Average damage done with current ranged weapon. 9072580Penalty to a target’s protection in cover. 9072581Average damage done with current melee weapon. 9072582Likelihood to perform special melee attacks and knock down opponents. 9072583Starting mental energy reserve for powering most abilities. 9072584Rate at which unit recovers spent energy. 9072589Less Effective vs. Vehicles 9072596Techpriest Data Part1 9072600Techpriest Data Part2 9072602Craftworld Ulthwe Allies 9072603Imperial Guard Defense Force 9072604Boss Pole 9072605Get away from da dakka! 9072606Move it, ya gitz! Fire comin in! 9072607Stikkbomb! Move! 9072608Dat s gonna blow! Leg it! 9072609Right, we ll get da post up. 9072610Getting a power thingy up, boss. 9072611Adding to our post, Boss. 9072612Painboyz hut comin up, Boss. 9072613Da listenin posts all set, Boss. 9072614Generator right sparky now, Boss. 9072615Ooh, we added to da post, Boss. 9072616Painboyz ready wiff da bone saws. 9072617Boss! Da other side s taking one of our supply points! 9072618Zog! We ze losing a victory point! 9072619Ahhh… Zog! We ze lost a supply point! 9072620 grumble We lost a victory point to da ovver side. 9072621Wazza! Our team jus got a supply point, it did! 9072622Dat s da way! Some of da allied boyz just picked up a victory point fer us! 9072623Gah! We need more bitz and riches fer dat! 9072624We z all out a riches, Boss! 9072625We ain t got enuff teef, Boss! 9072626Can t do that wiff out more teef! 9072627Prism cannon maximum charge! 9072628Feel the might of the Fire Prism! 9072629Normal pace, Eldar. 9072630More slowly now. 9072631With haste! 9072632At full speed! 9072633Use a grenade to clear the structure. 9072634Grenade inside. 9072635Place a grenade through the window. 9072636We will clear it. 9072637Caution has its place, as well. 9072638We remain on guard. 9072639Proceed cautiously. 9072640Quickly now. 9072641Place a grenade inside. 9072642Clear that structure. 9072643Suppress the enemy. 9072644Pick your targets with care, Rangers. 9072645Pin the enemy down. 9072646Target weaknesses. 9072647Falcon grav tank on the attack. 9072648Engaging the enemy. 9072649Ready pulse laser and attack. 9072650Falcon attacking. 9072651We will strike them down. 9072652Target acknowledged. 9072653Target the Orks. 9072654Eliminate those green savages. 9072655Your time has come, Space Marine! 9072656Slay the humans. 9072657You will not survive this day, Tyranid. 9072658Against the hive, strike! 9072659Destroy that target. 9072660Clear the way. 9072661Destroy that weapons platform. 9072662Eliminate that Tyranid node. 9072663Targeting Ork gun. 9072664That target is beyond our range. 9072665We cannot acquire that target from here. 9072666Silence those human guns. 9072667Targeting Tyranid tunnel. 9072668Destroy the human operations post. 9072669Destroy that enemy post. 9072670Eliminate that Ork structure. 9072671Seal the Webway to our foes. 9072672Eliminate that Ork. 9072673We shall see the human dead. 9072674Kill the Tyranid. 9072675Destroy it. 9072676That obstacle must be cleared. 9072677We will bring down that tunnel. 9072678Targeting the command structure. 9072679Target that weapons platform. 9072680We will destroy it. 9072681Enemy listening post targeted. 9072682Silence the Ork guns. 9072683Silence that turret. 9072684We will bring down that Ork eyesore. 9072685Seal the Webway. 9072686Fire heavy weapons. 9072687Target confirmed. 9072688Weapons team has its target. 9072689We will destroy them. 9072690For the Craftworld -- fire! 9072691Open fire! 9072692Shuriken Catapult opening fire. 9072693Suppress that target. 9072694Bright Lance opening fire. 9072695Target that vehicle. 9072696Distort Cannon firing. 9072697Unleash the power of the Warp. 9072698We need sparky power to do dat, Boss. 9072699We ain t got nuff power fer ta do dat. 9072700Da Boss! Some git just whacked da Warboss! 9072701Yer Kommando boss jus went down. Not so sneaky now… 9072702Some gitz just separated our Mekboy from his own head. 9072703Our team s Pothecary just got skulled! Is pretty white armor s nicer wiv da red on it… 9072704Dat humie Commander git we wuz working with? S dead now. 9072705Da humie Mekboy … What? Oh - Techmarine. Well, whatever ya call im, e s dead now. 9072706Dat Eldar Farseer thingy on da team - she just bit it, yeah? 9072707Da Eldar Warlock we liked got all smacked up, didn t he? 9072708Some one jus went an stomped on our Warp Spider! 9072709Dat Warboss we was working wiv just got a foot in da gob. 9072710Our ally s had a Mekboy see? But now he ain t nuffin but a puddle of goo. 9072711Dat dere Kommando idiot on our team got stomped flat. 9072712Dat Hive Tyrant on our side just got killed. Never liked dem bugs… Unreliable, dey is… 9072713Dat dere snaky Ravener ally of yours got himself skinned. 9072714Dat sneaky bug we liked? Da Lictor? Well, he licked it. 9072715One of da lot on our team? Dey just lost dere whole base. Zog! 9072716One of our listening posts just got wrecked! 9072717A generator of ours just blew up! Happens a lot, dat does … 9072718Oi! Da enemy just wrecked some of da bitz on our listening post! Dat cost a lotta teef! 9072719Da painboys hut just got zogged! 9072720Allies just lost a turret. 9072721Our team s Space Marines just lost dere reinforcement tingie! 9072722Our team s losing structures an what not! 9072723Enemy s busting up our lot s buildings. No fair! 9072724Ally s Waaagh banner just got wrecked. Always liked you better anyway, Boss. 9072725Da Webway portal wot sit, from our Eldar friends, it s gone. 9072726Dem Nids an dere tunnels… Our team s tunnel just collapsed, it did! 9072727One of our turrets just got stomped! 9072728Our own banner got stomped! Da gall of dem ovver boyz… 9072729Zog! Our camp just got stomped! 9072730 evil chuckle Da enemy s not got but five points left. 9072731Da ovver side s got ten points left. 9072732Da ovver side s got just twenty-five points left. 9072733Da ovver side s got just fifty points left. 9072734Da ovver side s got seventy-five points left. 9072735Da ovver side s got one hundred points left. 9072736Da ovver side s got one hundred and fifty points left. 9072737Da ovver side s got two hundred points left. 9072738Da ovver side s got two hundred and fifty points left. 9072739Da ovver side s got three hundred points left. 9072740We z only got five points left! 9072741We z only got ten points left! 9072742We z only got twenty-five points left! 9072743We z only got fifty points left! 9072744We z got seventy-five points left. 9072745We z got one hundred points left. 9072746We z got one hundred and fifty points left. 9072747We z got two hundred points left. 9072748We z got two hundred and fifty points left. 9072749We z got three hundred points left. 9072750To the wall! That human plasma cannon must be destroyed! 9072751Eliminate the Orks by that barrel! 9072752Orks among the barrels. Destroy them. 9072753Behind those barrels! Ork targets! 9072754Slay the Orks behind those pipes. 9072755Orks shelter by that pipe. We are their doom. 9072756There are Orks in those weeds. Eliminate them. 9072757Orks in the undergrowth. Clear them out. 9072758Target the Orks in the stones. 9072759Cleanse those rocks of their Orkish stain. 9072760Kill the Orks in those roots. 9072761No Ork leaves those roots alive!. 9072762Orks in that wreckage. Kill them! 9072763Let us drive the Orks from those ruins. 9072764Orks behind that wall. Open fire! 9072765Clean out the Orks behind that wall. 9072766Orks, behind the wall. 9072767Ork rapid-fire gun at the barrel. Eliminate it! 9072768Target the Ork gunner by that barrel. 9072769Silence the Ork gunner among those pipes. 9072770Ork rapid-fire gun by the pipe! 9072771Rapid-fire Ork gun in those rocks. Attack! 9072772Eliminate that Ork gun nest! Amid the stones! 9072773Beware the Orks in the ruins! Silence their gun! 9072774Target the Orks in the ruins. They hide a rapid-fire gun. 9072775To the wall! Target that Ork gunnery nest! 9072776Attack the Orks! Strike the gunner behind that wall! 9072777Strike the Ork Deff gun behind that barrel. 9072778Ork heavy gun in the pipes! Destroy it! 9072779Attack the roots. The Orks have their heavy gun there. 9072780Orks in the ruins. Target their heavy gun. 9072781To the ruins! The Orks have a huge weapon there. 9072782The Ork beasts are behind the wall with their ‘death gun.’ Eliminate them! 9072783Blood Ravens 9072790Souls of the Ancestors 9072791Our divinations were correct, Calderis was once home to our ancient kin. 9072792There is a great darkness gathering, but we know not what it is. 9072793Whatever happens, the souls of our ancestors cannot remain in the hands of our enemies. 9072794Their spirits yearn for the safety and peace of the infinity circuit. 9072795Find and recover any soul stones the humans posess. 9072796Seal the Imperial Escape Route 9072801Ravener Spotted 9072802Lictor Spotted 9072803Zoanthrope Spotted 9072804Warrior Spotted 9072806Trophy Rack 9072841Allied Boyz 9072842Destroy 4 Generators 9072843Bash some Eadz 9072844Oy! Get youze sorry hide to the mine and stomp da umies! 9072845Stomp Da Umies 9072857Rear Armor Hit! 9072985Thank you for the help, sirs. 9072986It was looking grim there for a while. 9072987We will finish this. 9072988Y- Yes, sir… of course… 9073023Brightlance 9073026D-Cannon 9073029Shuriken Cannon 9073032Locate Avitus 9073033Overview 9073034Commander 9073035Units 9073036Resource 9073037Point 9073038Total Score 9073039Commander Level 9073040Commander Kills 9073041Commander Losses 9073042Commander Score 9073043Units Killed 9073044Units Lost 9073045Units Reinforced 9073046Units Produced 9073047Units Score 9073048Requisition Collected 9073049Power Collected 9073050Power Built 9073051Power Lost 9073052Resource Score 9073053Points Captured 9073054Points Lost 9073055Strategic Points 9073056Points Score 9073116Level 2 Webway Assembly 9073117Move North towards allied IG 907320185th Vendoland 9073202Craftworld Guardians 9073203Typhon Boyz 9073204Blood Ravens 9073224Warp Spider Exarch 9073225Banshee Exarch 9073227Warlock 9073319Bolter 9073341Deploy drop pod! 9073342To me, Space Marines! 9073343Initiate deep strike! 9073344Grenade away! 9073345Grenade! 9073346A gift of our wargear. 9073347Let this be the end of you! 9073348I shall fight on, halo or not. 9073349Those who rely on protection grow complacent. 9073350The shield of the Emperor is upon me. 9073351Orbital artillery open fire! 9073352Bombard cannon strike! 9073353Fire main guns! 9073354Reduce the enemy to cinders! 9073355Make haste, brothers! 9073356With all speed. 9073357Do not tarry! Do Not delay! 9073358Targeting structure. 9073359I shall send a grenade into that window. 9073360Destroy that Ork travesty. 9073361Targeting enemy resource structure. 9073362I shall close that alien tunnel. 9073363Smash the Eldar gate! 9073364Destroy that operations center. 9073365Targeting Tarantula turret. 9073366I shall smash that Ork gun. 9073367Kill that foul xeno node. 9073368Attacking Eldar weapon platform. 9073369Kill the Eldar! 9073370Destroy the xenos! 9073371He is no brother of mine! 9073372No mercy for the misguided. 9073373Exterminate the Greenskin. 9073374Time for you to die, Ork. 9073375I shall kill it. 9073376Purge the Tyranid swarm. 9073377I shall claim this land for the Chapter. 9073378The point is ours! None shall take it! 9073379We shall secure those resources. 9073380Field asset location secure. 9073381Goes right in dere, it does. 9073382Dis here ll clear em out. 9073383Time ta show me lov ly gob. 9073384Ere I am, ya daft grots. 9073385When next dey see me, dey ll be dead. 9073386Vanishin is me business. Dat, an killin . 9073387Don t mind if I do. 9073388It s like dey want me ta take it. 9073389The enemy has overwhelmed me! 9073390Your commander requires aid! 9073391For the Emperor! 9073392Under suppression. Find cover! 9073393I am pinned! I must get to cover! 9073394Up, Eldar! I have need of you! 9073395Rise and fight, damn you! 9073396You shall only die when I say so, Tyranid. 9073397The battle is not over, alien! 9073398Greenskin endurance seems much overrated. 9073399There is fight left in you still, Ork. 9073400There is honor in each scar. 9073401The chapter still has need of you, brother! 9073402Primary objective point ahead. 9073403Field resource site located. 9073404An Apothecary who stands against us! 9073405I have come face to face with a rival Force Commander. 9073406A hostile Techmarine is on the field. 9073407Greenskin boss ahead! 9073408A loathsome Ork engineer. He merits only purgation! 9073409There! A cowardly Ork infiltrator! 9073410So, the Eldar send their Farseer against us, do they? 9073411Eldar sorcerer and fiend! I have you now! 9073412A warp-jumping Eldar spider! 9073413Here is the Tyrant of a Tyranid Hive. 9073414Ravener beast ripe for the killing! 9073415A hidden Lictor Beast stands revealed! 9073416Greenskin tower toppled and burnt. 9073417The Eldar have fallen. 9073418No trickery could save this Eldar. 9073419Perhaps the Emperor will forgive you. I will not. 9073420Those who defied the Chapter have paid the price. 9073421Killing Orks is fine work. 9073422Greenskin destroyed. 9073423I will crush all Tyranids! 9073424Let its fellow beasts consume its corpse. 9073425Enemy resource generator destroyed. 9073426Tyranid tunnels closed for good. 9073427Eldar gate destroyed. 9073428Reinforcement point eliminated. 9073429Obstacle destroyed. 9073430I have left it in ruins. 9073431Structure destroyed. 9073432Only ash and dust remain of it. 9073433Turret eliminated. 9073434Ork gun silenced. 9073435Hive Node purged. 9073436Eldar guns destroyed. 9073437An infiltrated attacker! Get me an auspex. 9073438Rush the cowardly enemy to drive him from hiding. 9073439Flames flood my shelter. 9073440They seek to burn me out! 9073441I return to lead our brothers anew. 9073442Once more, I come to the battle. 9073443I have more fury to share with the enemy! 9073444I shall not fall again! 9073445Ah, some who stand with us this day. 9073446The iron halo has been affixed. 9073447I hold the standard of the Chapter. 9073448Teleporter equipped. 9073449I have donned our finest Power Armor. 9073450I wear the Armor of Alacrity. 9073451I bear the Crux Terminatus. 9073452Assault Cannon loaded and ready. 9073453My power fist shall rend their armor. 9073454My sword shall cleave our foes in twain. 9073455Shield and hammer deployed. 9073456The mighty hammer shall deliver thunder upon our foes. 9073457Enemy fire descending on my position. I must withdraw. 9073458This area has been targeted by the enemy. 9073459Grenade! 9073460Hostile grenade nearby! 9073461Your machinery shall fail! 9073462No machine can long stand against a Techmarine. 9073463I shall strip them of their power. 9073464Grenade aloft! 9073465Speed the bolt that brings death to our enemies. 9073466Overcharge plasma chambers. 9073467Plasma blast. 9073468Charge plasma to full capacity. 9073469See only darkness! 9073470Their vision shall fail them! 9073471Your eyes shut before your doom! 9073472Refraction field recharging. 9073473Let the machine spirit rest. 9073474Activating Refractor. 9073475Refractor field charged and ready. 9073476Fall and never rise again! 9073477None can stand before the righteous! 9073478I will plant charges there. 9073479Charges in place. 9073480I shall bring it to ruin. 9073481Bring that tunnel down. 9073482Crack the Eldar gateway. 9073483Destroy that operations post. 9073484I shall burn that Ork travesty. 9073485Deploying fortifications. 9073486Readying cover. 9073487Establishing forward operations beacon. 9073488Establishing field reinforcement point. 9073489Operations beacon complete. 9073490Reinforcement point operational. 9073491Deploying Tarantula sentry guns. 9073492Setting up sentry turret. 9073493Let fly! 9073494Use a grenade. 9073495Deploy charges. 9073496No mercy for the enemy. 9073497Face the fate of the heretic! 9073498Fortification set. 9073499My systems fail! 9073500Techmarine here I require aid. 9073501For the Emperor! 9073502I still have need of your tricks, Eldar. 9073503You can die when the battle is over, alien. Not before. 9073504I have no time for your weakness, xeno. 9073505Back to the battle, scum. 9073506Can you not be trusted even to fight, Ork? 9073507Reattach your limbs and pick up your weapon. 9073508The battle yet remains to win, brother. 9073509Fight on until the day is won, Space Marine! 9073510Hostile Apothecary sighted. 9073511There is the Commander of the Space Marines who oppose us. 9073512Another Techmarine stands against us. 9073513Ork Warboss ahead. 9073514There is what passes for an engineer among the Orks. 9073515Greenskin infiltrator spotted. 9073516An Eldar witch prepares her tricks. 9073517A Warlock of the Eldar. 9073518Warp Spider in my sight. 9073519A foul Hive Tyrant strides the field. 9073520Ravener ahead. 9073521There, the hidden Lictor reveals itself. 9073522Resource point is now ready for capture. 9073523Tyranid tunnel sealed shut. 9073524Eldar portal closed. 9073525Reinforcement point destroyed. 9073526Greenskin tower destroyed. 9073527Under fire from stealth. Deploy detectors. 9073528Close range to expose that infiltrator. 9073529I return, fresh from the forge of battle. 9073530Techmarine restored. 9073531The gifts of the Machine God keep me in the battle. 9073532Defeat is not my destiny it seems. 9073533Our allies are here. 9073534I will silence the machines enslaved by our enemies. 9073535My refractor field is ready. 9073536I wear the armor of the artificers with pride. 9073537Weak flesh has made way for bionic enhancement. 9073538My shots will strike true. 9073539My finest bolter is now ready for war. 9073540Plasma weapon ready. 9073551Player Statistics 9073552Medals 9073553Unlockables 9073554Leaderboard 9073555Recorded Games 9073626Dual Shuriken Catapult 9073630We have lost a generator to enemy fire. 9073631One of our support structures has been destroyed. 9073632A medical station has been lost to the enemy. 9073633One of our ally s turrets has been destroyed. 9073634An allied forward operations relay has been lost. 9073635An allied structure has been destroyed. 9073636The enemy has destroyed an ally s structure. 9073637A teammate s Ork banner has been felled. 9073638An ally s Webway portal has been permanently shut. 9073639Our ally s tunnel has been sealed. 9073640One of our Tarantula sentry guns has been destroyed. 9073641Our forward operation relay has been destroyed. 9073642Our headquarters is gone. 9073643The enemy has incapacitated our Commander. 9073644Sergeant Tarkus has fallen and must be revived. 9073645Sergeant Avitus has been incapacitated. 9073646Sergeant Cyrus has fallen in battle. Stimulants can revive him. 9073647Sergeant Thaddeus has fallen and must be revived. 9073648Dreadnought incapacitated. 9073649The enemy has three hundred points remaining. 9073650The enemy has two hundred and fifty points remaining. 9073651The enemy has two hundred points remaining. 9073652The enemy has one hundred and fifty points remaining. 9073653The enemy has one hundred points remaining. 9073654The enemy has seventy-five points remaining. 9073655The enemy has only fifty points remaining. 9073656The enemy has only twenty-five points remaining. 9073657The enemy has ten points remaining. 9073658The enemy has only five points remaining. 9073659We have three hundred points remaining. 9073660We have two hundred and fifty points remaining. 9073661We have two hundred points remaining. 9073662We have one hundred and fifty points remaining. 9073663We have one hundred points remaining. 9073664We have seventy-five points remaining. 9073665We have only fifty points remaining. 9073666We have only twenty-five points remaining. 9073667We have only ten points remaining. 9073668We have only five points remaining. 9073669An ally s forces are under attack. 9073670An allied hero unit is under attack. 9073671The Force Commander is under attack. 9073672Sergeant Tarkus is under attack. 9073673Sergeant Avitus is under attack. 9073674Sergeant Cyrus is under attack. 9073675Sergeant Thaddeus is under attack. 9073676Dreadnought is under attack. 9073677Rhino transport under attack. 9073678Razorback transport under attack. 9073679The Predator tank is under attack. 9073680An ally s headquarters is under attack. 9073681One of our Listening Posts is under attack. 9073682One of our generators is under attack. 9073683One of our support structures is under attack. 9073684A healing station is under enemy attack. 9073685One of our tarantula sentry guns is under enemy attack. 9073686The enemy has targeted one of our turrets. 9073687Our forward operations relay is under enemy attack. 9073688The enemy seeks to deny us our forward operations relay. 9073689Our ally s Apothecary has been revived. 9073690Allied Force Commander has been restored. 9073691Allied Techmarine has been revived. 9073692Allied Farseer has regained consciousness. 9073693Allied Warlock has been revived. 9073694Allied Warp Spider has been revived. 9073695Allied Warboss has been revived. 9073696Allied Mekboy has been revived. 9073697Allied Kommando has been revived. 9073698Allied Hive Tyrant has been revived. 9073699Allied Ravener has been revived. 9073700Allied Lictor has been revived. 9073701Allied Apothecary has been returned to base. 9073702Allied Force Commander has been returned to base. 9073703Allied Techmarine has been returned to base. 9073704Allied Farseer has been returned to base. 9073705Allied Warlock has been returned to base. 9073706Allied Warp Spider has been returned to base. 9073707Venerated Dreadnought 9073714Tyranid Hive Tyrant Boss 9073717Smash! Maim! Destroy! 9073718Tyranid Hive Tyrant 9073719Hive Tyrant 9073720Tyranicus Praefacto 9073724Revive Avitus 9073725A brother Devastator Squad has fallen in battle, but Avitus still lives. Revive him before continuing on. 9073777Failed to automatically place a building 9073778Failed to automatically place a building 9073779Failed to automatically place a building 9073787Heavy Bolter Turret 9073788Building 9073830+%1VALUE%%% Melee Damage 9073831All nearby allies deal +%1VALUE%%% Melee Damage 9073832+%1VALUE%%% Ranged Damage 9073833All nearby allies deal +%1VALUE%%% Ranged Damage 9073834+%1VALUE% Energy Regeneration 9073835+%1VALUE% Energy Regeneration to all nearby allies 9073836+%1VALUE% Health Regeneration 9073837+%1VALUE% Health Regeneration to all nearby allies 9073838+%1VALUE% Energy 9073839+%1VALUE% Energy to all nearby allies 9073840+%1VALUE% Health 9073841+%1VALUE% Health to all nearby allies 9073842+%1VALUE% Melee Skill 9073843+%1VALUE% Melee Skill to all nearby allies 9073849Game History Stats 9073852Wins 9073853Losses 9073854Disconnects 9073855Games Played 9073856Winning Streak 9073857Favorite Race 9073858Favorite Commander 9073859Champion Awards 9073860Commanders Killed 9073861Commanders Lost 9073862Vehicles Destroyed 9073863Vehicles Lost 9073864Vehicles Produced 9073865Infantry Killed 9073866Infantry Lost 9073867Infantry Reinforced 9073868Infantry Produced 9073869Teammates Revived 9073870Hitpoints Repaired 9073871Structures Built 9073872Requisition Collected 9073873Power Collected 9073874Points Captured 9073875Points Seized 9073876Points Lost 9073877Power Points Killed 9073878Power Points Lost 9073879Power Points Constructed 9073880Wargear Purchased 9073881Games with Space Marines 9073882Games with Orks 9073883Games with Eldar 9073884Games with Tyranid 9073888High-Powered Shot 9073889Fire a high-powered anti-infantry round with very long range. 9073894Shuriken Catapult 9073895Only one weapon upgrade allowed 9073896Shuriken Cannon upgrade 9073897Equip a shuriken cannon, effective against infantry. 9073899Start Searching 9073900Cancel Searching 9073901You is weak! 9073902I ll kill ya with me bare hands! 9073903Enough a dis! 9073904Start up me wagon, boyz! It s crushin time! 9073905I loves the feel a fleshy bitz under me treads! 9073906Spatter blood! Fire and boom! 9073907Bwah! Stack gitz three deep an I shoot through em all! 9073908You weaklies ain t nuffin! 9073909I wouldn patch me wagon wit yer miserable gear. 9073910You s rubbish. I ain t even usin backup power. 9073911Gah! I FELT dat! It got through me plating! 9073912Wot s me gutz doing way over dere… 9073913Fools keep comin , an fools keep dyin . 9073914Less see if dey got any good bitz ta loot. 9073915Ere at last, eh? 9073916Les see if yer even worth startin me engine up fer. 9073917He makes for his tank. 9073918Prepare for armored assault! 9073920Kick this player 9073922Kicked Out 9073923%1CHANCE%%% chance to knock back enemies 9073924Eldar at the wall! Destroy their death spinners! 9073925Eldar Ranger by that barrel! Fire! 9073926Rangers! Fire on those barrels! 9073927I see Eldar marksmen! Charge the pipes! 9073928I see Eldar marksmen! Charge the pipes! 9073929Eldar snipers in the brush! Return fire! 9073930Those plants conceal Eldar snipers, but not for long! 9073931Clear the Rangers from those rocks! 9073932Eldar snipers in the rocks. Drag them out! 9073933Destroy that Eldar sniper nest in the roots. 9073934Dig those Eldar Rangers out of those roots. 9073935Eldar marksmen in the ruins. Attack! 9073936The ruins! Target that Eldar sniper! 9073937Eldar Rangers behind that wall. Attack! 9073938Charge the wall! Silence the alien rifles! 9073939Slay the xeno psyker at the barrel! 9073940Eldar witch at the barrel! Attack! 9073941To the pipes, and the joy of slaying an Eldar heretic! 9073942Eldar psyker! In the foliage! Open fire! 9073943There, at the rocks! Kill that Eldar psyker! 9073944Eldar sorcery! Clear out those rocks! 9073945To the roots! Cleanse the Eldar sorcerer. 9073946Cleanse the ruins of the Eldar heresy. 9073947Purge the Eldar sorcery from those ruins. 9073948To the wall! Close in on that Eldar witch! 9073949Eldar sorcery is coming from that wall! 9073950Orks among the barrels! Fire! 9073951Ork behind that barrel! Kill it! 9073952Get the Orks by the pipes! 9073953To the pipes! Clear out those noxious Orks! 9073954Orks at the pipes! Teach them to fear the Emperor! 9073955Orks are in the brush! Fire! 9073956Orks amid the trees! Destroy them! 9073957Target the Orks behind those stones. 9073958To the stones! Destroy the Orks! 9073959Cleanse those stones of Greenskin taint. 9073960Orks in the roots! Kill them! 9073961Get in those roots; kill the aliens. 9073962Clear the Orks out of those ruins. 9073963Purge the Greenskins from those ruins. 9073964Get the Orks! They are behind that wall. 9073965To the wall. The Orks are behind it. 9073966Assail the wall and the Orks it shelters! 9073967Destroy the Ork heavy weapon by the barrel. 9073968Target! Ork big shooter at the barrel! 9073969Rush the barrel! The Orks have a big shooter! 9073970Smash the Ork heavy weapon behind that pipe. 9073971Target the Ork heavy gun - by the pipe. 9073972Ork big shooter by that pipe. Destroy it. 9073973In the brush! Silence that Ork heavy gunner operator! 9073974Into the trees. The Orks have a big shooter. 9073975Ork gunner in those rocks. Eliminate him! 9073976Into the stones! Silence that Ork gunner! 9073977Eliminate the Ork gunners in those roots. 9073978In the roots - the Ork heavy gunner - go! 9073979Rush the ruins! Ork gunner s nest! 9073980Overrun the wall and the Orks’ big shooter! 9073981Rush the Ork gunners at the wall! 9073982At the wall! Kill that Ork heavy gunner! 9073983Ork heavy gun at the barrel! Priority target! 9073984Deff gun behind the pipe! Take it out! 9073985Attack the Orks! Heavy gun at the pipes! 9073986Ork Deff gun in the brush! After it! 9073987To the rocks! Eliminate the Orks’ heavy gun! 9073988Remove that Deff gun from behind those rocks. 9073989Clear those roots! Ork heavy gun! 9073990Get that Deff gun out of those ruins! 9073991Assault the ruins! Kill the Ork heavy gunners! 9073992Ork heavy gun at the wall! Fire at will! 9073993Target that Ork heavy gun! At that wall! 9073994Greenskin rocket launcher at the barrel! Kill it! 9073995Ork rocket fire from those barrels! Return fire! 9073996Engage the Orks by that pipe. Silence those rockets. 9073997Target those pipes! Silence those Ork rockets! 9073998Ork rocket fire from the brush! Clear them out! 9073999Into the trees! Kill those Ork rocket launchers! 9074000Ork rocket fire from the rocks! Eliminate them! 9074001To the boulders! Eliminate the Ork rocket gunners! 9074002Push into the roots! The Orks have their rockets there! 9074003Orks in the ruins with rockets! Fire! 9074004Seize the ruins. That’s where the Orks have their rockets. 9074005Rocket launcher at the wall! Target that Ork! 9074006Purge the Orks! Rocket launcher behind that wall! 9074007Target those barrels! The Tyranids are there! 9074008Push to the pipes and stop the Tyranids there. 9074009Charge the plants, flush the Tyranids out. 9074010Tyranids in those plants. Drive them out! 9074011Tyranids among the rocks! Kill them all! 9074012Purge the swarm from those rocks! 9074013Charge the roots! Slay the Tyranids! 9074014Tyranids among those ruins. Kill them all! 9074015Uproot the Tyranid menace from those ruins. 9074016Get to that wall and kill those Tyranids. 9074017The xenos will find that wall to be poor shelter. 9074018Tyranids behind the wall! Exterminate them! 9074019Barbed strangler by the barrels! Fire! 9074020Tyranid strangle-vine, from the pipe! Return fire! 9074021Barbed stranglers amidst the rocks. Cleanse! 9074022Charge the wall! Destroy those barbed stranglers! 9074023Eliminate those Tyranid strangle guns! To the wall! 9074024Venom cannon at the barrel! Open fire! 9074025Venom cannon! Target those barrels! 9074026Tyranid venom cannon behind those pipes! Attack! 9074027Venom cannon behind that pipe. Kill those Tyranids! 9074028Tyranid venom cannon in the brush! Clear it out! 9074029Into the trees! Stop the Tyranid venom cannon! 9074030Rush the boulders! Target the xeno poison gun! 9074031Target in the rocks - venom cannon. 9074032Assault those ruins, and destroy that Tyranid venom gun. 9074033At the wall! Purge that venom cannon! 9074034Rush the wall and silence the Tyranid poison gun. 9074035See how the sky has turned a sickly color. 9074036The very air is thick with corruption. 9074037The taint of the alien is all about us, now. 9074038Ork big shooter to the left! 9074039On the left! Greenskin gunners! 9074040Ork suppressor - on the left! 9074041Ork weapon on the right. 9074042Greenskin big shooter on the right. 9074043To the right! Ork heavy gun! 9074044Ork rocket fire from the left! 9074045To the left, Orks are launching rockets! 9074046Ork rocket infantry left! 9074047Greenskin rockets, on the right! 9074048Watch the right flank, the Orks have rockets! 9074049Orks on your right! Rocket attack! 9074050Heavy Orkish weapon on the left! 9074051Taking fire from Ork Deff gun! Left flank! 9074052To the left! Greenskin heavy gun! 9074053Ork heavy gun to the right! 9074054Fire from the right side! Ork heavy gun! 9074055Ork heavy gun on the right. 9074056Eldar Rangers on your left! 9074057Eldar fire from the left! Long rifles! 9074058Eldar snipers on the left! 9074059Eldar long guns on the right! Use cover! 9074060To the right, Eldar! Rangers! 9074061Look right! Eldar marksmen! 9074062Eldar death spinner on our left! 9074063Warp Spiders! On the left! 9074064Eldar teleporters! Look out, to the left! 9074065Death spinner fire from the right! 9074066Warp Spiders on the right! 9074067Death spinner! Eldar to the right! 9074068On your left! Wicked Eldar rites! 9074069From the left! Eldar sorcery! 9074070The Eldar witches to the left! 9074071Witchcraft! Eldar to the right! 9074072Eldar to the right! Their spells will not avail them! 9074073Psyker on the right - one of the Eldar. 9074074Tyranid venom cannon, left! 9074075Watch the left, venom cannon! 9074076Venom cannon on the left! Use cover! 9074077Tyranid venom cannon on the right! 9074078Stand firm! Tyranid venom cannon on the right! 9074079Tyranid suppressor on the right. Get cover! 9074080Barbed stranglers on the left! 9074081To the left! Tyranid barbed strangler! 9074082Taking fire from barbed stranglers! Left! 9074083Tyranids on the right! Barbed stranglers! 9074084Right flank Tyranids using barbed stranglers! 9074085Tyranid strangle vines! Gunner to the right! 9074086For the Emperor! 9074087Incoming fire! Move! 9074088Enemy fire! Get to cover! 9074089Seek cover! 9074090Ambush! Get to cover! 9074091Take cover! They are upon us! 9074092Enemy shots! Get behind a barrel! 9074093Move it! Make for the barrel! 9074094Ambush! Get behind a barrel! 9074095Get down, get to the barrel! 9074096Quick, behind the pipes! 9074097Get to that pipes, we are under fire! 9074098Enemy attack! Make for the pipes! 9074099Use the brush! Take cover! 9074100Get down in the plant cover. 9074101Shelter behind those plants, brothers! 9074102Into the brush! 9074103Get to the rocks! 9074104Shelter among the rocks! Move! 9074105Heads down! Move to the rocks, quickly! 9074106Enemy attack! Get to the rocks! 9074107Get into those rocks and get down. 9074108Under fire! Into those roots! 9074109Enemy fire! Take cover in the roots! 9074110Down into those roots! Spoil their shot! 9074111Taking cover in the ruins. 9074112Look out! Take cover, make for the ruins! 9074113To the ruins, we can defend there. 9074114Get to the wall and take cover. 9074115Enemy ambush! Get behind the wall now! 9074116Take cover at the wall! 9074117Incoming shots! Defensive positions at the wall! 9074118Moving to cover. 9074119Getting cover, brothers. 9074120There! Moving up. 9074121That’s a good position. 9074122Moving to the barrel. 9074123Taking position by the barrel. 9074124Get to the barrel. 9074125There. The barrel. 9074126Deploying to the barrel. 9074127Take position by the pipe. 9074128Going to that pipe. 9074129To the pipe. Go. 9074130Move to cover at the pipe. 9074131Make for the pipe. 9074132Moving to the plants. 9074133Going for the brush.. 9074134Taking position in the brush. 9074135We can use those plants for cover. 9074136The stones offer cover. 9074137Moving to the rocks. 9074138Going to the stones. 9074139Taking position at the rocks. 9074140Using the roots for cover. 9074141Moving into the roots. 9074142Into the roots. 9074143Going to the roots. 9074144Using the wreckage for cover. 9074145Moving to the ruins. Stay alert. 9074146Changing position. Heading to the ruins. 9074147Moving into the ruins. 9074148Going to the wall. 9074149Making for the wall. 9074150Moving to the wall. 9074151Taking position by the wall. 9074152Proceed around the wall, brothers. 9074153Bypass the wall and engage. 9074154Circle the wall! For the Imperium of Man! 9074155Get around the wall, quickly. 9074156Around the wall, with haste! 9074157Through the stones. Glory awaits! 9074158Make way around the rocks. 9074159Around the rocks, brothers. Quickly. 9074160We are going around a boulder field. 9074161Go past the rocks. Be watchful! 9074162Bypass that building. 9074163Let us hasten past this building. 9074164The structure is clear, move on. 9074165Proceed around the building and continue. 9074166Circle the structure and reconnoiter. 9074167Continue to the enemy’s level. 9074168Find a path to the foe. 9074169Make a way, find a path, for our brothers’ sake! 9074170Keep moving. Find a way to them. 9074171Move past the wall, the Orks need cleansing death! 9074172Circle the wall and engage the Orks. 9074173Push on. The Ork infestation is past the wall. 9074174Hurry through the rocks! Engage those Orks! 9074175Cross the rocks, and then lay waste to the Orks! 9074176Around the stones and into the Orks! 9074177Circle the building. Target the Orks. 9074178The structure is empty of Orks. Move past. 9074179Avoid the structure, but get the green xenos! 9074180Move past the building, get the Greenskins! 9074181We seek an approach to the Greenskins. 9074182Find a path to the Ork emplacement! 9074183Keep moving. Find an approach to the Orks. 9074184Circle the wall! Find the cunning Eldar! 9074185Bypass the wall, engage the Eldar. 9074186Get around the wall before those Eldar disappear! 9074187Move by the wall, watch for the Eldar. 9074188Charge the Eldar! Cross the stones! 9074189Through the stones! Find the Eldar! 9074190Through the rocks! Storm the Eldar! 9074191Cross the rocks and cleanse this place of Eldar filth. 9074192No Eldar in the building. Move past it. 9074193Bypass the building, find the Eldar! 9074194Don’t let the Eldar escape! Get past the building! 9074195Move around the structure. Find those Eldar. 9074196Pass the wall and assault the Tyranids. 9074197Around the wall, stop the Tyranids! 9074198Bypass the wall and be ready for Tyranid attack. 9074199Past this wall and onto the Tyranids. 9074200Get through the stones and engage the Tyranids. 9074201Get through those rocks, move! The Tyranids are waiting! 9074202Crush the Tyranids! Get through those rocks and attack! 9074203Pass the structure and terminate the Tyranids. 9074204Hurry around the building. We have xenos to kill. 9074205Ignore the building. The Tyranids lie beyond it. 9074206Get me to those Tyranids and I’ll do the rest. 9074207Suppressive fire! Make for cover! 9074208Under suppression. Find cover! 9074209Under suppression. Get to cover, Initiate! 9074210Heavy fire! Seek cover! 9074211Do not get too close to the Ork machine. 9074212Give the Ork vehicle a wide berth. 9074213To one side for the Ork machine. It corners poorly. 9074214Keep your distance from our Eldar ‘friends.’ 9074215If we must. Step aside for the Eldar. 9074216Give the Eldar vehicle passing room. 9074217To one side for armor! 9074218Make way, a vehicle is coming through. 9074219Make way for our brethren in the Razorback. 9074220A Razorback has arrived. Let it pass. 9074221Stand aside for the Predator tank. 9074222Predator on the battlefield, move aside. 9074223To one side for the Predator. 9074224Watch out, the Orks wish to run us over! 9074225The Orks are ramming! 9074226Get away, those Greenskins intend to steamroll us! 9074227That Ork Wartrukk isn’t stopping! 9074228It is a Wartrukk. They’re built to run people over. 9074229The xeno Wartrukk is ramming! 9074230The gall! They would run us over with our own stolen tank! 9074231The Ork tank! It is charging! 9074232Get out of the way! That Ork tank is charging! 9074233Do not get crushed by the Eldar! 9074234Look out! An Eldar vehicle at ramming speed! 9074235That grav-tank is trying to run you down! 9074236Get away, that Fire Prism is not stopping! 9074237Allies to our cause are before us. 9074238I have spotted an ally. 9074239There is no shelter for those who oppose the Imperium of Man. 9074240The structure was no shelter for them. 9074241Building cleared. 9074242Gunners eliminated. 9074243Destroyed. 9074244We have cleared the obstacle.
https://w.atwiki.jp/boxingowl/pages/17.html
アクシズの脅威には5つのゲームレベルがある。 イージー 最初からプレイできるレベル。 ベリーイージー 完全敗北するとプレイできるようになるレベル。 ノーマル ハード ベリーハード 完全勝利するとプレイできるようになるレベル。 なお、boxingowlは、ベリーイージー以外のレベルでアクシズの脅威のシナリオをクリアしたことがない。Gアーマー量産とか、ビグザム量産とか、アホな作戦を真に受けると、痛い目にあいますよ。
https://w.atwiki.jp/dow2jpmodwiki/pages/112.html
9128541Heavy Bolter Turret 9128542Building 9128543Click an area then choose firing arc 9128549Fearful Victory 9128550When charging with To Victory!, knocking back enemies also demoralizes other nearby enemies, reducing their attack damage. 9128551When charging with To Victory!, knocking back enemies also demoralizes other nearby enemies, reducing their attack damage. 9128593Call for Blood 9128594Battle Cry becomes Call for Blood, which sends allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9128595Battle Cry becomes Call for Blood, which sends allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9128596Call for Blood 9128597Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9128598Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9128599Click to activate 9128606Reduces the energy cost of the unit s abilities and the cool down on corrupt abilities. The unit s other abilities take slightly longer to cool down, however. 9128607Reduces the energy cost of the unit s abilities and the cool down on corrupt abilities. The unit s other abilities take slightly longer to cool down, however. 9128608Will to Power 9128609Enrage 9128610Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9128611Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9128612Click and target 9128615Enrage 9128616Ability Unlock - Send a targeted enemy into a blind rage, forcing him to attack his own allies. This ability becomes the area-of-effect Aura of Rage if Taunt is unlocked. 9128617Ability Unlocked - Send a targeted enemy into a blind rage, forcing him to attack his own allies. This ability becomes the area-of-effect Aura of Rage if Taunt is unlocked. 9128630Superior Lascannon 9128631Relic Lascannon 9128632Master-Crafted Lascannon 9128633Astartes MK VII. Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures. 9128634Astartes MK VII. Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures. 9128635Astartes MK VII. Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures. 9128636Searing Lascannon 9128637Modified MK VIIc lascannon firing recalibrated energy charges which superheat a small area around the impact point, frequently causing the target additional harm. 9128638Improved Melta Gun 9128639Assault Pattern Vulkan . Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however. 9128640Superior Melta Gun 9128641Assault Pattern Vulkan . Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however. 9128642Relic Melta Gun 9128643Assault Pattern Vulkan . Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however. 9128644Master-Crafted Melta Gun 9128645Assault Pattern Vulkan . Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however. 9128646Master-crafted melta gun with secondary heat bloom which can occasionally cause prolonged burning on targets. 9128647MK III Sunfury type. Firing balls of super-heated plasma, this pistol makes a deadly companion to a close-combat weapon. Effective against most armor types. 9128648MK III Sunfury type. Firing balls of super-heated plasma, this pistol makes a deadly companion to a close-combat weapon. Effective against most armor types. 9128649MK III Sunfury type. Firing balls of super-heated plasma, this pistol makes a deadly companion to a close-combat weapon. Effective against most armor types. 9128650MK III Sunfury type. Firing balls of super-heated plasma, this pistol makes a deadly companion to a close-combat weapon. Effective against most armor types. 9128656Superior Lightning Claw 9128657Vigilance of the Neophyte 9128658Improved Power Fist 9128659Power Fist 9128661MK IIa Castigator . Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor and even briefly stun vehicle crews. 9128666Superior Power Fist 9128667Power Fist 9128669MK IIa Castigator . Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor and even briefly stun vehicle crews. 9128670Relic Power Fist 9128671Power Fist 9128673MK IIa Castigator . Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor and even briefly stun vehicle crews. 9128674Master-Crafted Power Fist 9128675Power Fist 9128677MK IIa Castigator . Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor and even briefly stun vehicle crews. 9128688Unholy Zeal 9128689Become temporarily invulnerable, regaining Health with every enemy attack. 9128690Become temporarily invulnerable, regaining Health with every enemy attack that would normally have damaged you. 9128691Click to activate 9128694Superior Power Axe 9128695Power Axe 9128697 Wolf Fang type. Somewhat heavier than a power sword, the power axe delivers devastating blows able to crack open heavy armor and knock back infantry. 9128698Relic Power Axe 9128699Power Axe 9128701 Wolf Fang type. Somewhat heavier than a power sword, the power axe delivers devastating blows able to crack open heavy armor and knock back infantry. 9128702Master-Crafted Power Axe 9128703Power Axe 9128705 Wolf Fang type. Somewhat heavier than a power sword, the power axe delivers devastating blows able to crack open heavy armor and knock back infantry. 9128706Unholy Zeal 9128707Ability Unlock - Become temporarily invulnerable, regaining Health with every enemy attack that would normally have damaged you. 9128708Ability Unlocked - Become temporarily invulnerable, regaining Health with every enemy attack that would normally have damaged you. 9128709Mark of Nurgle 9128710Tarkus becomes immune to suppression. Tactical Advance becomes Aura of Decay, a state in which Tarkus emits a foul aura that heals him, damages nearby enemies, and drastically slows his movement. 9128711Tarkus becomes immune to suppression. Tactical Advance becomes Aura of Decay, a state in which Tarkus emits a foul aura that heals him, damages nearby enemies, and drastically slows his movement. 9128712Aura of Decay 9128713Emit a foul aura that heals Tarkus and damages nearby enemies. His movement is drastically slowed, however. 9128714Emit a foul aura that heals Tarkus and damages nearby enemies. His movement is drastically slowed, however. 9128715Toggle On/Off 9128725Crippling Missile Launcher 9128726Detonating Missile Launcher 9128727Superior Plasma Cannon 9128728Relic Plasma Cannon 9128733Superior Assault Cannon 9128734Relic Assault Cannon 9128736Master-Crafted Assault Cannon 9128737Marksman Assault Cannon 9128738Cannon of Fortitude 9128739Cannon of Wrath 9128740Searing Heavy Flamer 9128741Heavy Flamer 9128742Using a refined promethium blend, this flamer s victims find the searing chemicals adhere to their flesh, continuing to burn them. 9128747Inhuman Might 9128748Avitus automatically Sprints while under attack and triggers Clear Out while in close combat. Combat Stimulants and other healing abilities have a reduced effect on him. 9128749Avitus automatically Sprints while under attack and triggers Clear Out while in close combat. Combat Stimulants and other healing abilities have a reduced effect on him. 9128750Flamer 9128751Purity Seal 9128753Battle Standard 9128754Dreadnought Armor 9128755Dreadnought Armor 9128756Dreadnought Armor 9128758Power Armor 9128760Power Armor 9128761Power Armor 9128763Power Armor 9128764Power Armor 9128765Power Armor 9128766Power Armor 9128767Power Armor 9128768Power Armor 9128769Power Armor 9128770Power Armor 9128771Power Armor 9128772Power Armor 9128773Power Armor 9128774Power Armor 9128776Power Armor 9128777Power Armor 9128778Power Armor 9128779Power Armor 9128780Power Armor 9128784Scout Armor 9128785Scout Armor 9128786Scout Armor 9128787Scout Armor 9128788Scout Armor 9128789Terminator Armor 9128790Terminator Armor 9128791Terminator Armor 9128792Chainsword 9128793Chainsword 9128794Chainsword 9128795Chainsword 9128796Chainsword 9128797Chainsword 9128798Lightning Claw 9128799Lightning Claw 9128801Lightning Claw 9128803Lightning Claw 9128804Lightning Claw 9128806Lightning Claw 9128808Lightning Claw 9128809Lightning Claw 9128810Lightning Claw 9128811Lightning Claw 9128812Terminator Lightning Claws 9128813Terminator Lightning Claws 9128814Terminator Lightning Claws 9128815Terminator Lightning Claws 9128816Power Axe 9128817Power Axe 9128818Power Fist 9128819Terminator Power Fist 9128820Terminator Power Fist 9128821Power Sword 9128822Power Sword 9128823Power Sword 9128824Power Sword 9128825Power Sword 9128826Thunder Hammer and Storm Shield 9128827Thunder Hammer 9128828Thunder Hammer 9128829Terminator Assault Cannon 9128830Terminator Assault Cannon 9128831Terminator Assault Cannon 9128832Terminator Assault Cannon 9128833Terminator Assault Cannon 9128834Terminator Assault Cannon 9128836Bolt Pistol 9128837Bolt Pistol 9128838Bolter 9128839Bolter 9128840Bolter 9128841Combat Shotgun 9128842Dreadnought Assault Cannon 9128843Flamer 9128844Flamer 9128845Grenade Launcher 9128846Grenade Launcher 9128847Grenade Launcher 9128848Heavy Bolter 9128849Heavy Bolter 9128850Heavy Bolter 9128851Lascannon 9128852Lascannon 9128853Lascannon 9128854Lascannon 9128855Lascannon 9128856Lascannon 9128857Lascannon 9128858Melta Gun 9128859Melta Gun 9128860Melta Gun 9128861Melta Gun 9128862Melta Gun 9128863Melta Gun 9128864Melta Gun 9128865Missile Launcher 9128866Missile Launcher 9128867Missile Launcher 9128868Dreadnought Multi-Melta 9128869Dreadnought Multi-Melta 9128870Plasma Cannon 9128871Plasma Cannon 9128872Plasma Cannon 9128873Plasma Pistol 9128874Plasma Pistol 9128875Plasma Pistol 9128876Plasma Pistol 9128877Plasma Pistol 9128878Sniper Rifle 9128879Aura of Blood 9128880Ability Unlock - Manifest Avitus s unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time. 9128881Ability Unlocked - Manifest Avitus s unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time. 9128886Artifact Sniper Rifle 9128889Sniper Rifle 9128892Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry. 9128895Storm Bolter of Might 9128896Storm Bolter 9128898The timing on the firing of this artificer storm bolter has been altered so that targets take two hits a split-second apart. This results in comparable damage with the added chance of knocking infantry off their feet. 9128899Master-Crafted Storm Bolter 9128900Storm Bolter 9128902Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9128903Fire Frenzy 9128904Enter a frenzied state in which Avitus s ranged damage steadily increases. If Avitus runs out of Energy, Fire Frenzy drains Health. 9128905Enter a frenzied state in which Avitus s ranged damage steadily increases. If Avitus runs out of Energy, Fire Frenzy drains Health. 9128906Toggle On/Off 9128912Relic Storm Bolter 9128913Storm Bolter 9128915Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9128916Superior Storm Bolter 9128917Storm Bolter 9128919Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9128920Carrion Cry 9128921Storm Bolter 9128922This weapon gained its moniker during a Blood Ravens expedition into the Space Hulk Judgment of Carrion some eight centuries ago. Tyranids and Warp daemons infested the huge derelict. So dense was the enemy that only the loud report of weapons fire let each squad know the other was still fighting. 9128923+2 to Ranged Combat Discipline 9128924"So the enemy refuses to acknowledge their defeat? They shall listen to reason." -Brother-Captain Klint of the Imperial Fists 9128925MK XII Ragefire type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9128926MK XII Ragefire type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9128927M35-c Magnacore master-crafted plasma gun. Featuring a highly modified plasma chamber, this gun fires explosive energy bolts akin to those fired by the larger plasma cannon. 9128929MK XIII Magnacore. Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter. 9128930Facing the incalculable horror of the Nightbringer, a veteran devastator of the Angels Sanguine leveled this mighty cannon at his foe and fired a burst of plasma that seemed brighter than the midday sun on a desert world. 9128931MK XIII Magnacore. Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter. 9128932Artificer multi-melta with lower net weight and power demands than other marks, allowing for accelerated movement. 9128933Ultima Pattern. Twin gouts of superheated death fire from this powerful weapon. Like the smaller melta gun, the multi-melta is most effective at very close range. 9128934Soundstrike pattern missile launcher armed with artificer missiles. These projectiles feature a magnetized sheath which can slow vehicles and other targets. 9128935Soundstrike pattern missile launcher armed with relic missiles. These projectiles feature a secondary fragmentation charge that creates a deadly bloom around the krak warhead s armor piercing blast. 9128936This artificer missile launcher is named for Devastator Sergeant Polyphemus of the Raven Guard. At the height of the assault on Ork-infested Panell IV, Polyphemus slew a mighty Squiggoth with a carefully aimed krak missile to the beast s eye. 9128938Assault Pattern Vulkan . Firing a scorching gout of molecularly agitated heat, melta guns can cut through any armor at close range, and can be used while on the move. Their efficacy drops off sharply with range, however. 9128939During the Dark Angels crusade against the techno-recidivists of Faze V, this master-crafted lascannon brought down some sixty five tanks and heretical autonomous combat drones. This weapon was blessed by the chapter s Techmarines and still features in the livery associated with that crusade. 9128940Astartes MK VII. Firing a charged energy blast along a powerful laser, the lascannon can cut through almost any armor at extreme range. It requires a substantial amount of time to build up its power before a shot, however. Effective against vehicles and structures. 9128941Constructed under the watchful eye of Inquisitor Kryptmann, this heavy bolter was specifically designed to combat the Tyranid threat by unleashing an endless storm of Hellfire rounds. When this weapon was recovered by the Chapter on Tarsis Ultra, it was buried beneath a mountain of Tyranid corpses. 9128942This weapon has taken a life for every year since the Horus Heresy. Not all have been foes of Man. 9128943Brother Stefanus of the Black Templars wielded this mighty heavy bolter for centuries, convinced that its piercing howl alone could destroy xenos. When Stefanus finally fell during the Haynis Crusade, his weapon was not recovered. 9128944Fire Frenzy 9128945Focus Fire becomes Fire Frenzy, during which Avitus s ranged damage bonus steadily increases. If he runs out of Energy, Fire Frenzy drains his Health. 9128946Focus Fire has become Fire Frenzy, during which Avitus s ranged damage bonus steadily increases. If he runs out of Energy, Fire Frenzy drains his Health. 9128947Scout Sergeant Aeolus relied on this powerful grenade launcher to bring down Eldar Webway gates scattered across the jungles of Typhon during the Nareen Incursion. 9128948Astartes Pattern. Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces. 9128949Astartes Pattern. Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces. 9128950Carried into battle by the Adepta Sororitas for over a thousand years, this venerated weapon came to prominence in the Mehlindi Crusade, wherein Canoness Celeste Arkas incinerated a perverse Chaos witch and her unholy coven. 9128951The Librarium 9128952Donate wargear for XP and more. 9128953Tireless Librarian Armor 9128954Librarian Armor 9128955Although not capable of the powerful power-enhancing effects of more specialized psychic hoods, the hood in this master-crafted armor nevertheless provides welcome additional psychic reserves to the Librarian without sacrificing physical defense. 9128956Librarian s Armor of Vigor 9128957Librarian Armor 9128958Although not capable of the powerful power-enhancing effects of more specialized psychic hoods, the hood in this master-crafted armor nevertheless provides welcome additional psychic reserves to the Librarian without sacrificing physical defense. 9128959Reinforced Librarian Armor 9128960Librarian Armor 9128961Master-crafted power armor with reinforced ceramite plating. 9128962Shielded Librarian Armor 9128963Librarian Armor 9128965Superior Librarian Armor 9128966Librarian Armor 9128967Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks. 9128968Relic Librarian Armor 9128969Librarian Armor 9128970Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks. 9128971Master-Crafted Librarian Armor 9128972Librarian Armor 9128973Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks. 9128974Aggravated Wounds 9128975Cyrus s weapon-based abilities (such as High Powered Shot) cause additional damage over time and reduce enemy damage and movement for a time. 9128976Cyrus s weapon-based abilities (such as High Powered Shot) cause additional damage over time and reduce enemy damage and movement for a time. 9128977Stimulant Kit 9128978Revive nearby incapacitated squad leaders and heal nearby squads. 9128979Revive nearby incapacitated squad leaders and heal nearby squads. 9128980Click to activate 9128981Dark Flames 9128982Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry. 9128983Click and then choose a direction 9128993Joril s Castigation 9128994Combat Shotgun 9128995Gauntlet of Ferrus Manus 9128996Power Fist 9129000Torment 9129001Jonah s Energy replenishes whenever one of your Space Marines is killed. Jonah also gains access to the forbidden Tome of Chains. 9129002Jonah s Energy replenishes whenever one of your Space Marines is killed. Jonah may now use the forbidden Tome of Chains. 9129008Improved Plasma Pistol 9129009Superior Plasma Pistol 9129010Relic Plasma Pistol 9129011Master-Crafted Plasma Pistol 9129015DEV Lascannon Projectile NOT VALID 9129025Armor of Brotherhood 9129026Claw of Wrath 9129027Psychic Hood 9129028Mantle of the Codicier 9129050Unholy Fury 9129051Chapter s Fury becomes Unholy Fury and now also drains Energy from nearby enemies. If Chapter s Fury is not unlocked, gain the Unholy Fury ability with that same effect. 9129052Chapter s Fury becomes Unholy Fury and now also drains Energy from nearby enemies. If Chapter s Fury is not unlocked, gain the Unholy Fury ability with that same effect. 9129073[dev] Tyranid Hive Tyrant Boss 9129074Tyranid Hive Tyrant 9129075Hive Tyrant 9129076Tyranicus Praefacto 9129077Burning Hatred 9129078Psychic flames surround Jonah, reducing his Energy but damaging nearby enemies. Jonah also gains access to the forbidden Tome of Flame. 9129079Psychic flames surround Jonah, reducing his Energy but damaging nearby enemies. Jonah may now use the forbidden Tome of Flame. 9129080Mark of Tzeentch 9129081Bargaining away his soul for power, Jonah gains a substantial damage bonus at the cost of reduced Health. He also gains access to the forbidden Tome of Daemons. 9129082Bargaining away his soul for power, Jonah enjoys a substantial damage bonus at the cost of reduced Health. He may also use the forbidden Tome of Daemons. 9129087"What do we know about the Eldar Force?" 9129088"Has the area changed since our battle with the Tyranids?" 9129116Commander -- you and your brothers have suffered most under this corruption. 9129117Your brother Avitus turned against you. 9129118Kyras branded you as renegades for the temerity of standing against the Black Legion. 9129119Yet you refused to yield. 9129120You battled the enemies of Man and purged the corruption within your own ranks. 9129121Together, we shall gather those in the chapter who share your courage -- the courage to stand against Kyras and his fiendish masters. 9129122Your brother Cyrus turned against you. 9129123Your brother Jonah turned against you. 9129124Your brother Tarkus turned against you. 9129125Your brother Thaddeus turned against you. 9129126Techmarine Martellus turned against you. 9129127With those allies, we shall purge the rot in our chapter once and for all. 9129128Commander - you and your brothers have been caught in the spiral of corruption infecting our chapter. 9129129Faced with the seductions of Chaos, you have faltered. 9129130And your brother Avitus has been lost altogether. 9129131You employed dark and damning methods in opposing the enemy. 9129132The Blood Ravens you killed on Calderis call out for vengeance. 9129133The only honorable path remaining to you is a crusade of absolution. 9129134And your brother Cyrus has been lost altogether. 9129135And your brother Jonah has been lost altogether. 9129136And your brother Tarkus has been lost altogether. 9129137And your brother Thaddeus has been lost altogether. 9129138And Techmarine Martellus has been lost altogether. 9129139Take the Retribution and make for the Eye of Terror. 9129140There, you will battle the enemies of Man for one hundred years. 9129141You will remain outcasts of the chapter, without support or allies. 9129142You shall pay for your sins in blood -- that of our enemies, or your own. 9129143While you strive to restore your honor, we shall raise arms against Kyras and his fiendish masters. 9129144We few stand against Kyras and his fiendish masters. 9129145We cannot tolerate corruption and sin within our brotherhood. 9129146We must purge our number of those who have abandoned the honor and valor of the Blood Ravens. 9129147We must purge ourselves of you, Commander. 9129148You have embraced the tainted weapons and dishonorable tactics of our enemies. 9129149You have left a trail of blood among our brothers on Calderis. 9129150You have led the rest of your strike force into the darkness, turning them into traitors and murderers. 9129151For these sins, there is no absolution -- 9129152There is only death. 9129153We must deal with other enemies first, however. 9129154The Retribution and her Commander have fled into the Warp. 9129155The mangled corpse of Davian Thule, torn from his dreadnought and riddled with bolter wounds, has been found floating in the void of space. 9129156Our former brothers now wear the hateful colors of the Black Legion. 9129157As much as Kyras, the murderers of Davian Thule are blights on our honor. 9129158No matter where they run, we will pursue them! 9129159Chains of Torment 9129160Chains of Torment 9129162Tome of Warpfire 9129163Forbidden Tome 9129164Grants Warpfire 9129165Damages allies as well 9129168Seared into pages of ever-burning slate, this dark tome allows the casting of destructive torrents of Warpfire. 9129169Tome of Chains 9129170Forbidden Tome 9129171Grants Chains of Torment 9129172Affects allies and enemies both 9129175With pages of beaten iron stitched with barbed wire, this foul Tome allows the use of the Chains of Torment, which immobilize enemies. 9129176Tome of Daemons 9129177Forbidden Tome 9129178Grants Blood Sacrifice 9129179Bloodletters attack friend and foe 9129182Etched with the sigils of the Dark Gods on pages of human flesh, this foul book allows for the summoning of savage Bloodletters. 9129191Tome of Subjugation 9129192Forbidden Tome 9129193Grants Subjugation 9129194Taking other actions ends the effect 9129197Fused into the mirror-like pages of this vile tome, tiny flaws form the secret rites allowing one mind to utterly Subjugate another. 9129198Tome of Dark Flame 9129199Forbidden Tome 9129200Grants Coruscating Flames 9129201Flames damage nearby allies 9129204Written in quicksilver ink which poisons the mind of its reader, this forbidden tome contains the secrets of shrouding allies in shield of Coruscating Flames. 9129205Book of Lorgar 9129206Stormrider Teleporter 9129207Terminator Teleport Pack 9129208Grants the Teleport ability 9129209Once worn by Captain Bromell during operations on the periphery of the Maelstrom, this personal teleporter bears his motto "I fear not the storm. It shall fear me." 9129210Banner of Ithaka 9129211Battle Standard 9129212Grants the Rally ability 9129213Once raised high by brothers of the Iron Snakes, this ornate standard celebrated the glory of planet Ithaka and its mighty aquatic wyrms. The standard was lost to the Iron Snakes during a campaign against the Dark Eldar and later recovered by the Blood Ravens. Its livery was then changed to incorporate that chapter s heraldry. 9129214Standard of Fury 9129215"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him." 9129216Grants the Rally Ability 9129217Battle Standard 9129218Battle Standard 9129219Grants the Rally Ability 9129221Tydeus Pride 9129222Can project a force field that uses Energy to absorb damage 9129223Iron Halo 9129224Can project a force field that uses Energy to absorb damage 9129225Iron Halo 9129226Governor Derosa has a report on the fate of the spire. 9129227Cyrus 9129228Avitus has a question for Martellus. 9129229Thaddeus has concerns about Captain Diomedes. 9129230Click and target area 9129231Teleport to target location. 9129232Teleport 9129233Victory Point 9129234Capturing the majority of the victory points causes your enemies strategic points to degrade. 9129235Capturing the majority of the victory points causes your enemies strategic points to degrade. 9129236Victory Point 9129237Requisition Point 9129238Gives the Requisition resource. 9129239Gives the Requisition resource 9129240Requisition Point 9129241Power Node 9129242Gives the Power resource when captured. 9129243Gives the Power resource 9129244Power Node 9129245Avitus 9129246Vomit 9129247Spew forth the foul contents of the Great Unclean One s stomach, damaging and debilitating all enemies caught in the foul stream. 9129248Let the Galaxy Burn! 9129249Loose orbs of empyreal flame at a target. These orbs detonate on impact and leave smoldering residue that can continue to damage any units. 9129250Armor of the Inferno 9129251Increases the health and health regeneration of the Chaos Lord, and grants the Let the Galaxy Burn! ability. 9129252Equip armor 9129253Drain Life 9129254Grip an enemy with invisible force and drain the life from them, replenishing the Chaos Lord s health. Chaos Lord becomes immobile for the duration of the ability. 9129255Mantle of Hate 9129256This foul armor grants the Drain Life ability, and increases the Chaos Lord s health and health regeneration. 9129257Equip armor 9129258Farseer 9129259Captain 9129260Dreadnought 9129261Mekboy 9129266Farseer 9129267Dreadnought 9129268Captain 9129269Mekboy 9129270Farseer 9129271Captain 9129272Dreadnought 9129273Mekboy 9129274I agree, Commander. 9129275We cannot allow him to call us -- and the Emperor -- cowards. 9129276When we strike at this madman, there can be no falling back or tactical withdrawals. 9129277Yes! Scurry away, Blood Ravens! 9129278Discharging it will slow the enemy, but will severely damage the array. 9129279Using this pulse could mean losing the array for good. 9129280If possible, we should recover these items before they are looted by the Orks. 9129281Thank you for your timely intervention, Commander. 9129282I will initiate the repair rites for the items you have recovered. 9129283In particular, I shall restore our Terminator armor. 9129284All the initiates are dead. Only my sergeants remain. 9129285Most notably, the Blood Ravens have erected a monument to those brothers who died fighting the Tyranids. 9129286It stands above the spot where Sergeant Eberros was entombed with his wargear. 9129287There is the tomb of Brother Eberros. 9129288Exercise caution lest we destroy it in battle. 9129289The tomb is destroyed. 9129290We must atone for this. 9129291I shall maintain the defense here, Commander. 9129292The Imperial Palace has taken critical damage, Commander. 9129293Commander -- we have received word from Meridian 9129294The Imperial Palace has fallen to the Black Legion and House Vandis. 9129295Governor Derosa has been captured or killed. 9129296Her death… is ours to atone for… 9129297Secure the tech panel to open the final door, Commander. 9129298Among other matters, it will allow us to more precisely target the Retribution s orbital guns. 9129299Commander - Scans indicate this area is heavily mined. 9129300Proceed with caution. 9129301This is my arena, brothers. You cannot win. 9129302He has mined the battlefield! 9129303I suggest you closely examine the training and combat disciplines of your forces. 9129304Make certain you are ready for the battle ahead. 9129305Much of the wargear you recovered during the Tyranid war was lost with the Armageddon. 9129306You have been issued replacement items where needed. 9129307Commander, part of my duties are to collect items of interest for the chapter Librarium. 9129308When you donate gear to the Librarium, you will be rewarded. 9129309Your wounds are healed, Commander, and your squads restored. 9129310Your troops are now restored, Commander, while the enemy s losses remain telling. 9129311The enemy is weakened, Commander. Another strike will finish them. 9129312You have weakened the enemy, Commander. We are ready to strike again. 9129313Commander, I fear we are stepping away from our true path. 9129314The Emperor expects more of us. 9129315Listen to Tarkus… before it is too late… 9129316Commander, I do not understand your choices. 9129317If we use the tools of the enemy, can we remain true to Chapter and Emperor? 9129318You are losing… the faith of your brothers… 9129319Commander, you flirt with disaster. 9129320Our actions resonate strongly with the dark powers of the Warp. 9129321You must step back… from this path… 9129322Commander - I understand the need to make difficult choices. 9129323But you are losing track of what we are fighting for. 9129324Cyrus speaks the truth… 9129325Commander, let us destroy the enemy -- not become him. 9129326Even Avitus sees… your descent… 9129327Commander… you must step back … from madness … 9129328Do not… make yourself … into my enemy … 9129329Commander… you have become … a tool of Chaos… 9129330I shall slumber forever… rather than serve… your evil agenda… 9129331We have located the store of reductor vials left aboard the Judgment of Carrion. 9129332We have the gene-seed samples, Commander. 9129333%1NUM% waves 9129334Toxic clouds! Avoid them lest we be infected. 9129335Avoid those foul plague clouds! 9129336Beware! Plague mists on the wind! 9129337Farseer 9129338Dreadnought 9129339Captain 9129340Mekboy (Hero) 9129341Cyrus has uncovered an important transmission. 9129342Martellus can play a message from Chaos Lord Araghast. 9129343Governor Derosa is calling for help. 9129344Apothecary Galan 9129345Sgt. Priam 9129346Davian Thule has a comment on the recovery of the gene-seed. 9129348Play the message from Captain Diomedes. 9129349Martellus has uncovered more about Apothecary Galan. 9129350Davian Thule has uncovered another transmission from the traitor. 9129351Armor 9129352Martellus 9129353Artillery Spotter 9129354Thaddeus 9129355Governor Derosa wishes to express her gratitude. 9129356There is word of Governor Derosa s fate. 9129357Corruption 9129358Allowing this mission to expire corrupts all squads. 9129359Play the message from Captain Diomedes. 9129360Davian Thule has a comment about Gabriel Angelos. 9129361Attack Traitors 9129362Martellus has further logs from Apothecary Galan. 9129363Tarkus has a comment about the slain Blood Ravens. 9129364Play the traitor s message. 9129365Open communications with Gabriel Angelos. 9129366"How do we disable the defenses?" 9129367Thaddeus wishes to deploy to this mission. 9129368Homecoming 9129369Thaddeus gains corruption if he does not deploy to this mission. 9129370Attack speed 9129371Range 9129372Heavy infantry 9129373Damage versus 9129374Vehicles 9129375Buildings 9129376Avitus has a comment on this mission. 9129377Cyrus has a comment on this mission. 9129378Davian Thule has a comment on this mission. 9129379Jonah has a comment on this mission. 9129380Tarkus has a comment on this mission. 9129381Thaddeus has a comment on this mission. 9129382Over Dere! 9129383Fling nearby allies through the air without causing them any damage. 9129384Click and choose a direction 9129385Suppressive and area-of-effect weapons will aid you in defending the Array. 9129386"We must destroy this braggart!" 9129387A foul Sorcerer commands a force of Chaos Space Marines and Plague Marines. 9129388"How did this happen?" 9129389Two squads of Imperial Stormtroopers are yours to command. 9129390A strong defensive line is the key to victory. 9129391Avitus wishes to deploy to this mission. 9129392"What do you suggest?" 9129393"What intel do we have on the enemy s forces?" 9129394Inventory Item 9129395Jonah Orion 9129396%1RANGE%m 9129400Flamer of Swift Zeal 9129401Heavy Flamer 9129402Terminatus-pattern heavy flamer modified to use master-crafted stabilizers that allow for improved movement speed. 9129403Area of Effect weapon 9129404Commander Thunder Hammer [Power Fist] 9129405Commander Power Axe [Lightning Claws] 9129406Expendable item 9129407Expendable item 9129408One use only 9129409One use only 9129413Damage 9129417Scatter Damage 9129418Daemonic Summoning 9129419Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9129420Click and target area 9129421Level 2 Chaos Temple 9129428Dreadnought Assault Cannon 9129431Dreadnought Assault Cannon 9129432No Level Requirement 9129433The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought s mighty clawed arms, reducing its close-combat effectiveness. 9129434Improved Heavy Bolter 9129435Heavy Bolter 9129437Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9129438Suppresses infantry 9129439Scatter Damage, Suppression 9129440Vehicle Stun, Knockback 9129441Dreadnought Claws 9129442Dreadnought Claws 9129444Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9129445A strong melee unit capable of teleportation through the warp. 9129446Bloodletters 9129447Bloodletters 9129448Infantry 9129449Fast Attack Melee Infantry 9129450Scatter Damage, Suppression, Requires Setup 9129451Plague of Undeath 9129452Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9129453Click to activate 9129454Holo-Field 9129455Project a field that conceals all nearby allies and increases their movement speed. The Webway Gate itself is also concealed. 9129456Click to Activate 9129458Holo-Field 9129459Project a field that conceals all nearby allies and increases their movement speed. The Webway Gate itself is also concealed. 9129460Click to Activate 9129462Where other power weapons emit a constant energy field, the thunder hammer is designed to energize the power field only upon impact, enabling it to conserve energy until it is actually needed, and allowing the weapon to deliver a particularly devastating blow. Upon impact, the thunder hammer s blue energy field explodes with a thunderous crack, more often than not smashing through armor, and leaving a smoking hole that crackles with blue sparks. The power unleashed on impact is such that a warrior not in Terminator armor will likely be knocked over. 9129463Level 2 Chaos Temple 9129464Artillery Strike 9129465Call down a barrage from allied Imperial Guard artillery positions. 9129466Call down a barrage from allied Imperial Guard artillery positions. 9129467Click and target area 9129474Scatter Damage 9129475Scatter Damage 9129476Area of Effect, Ignores Cover, Ignores Garrison 9129477Area of Effect, Ignores Cover, Ignores Garrison 9129478Requires Setup 9129479Area of Effect 9129480Area of Effect, Knockback, Accurate vs. Vehicles 9129481Area of Effect, Ignores Cover, Knockback, Setup 9129482Vehicle Stun 9129483Vehicle Stun 9129484Area of Effect, Proximity Boosts Damage, Knockback 9129485Suppression 9129486Scatter Damage 9129487Vehicle Stun, Knockback 9129488Proximity Boosts Damage 9129489Area of Effect, Fires over Walls, Knockback 9129490Carapace of Pain 9129491Power Armor 9129492Reforged from the armors recovered from the Alpha Legion on Tartarus, this power armor still resonates with their foul treasons. 9129493Feeds on melee attackers energy and health. 9129495Scatter Damage 9129496Scatter Damage, Area of Effect 9129497Tarkus has doubts about your leadership. 9129498Thaddeus has doubts about your leadership. 9129499Jonah has doubts about your leadership. 9129500Cyrus has doubts about your leadership. 9129501Avitus has doubts about your leadership. 9129502Davian Thule has doubts about your leadership. 9129503"How do we know the logic engine has not been destroyed?" 9129504"What dangers do we face?" 9129505"What of the dangers from Warp energies?" 9129506"How will we crack the Black Legion defenses?" 9129507"Can we coordinate the Predator s activities?" 9129508Tarkus 9129509Tyranid War 9129510Staff of Tireless Leadership 9129511Force Staff 9129512This ancient force staff projects the Librarian s psychic might in a passive aura that enhances the minds of nearby allies, allowing them to tap additional reserves of vigor. 9129513Staff of Fearless Leadership 9129514Force Staff 9129515Staff of the Adamantine War Leader 9129516Force Staff 9129517Force Staff 9129518DEFAULT Weapon 9129519Can Only be Replaced, Not Removed 9129520Designed to channel a Librarian s psychic might, the force staff allows its user to fire psychic bolts at range without the expenditures of Smite or other psychic powers. 9129522Force Weapon 91295235% chance of catching athlete s foot 9129525Force Sword 9129526Force Weapon 9129529Force swords are master-crafted psychic blades which channel the Librarian s psyker powers into deadly close combat strikes. 9129530Pulse of Jonas 9129531Force Sword 9129532+2 to Strength Combat Discipline 9129535Once wielded by the revered Blood Ravens Librarian Jonas Urelie, this blade is said to pulse with the heartbeat of the psyker using it. 9129536Tireless Force Sword 9129537Force Sword 9129538Force sword featuring additional psychic resonance chambers allowing the wielder to regain his strength in battle with inhuman speed. 9129539Force Sword of Vigor 9129540Force Sword 9129541Force sword fitted with warp-reactive reservoirs from which the Librarian can tap additional psychic power. 9129542Capture strategic assets for bonuses and reinforcements. 9129543Force Blade of Endurance 9129544Force Sword 9129545Specially attuned force sword with bio-resonant blade that enhances the wielder s stamina in combat. 9129546Pitiless Force Sword 9129547Force Sword 9129548Blade fitted with additional psychic resonance reservoirs which occasionally discharge an even more devastating psychic attack on impact. 9129549Warrior Force Sword 9129550Force Sword 9129551Not only discharging the Librarian s psychic power in deadly energy, this master-crafted force sword is guided as much by the wielder s mind as his arm, making him a master swordsman. 9129552Tarkus gains corruption if he does not deploy to this mission. 9129557Cyrus gains corruption if he does not deploy to this mission. 9129562Issuing a Fall Back command will cause corruption. 9129563Jonah gains corruption if he does not deploy to this mission 9129564Taking too long to complete this mission corrupts all deployed squads. 9129565For the Librarium 9129566Avitus gains corruption if he does not deploy on this mission. 9129567Instructor s Burden 9129568Cyrus gains corruption if he does not deploy to this mission. 9129569Destroying the Blood Ravens monument will corrupt deployed squads. 9129570Vengeance 9129571Permanent damage to the array corrupts deployed squads. 9129572Allowing the Imperial Guard base to be destroyed will corrupt deployed squads. 9129573Angel of Death 9129574Allowing too many Scouts to die corrupts all squads. 9129575Stance Toggle 9129576Toggles unit s combat stance between ranged and melee, forcing all attack orders to be issued for that type of attack only. 9129577Drop Pod 9129578Drop Pod 9129579Endymion 9129591Carnifex 9129592Genestealer 9129593Tyrant Guard 9129594Araghast the Pillager 9129595Chaos Dreadnought 9129596Ulkair 9129597Plague Champion 9129598Plague Champion 9129599Sorcerer of Tzeentch 9129600Avitus 9129601Cyrus 9129602Jonah Orion 9129603Techmarine Martellus 9129604Tarkus 9129605Thaddeus 9129606Eliphas the Inheritor 9129607Eliphas the Inheritor 9129609Field Generator 9129610Heavy Bolter Turret 9129611Heavy Bolter Turret 9129612Lascannon Turret 9129613Missile Turret 9129614Shrine to Chaos 9129615Shrine to Chaos 9129616Aspiring Champion of Chaos 9129617Aspiring Champion of Chaos 9129618Bloodletter 9129619Chaos Space Marine 9129620Chaos Heretic 9129621Chaos Heretic 9129622Chaos Heretic 9129623Chaos Dreadnought 9129624Chaos Dreadnought 9129625Chaos Dreadnought 9129626Chaos Havoc 9129627Bloodcrusher 9129628Plague Marine 9129629Plague Champion 9129630Chaos Predator 9129631Sorcerer of Tzeentch 9129633[dev] Warlock Boss 9129634[dev] Warlock Boss 9129635Storm Trooper 9129636Storm Trooper Assault 9129637Storm Trooper Sergeant 9129638Sergeant 9129639Imperial Guardsman 9129640Imperial Guardsman 9129641Imperial Guardsman 9129642Imperial Guardsman 9129643Imperial Guardsman 9129644Imperial Guardsman 9129645Imperial Guardsman 9129646Sergeant 9129647Storm Trooper 9129648Storm Trooper 9129649Storm Trooper Sergeant 9129650Imperial Guardsman 9129651Imperial Guardsman 9129652Imperial Guardsman 9129653Imperial Guardsman 9129654Imperial Guardsman 9129655Grenade Launcher Trooper 9129656[dev] Weirdboy Boss 9129657Warboss 9129658Weirdboy 9129659Carnifex Boss 9129660Bloodletter 9129662Banshee 9129663Falcon 9129664Farseer 9129665Fire Prism 9129666Grav Platform 9129667Brightlance Platform 9129668D-Cannon Platform 9129669Guardian 9129670Ranger 9129671Warlock 9129672Warp Spider 9129673Wraithlord 9129675IG Trooper 9129678Apothecary 9129679Assault Marine 9129680Devastator Marine 9129681Devastator Marine Leader 9129682Dreadnought 9129683Force Commander 9129684Predator 9129685Rhino 9129686Scout Marine 9129687Tactical Marine 9129688Tactical Marine Leader 9129690Ork Boy 9129691Deff Dread 9129692Looted Tank 9129693Nob 9129694Wartrukk 9129695Lictor (Hero) 9129696Carnifex 9129697Hive Tyrant 9129698Hormagaunt 9129699Lictor 9129700Ravener 9129701Ripper 9129702Spore Mine 9129703Termagant 9129704Warrior 9129705Zoenthrope 9129706Chaos Portal 9129707Chaos Rift 9129708Chaos Shrine 9129710Chaos Small Marker 9129712Plague Champion (Hero) 9129713Chaos Sorcerer (Hero) 9129714Aspiring Champion 9129715Plague Champion 9129716Bloodletter 9129717Bloodletter (Temporary) 9129718Bloodletter (Temporary Icon) 9129719Chaos Heretic Aspiring Champion 9129720Chaos Heretic 9129721Great Unclean One 9129722Chaos Havoc 9129723Chaos Havoc 9129724Bloodcrusher 9129725Plague Marine 9129726Chaos Space Marine 9129728Chaos Dreadnought 9129729Chaos Predator 9129730Wraithguard 9129731Librarian 9129732Weirdboy 9129733Ork Looted Tank 9129735Carnifex 9129736Genestealer 9129737Tyrant Guard 9129744Tyrant Guard Nest 9129745Grants Ability Call Tyrant Guard 9129746Allows the Hive Tyrant to call a highly resilient Tyrant Guard minion creature capable of taunting enemies. 9129747Grants Trait Searing 9129748Biomorph that makes all attacks from the Hive Tyrant and his minion creatures cause additional damage over time. 9129751Warrior Nest 9129752Grants Ability Call Warrior 9129753Allows the Hive Tyrant to call a Tyranid Warrior minion creature. Warriors are deadly close-combatants. 9129757Warp Field 9129758Grants Ability Warp Field 9129759Hive Mind psychic power allowing the Tyrant to raise a psychic shield which reduces damage. 9129760Implant Attacks 9129761Grants Trait Combat Master 9129762Biomorph that increases the damage done by the Hive Tyrant and all its minion creatures. 9129765Psychic Scream 9129766Grants Ability Psychic Scream 9129767Psychic power allowing the Hive Tyrant to temporarily reduce enemy damage output and defense. 9129768Grants Trait Feedback Invulnerability 9129769Bio-Feedback 9129770Feedback Invulnerability 9129771The death of any minion creature briefly makes the Hive Tyrant invulnerable. 9129775Explosive Decomposition 9129776Grants Minion Trait Death Throes 9129779Biomorph that causes minion creatures to emit a powerful poisonous explosion when killed. 9129780Ravener Nest 9129781Grants Ability Call Ravener 9129782Allows the Hive Tyrant to call a Ravener minion creature. Raveners are very rapid and fire powerful ranged devourers. They may also burrow. 9129783Relics of Space 9129784Recover additional Blood Ravens relics and gene-seed. 9129785Evolution 9129786A host of biomorphs that greatly increase the effectiveness of all minion creatures. 9129787Grants Minion Trait Resilient 9129790Enlarged Scything Talons 9129791These enlarged talons do increased damage and trigger biomorphs in all minion creatures, making their attacks more powerful and able to pierce armor. 9129792Grants Minion Trait Armor Piercing 9129800Armor Piercing 9129802Grants Trait Knockdown 9129803Grants Minion Trait Unshakable 9129805Combat Master 9129806+30% Melee and Ranged Damage 9129808Searing 9129809The Hive Tyrant s Melee and Ranged attacks deal additional damage over time. Damage scales with the Hive Tyrant s maximum Health. Multiple searing attacks stack. 9129810Knockdown 9129811Standard attacks knock down and knock back enemy infantry. 9129814Heavy talons evolved for disrupting the hive s enemies. Triggers a hive evolution that makes minions immune to knockback. 9129815Doing less single-strike damage, these talons are a sign of a powerful evolution in the hive, causing all minion creatures to heal the Hive Tyrant every time they attack. 9129816Grants Trait Feedback Zeal 9129817+1 Minion Creature Health Regeneration 9129818Feedback Zeal 9129819The Hive Tyrant regains 3 Health every time one of his minion creatures attacks. 9129822Heretic 9129823High-Toxin Venom Cannon 9129824Grants Trait Zealous Leadership 9129825Weapon symbiote firing especially toxic venom shards. Triggers a hive evolution causing all minion creatures to heal when an enemy is struck by this weapon. 9129826Zealous Leadership 9129827Attacks with the Hive Tyrant s venom cannon heal all his minions for 5% of their maximum Health. 9129828Heavily thickened carapace which signals a hive evolution that makes all minion creatures more resilient. 9129829+50 Minion Creature Health 9129830+2 Minion Creature Health Regeneration 9129835Poison Cysts 9129836Carapace riddled with small poison cysts used to excrete clouds of toxic miasma. 9129837Grants Ability Toxic Miasma 9129838Articulated Carapace 9129839Sacrificing durability for speed, this carapace also signals a hive evolution that grants minion creatures a similar speed increase. 9129840Grants Ability The Horror 9129841Grants Trait Swift 9129842Grants Trait Fearless 9129843Fearless 9129844Swift 9129845Unit is immune to suppression 9129846+15% Movement Speed 9129847Extended Carapace 9129848Enlarged chitin carapace allowing for the emission of deadly bio-plasma from the Hive Tyrant s innards. 9129849Reinforced Chitin 9129850Each attack on this chitin triggers a hardening of resinous mucus, increasing its armor value. 9129851Grants Trait Reactive Armor 9129852+80 Minion Creature Armor 9129853Reactive Armor 9129854Hive Tyrant temporarily gains +10 Armor each time he is attacked, up to a maximum of +300 Armor. 9129857Import 9129858Import Saved Campaign 9129859Armored chitin covers the Hive Tyrant, making him resistant to harm. 9129860Can Only be Replaced, Not Removed 9129861Can Only be Replaced, Not Removed 9129862Hive Tyrant 9129863Hive Tyrant 9129864Hive Tyrant (Hero) 9129865Hive Tyrant 9129866Hive Tyrant 9129867Thule Rescued 9129868Tyrant Guard 9129869Seismic Roar 9129870Area effect attack that knocks back enemies and poisons the immediate area. 9129871Area effect attack that knocks back enemies and poisons the immediate area. 9129872Trait Lost 9129874Toxic Miasma 9129875Emit a toxic cloud that poisons a large area. Enemies in the area suffer damage over time equal to half of the Hive Tyrant s maximum Health over 20 seconds. 9129876Emit a toxic cloud that poisons a large area. Enemies in the area suffer damage over time equal to half of the Hive Tyrant s maximum Health over 20 seconds. 9129887Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies. 9129888Call Tyrant Guard 9129892Tyrant Guard 9129893Commander, the Eldar continue to undermine our defense of the sector. 9129894We have located another alien war host. They may be linked to a series of breakdowns in the local communications infrastructure. 9129895Deploy and eliminate these Eldar before they slip away. 9129896Commander, the Greenskins continue to take advantage of the chaos in the sector. 9129897Whether they are receiving support from the Eldar or simply following an especially dangerous Warboss, they excel at striking at vulnerable targets. 9129898Our supply lines are being crippled by these raiders, and that puts the whole sector at risk. 9129899Eliminate this Ork band with extreme prejudice, Commander. 9129900Another infestation on the planet s surface, Commander. 9129901The infesting force is centered on a large and dangerous creature, but it would be best to eradicate every Tyranid in the immediate area. 9129902If we allow some to escape, they will only return stronger and more deadly. 9129904Smoke Grenade Pack 9129905Thrown Weapon 9129906Forces enemies to fall back 9129907Area of Effect 9129908Reduces ranged firepower of those in cloud 9129909Smoke grenades which force enemy units to fall back and grant a defensive bonus to allies. 9129910Smoke Grenade 9129911Throw a smoke grenade, forcing enemy units to fall back, and granting a defensive bonus to allies. 9129912Throw a smoke grenade, forcing enemy units to fall back, and granting a defensive bonus to allies. 9129913Click and target area 9129914Deploy Tarantula Turrets 9129915Call Warrior 9129916Call a Tyranid Warrior minion creature armed with powerful Scything Talons and able to knock back enemy infantry. 9129917Call a Tyranid Warrior minion creature armed with powerful Scything Talons and able to knock back enemy infantry. 9129921Warpath 9129922Delays the Weirdboy s death explosion and grants the Warpath ability. 9129923Call Ravener 9129924Call a Ravener minion creature. Highly mobile and armed with a deadly Devourer ranged weapon, the Ravener can also disrupt enemies with its Burrow Strikes. 9129925Call a Ravener minion creature. Highly mobile and armed with a deadly Devourer ranged weapon, the Ravener can also disrupt enemies with its Burrow Strikes. 9129928Click and target area 9129930Capillary Tower (Small) 9129931Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9129932Capillary Tower 9129933Grants cover bonus to those in smoke cloud 9129934Causes no damage 9129937Charge 9129938Charge at targeted location, knocking over everything in the charge path. 9129939Click and target area 9129940Smoke Grenade Launcher
https://w.atwiki.jp/show2/pages/3.html
更新履歴 取得中です。 ここを編集
https://w.atwiki.jp/show2/pages/8.html
動画(youtube) @wikiのwikiモードでは #video(動画のURL) と入力することで、動画を貼り付けることが出来ます。 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_209_ja.html また動画のURLはYoutubeのURLをご利用ください。 =>http //www.youtube.com/ たとえば、#video(http //youtube.com/watch?v=kTV1CcS53JQ)と入力すると以下のように表示されます。
https://w.atwiki.jp/dow2jpmodwiki/pages/80.html
9105717Turrets are always available on defend missions, but if you bring the Locator Beacon you can deploy that many more. 9105718We Are Invincible 9105719Secure Imperial Shrines and you can equip the Rosarius, a wargear item that can make your entire strike force invulnerable for a brief time. 9105720Save the Rosarius for when you are perfectly set up to deal damage out to a particularly strong enemy. Go invulnerable and bring the pain! 9105721The Hive Fleet Spreads 9105722At the end of every campaign day, you receive updates on Tyranid activities from new missions spawning to sightings of poisonous spore clouds in the atmosphere. 9105723These events all contribute to the Infestation Rating of the planet, but holding Imperial Shrines will reduce the severity of these effects. 9105724Are You a Savior or a Warrior? 9105725Your campaign score and rank is the sum of two ratings Savior and Warrior. 9105726Kill enemy leaders and your Warrior rating soars. Defend strategic assets and your Savior rating goes up. 9105727But can you do both? 9105730Deploy defensive turrets in this area 9105731Shuriken Catapult 9105733Guide 9105734Signum Armor 9105737Get your squads to Captain Thule 9105738Level %1LEVEL% Orbiting %2PLANET% 9105739Level %1LEVEL% %2ACCOLADE% 9105740Click and target enemy 9105741Left-click to place. Left-click the bomb to detonate. 9105744Click to activate 9105745%1START% - %2END% of %3COUNT% 9105746Deploy another defensive turret here 9105747Save the Forge 9105748Planetary Infestation Unchanged 9105749Planetary Infestation +1 9105750Planetary Infestation +2 9105751Planetary Infestation +3 9105752Planetary Infestation +4 9105753Shrine Bonus Effect Reduced by 1 9105754Shrine Bonus Effect Reduced by 2 9105755Shrine Bonus Effect Reduced by 3 9105756Notice 9105757You have to stop searching in order to invite a friend to your party. 9105758Falcon Battle Tank 9105759Falcon Battle Tank 9105760Falcon Grav Tank 9105761Selection Panel 9105762The selection panel displays information about your currently selected squad. You can see your squads available abilities on this panel. 9105763Population Capacity 9105764You don t have enough Population capacity, or pop-cap, to build that unit. Each unit has a Population cost, which is refunded as your units are destroyed. 9105765You can increase your available pop-cap by securing points. 9105766Spend your Resources 9105767You have accumulated a large sum of resources. You should purchase new units or upgrades as you can afford them. A more powerful army will help you win the fight. 9105768Global abilities 9105769You can see your available global abilities in the global ability bar. Each race and hero comes with unique global abilities. 9105770Ork Waaagh! 9105771Orks earn Waaagh! by fighting, killing and dying. As they earn more Waaagh!, the Waaagh! meter fills up. Spend your Waaagh! points on the Orks global abilities. 9105772Eldar Psychic Might 9105773The Eldar earn Psychic Might through combat with their enemies. As they earn more Psychic Might their Psychic meter fills up. Spend your Psychic Might on the Eldar global abilities. 9105774Space Marine Zeal 9105775Space Marines earn Zeal by vanquishing their enemies. As they earn more Zeal the Zeal meter fills up. Zeal gives you access to the Space Marine s global abilities. 9105776Biomass 9105777Tyranids accumulate Biomass as they fight and consume their enemies. The amount of available Biomass is indicated by the Biomass meter. Biomass will give you access to the Tyranids global abilities. 9105778Synapse 9105779You have built a Tyranid synapse creature. Hormagaunt and Termagant squads will become more powerful under the influence of synapse creatures. Be sure to protect your synapse creatures when combating the enemy. 9105788Fires a burst of concentrated psy energy at a target 9105791Fires a burst of concentrated psy energy at a target 9105794Click to activate 9105797Armored vehicles defend this target. 9105798Large, heavily armored creatures are defending this target. 9105799Troops with anti-armor weapons defend this target. 9105800Creatures capable of damaging heavy armor defend this target. 9105801Mortar and mobile artillery troops defend this target. 9105802Hive creatures capable of launching spore mines defend this target. 9105803Elite hand-to-hand combat troops defend this target. 9105804Elite hive creatures expert in hand-to-hand combat defend this target. 9105805Elite ranged combat troops defend this target. 9105806Hive creatures with powerful ranged weapons defend this target. 9105807Large numbers of light infantry defend this target. 9105808Swarms of Gaunts and other hive creatures defend this target. 9105809The enemy has deployed turrets to defend this target. 9105810Scans indicate the presence of hive nodes -- Tyranid biological turrets. 9105811Savior 9105812Warrior 9105813How to gain %1ACCOLADE_TYPE% points 9105814Earn a Resilience star 9105815Secure a territory 9105816Collect an item of Wargear 9105817Hold a Strategic Asset (each day) 9105818Let a Defend Mission expire 9105819Killing an enemy unit 9105820Let an assassinate mission expire 9105821Earn a Fury star 9105822Earn a Speed star 9105823After the vigil of St. Claire, brother Adrien once again proved his indomitable resolve defending the Shrine of the Martyred Host though his body was crippled beyond recognition. Honored with installation into the sarcophagus of a Dreadnought and wielding this assault cannon, many a foe has fallen to his might throughout the ages. 9105824Only in battle is the Space Marine made whole and his purpose made manifest; only battle can wake the dreadnought from slumber to wage war anew for the chapter. -- so read the engravings in this mighty weapon s housing. 9105825Every Assault Cannon for the Tactical Dreadnought Armor is the pinnacle of Imperial technology lovingly maintained by the chapter’s Techmarines and only granted to the most deserving of warriors. This particular variant contains advanced gyro stabilizers that work in tandem with the Terminator armor to maintain perfect balance at all times. 9105826“Let those who would stand against my assault taste the wrath I shall reap upon them.” The words are gracefully inscribed on each of this assault cannon’s rotating barrels. As the barrels heat in battle, the words glow brilliantly. 9105827The mighty Gabriel Angelos is said to have carried this standard in battle against the traitor Isador Akios. The standard has come to represent triumph over adversity for the Blood Ravens. 9105828The feral population of Typhon has always lived in constant warfare with the Orks. This conflict has long bred able and hardy warriors for the Blood Ravens. 9105829During the First Pacification of Hab Spire Legis, the Blood Ravens found evidence of a debased cult among the corrupt political machine of the ruling caste on Meridian. During the week-long engagement, the spire s Administratum complex was breached and evidence found of links to the Ruinous Powers. For their valor and aid, the governor awarded the chapter the planet’s standard. 9105830This banner celebrates the victories of Captain Davian Thule, and bears symbols of his victories on Vespa, Cadia and in the Catacombs of Kronus. 9105831First emblazoned atop Captain Angelos’ Rhino during the Tartarus Campaign, this banner bears his personal heraldry and has since seen countless battles and unending war. Once raised, it has never fallen. 9105832This standard was once carried by Azariah, a legendary Blood Raven whose origins, and final fate are clouded by mystery. This standard is a rare artifact that is only carried by the most favored of Blood Ravens. 9105833Blood Ravens Captain Gabriel Angelos used this pistol to slay the traitor Isador Akios, once his closest friend. Angelos discarded the weapon in disgust at the Ruinous Powers and the taint they bring to Man. His battle brothers recovered the weapon and returned it to the chapter armory. 9105834Veteran Sergeant Longinus spent weeks cut off from his squad in one of the many engagements on Thur’Abis Plateau. During the time, he accounted for countless Necron warrior deaths, tirelessly battling the Xenos until his position was located. After returning to the Blood Ravens stronghold on the planet, the Techmarines were taken aback by Longinus s refusal to part with his pistol his only companion during those dark days. 9105835Legend tells of the Raven Guard Primarch Corax leading a rebellion in the claustrophobic mines against the slavers of his barren homeworld. In those cramped spaces, even the smallest weapons needed to be able to punch through heavy armor. This pistol attempts to continue this tradition of resourcefulness. 9105836Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105837Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105838Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105839Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105840First used by the Blood Ravens chapter in the defense of Ultima Mazus, this bolter uses specially modified ammunition dubbed Hellfire rounds. These replace the standard explosive charge of the bolter with acid, eating through flesh with terrifying speed. 9105841Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day. 9105842With his bolter held in one hand the other arm nothing but a bloody ruin Sergeant Corallis continued to fell Orks at an incredible pace. Inspired by his devotion and marksmanship, the Blood Ravens held firm that day. 9105843+%1SCORE_GAIN% 9105844-%1SCORE_LOSS% 9105845This Carnifex is a veritable behemoth, moving with a surrounding swarm of the lesser creatures. If you do not stop it, it will lay waste to our defenses and resources. Bring this monster down. 9105846This great Carnifex is a thundering terror that has destroyed anything that stood against it. You must strike against it, if the sector is to withstand the Hive. 9105847Eliminate the Carnifex 9105848This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. Kill it and the enemy will feel the loss 9105849This beast is among the most powerful of the Tyranid hive. The Imperial Guard is no match for this horror. You are our only hope for victory here. 9105850Deff Driva is our only link to Rippa-Splitta and the astronomic array. Do not let him escape. 9105851Gorwazza 9105852Deff Driva 9105853A brood of the aliens have infested this region and must be driven back. A Warrior beast leads this particular swarm. Eliminate him and his brood. 9105854Destroy the Tyranid Warrior 9105855Eliminate the Warrior Creature 9105856Exterminate the Warrior leading this infestation before the larger organisms follow. 9105857Deff Driva 9105858Looted Tank 9105859Looted Tank 9105860Click and target area 9105861Click and target area 9105864Wraithsword 9105867Wraithsword 9105868Level 2 Hive 9105873Power Coupling 9105874Capturing Victory points makes the opposing team s victory point counter go down. When their counter reaches 0, you win. 9105875This is the amount of Requisition you currently have. 9105876This is the amount of Requisition you get per minute. 9105877This is the amount of Power you currently have. 9105878This is the amount of Power you get per minute. 9105879This is the amount of population you have and the maximum you can have. 9105880Click and place in the game world or on units such as your commander and your units will move to the specified location. 9105881Click to select your Headquarters. Your HQ can produce new units. Double click to center your camera back at the HQ. 9105882And may we meet again at the Emperor s right side. 9105883And may we meet again at the side of the Emperor. 9105886Superior Dreadnought Plating 9105889Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105890Relic Dreadnought Plating 9105893Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105894Master-Crafted Dreadnought Plating 9105897Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105898Adamantine Sarcophagus of Heroes 9105901The sarcophagus of each Dreadnought was once home to a mighty warrior of the Chapter. Each time such a legend falls, the scorch marks of the conflict that penetrated the sarcophagus are lovingly cleaned away and the surface further reinforced to sustain the next Space Marine blessed to serve the Emperor in death. 9105902Barding of Mars 9105905Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105906Plating of the Risen Dead 9105909Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9105910Tomb of Champions 9105913Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9105914Vault of Captain Trythos 9105917A year after the end of hostilities on Tartarus, Techmarine Brennan led a strike force back to that blighted world to recover the relics of the fallen Honorius Trythos. Despite massive damage, the great walker remained standing where the Blood Ravens had been forced to leave it. Its return to the chapter armory was cause for great celebration. 9105919Melee Resistance Aura 9105920Take half melee damage. 9105921Activate aura 9105923Godsplitter 9105932Set Rally Location 9105933Click and target area 9105934Click and target area 9105935Click and target area 9105936Click and target area 9105937Click and target area 9105938Click and target area 9105939Click and target area 9105940Click and target area 9105942Click and target area 9105943Click and target area 9105944Click and target area 9105945Click and target area 9105946Click and target area 9105947Click and target area 9105948Click and target area 9105949Click and target location 9105950Click and target location 9105951Click and target location 9105952Click and target location 9105953Click and target location 9105954Click and target location 9105955Click and target location 9105956Click to activate 9105957Click to activate 9105959Click to activate 9105960Click to activate 9105961Toggle On/Off 9105962Click to Activate 9105963Click to activate 9105964Click and target an enemy 9105965Click and target an enemy 9105966Toggle On/Off 9105967Click to activate 9105968Click and target enemy vehicle 9105973Ancient Ruins accessed. 9105974Astronomic Array activated. 9105975Click to activate 9105976Thunderhawk extraction imminent. 9105977Successfully survived the swarm. 9105978Click to activate 9105979Mek Badzappa Eliminated 9105980Click to activate 9105981First rise secured. 9105982Second rise secured. 9105983Kill the Hive Tyrant Alpha 9105984Hive Tyrant Alpha defeated. 9105985Kill off the Hive Tyrant Alpha to disrupt the Tyranids in the area. 9105987Click and target allied vehicle 9105988Repair damage done to an allied vehicle, walker, generator or turret. 9105989Teleport homer planted. 9105990Warp Throw 9105991Grants the Warp Throw ability which allows the Warlock to throw enemies from afar. 9105992Equip gauntlets 9105993Force Gauntlets 9105994Level 3 Webway Assembly 9105995Providence 9105996Increases the health of the Warlock and grants the Providence ability that when activated reduces ability cooldowns, increases energy regen and renders the Warlock invulnerable. 9105997Equip accessory 9105998Providence 9105999Click to activate 9106000Click to Activate 9106001Click to activate 9106002Click and target location 9106003Click and target location 9106004Toggle On/Off 9106005Argus City Gate Protected 9106006Tarantula Turrets Deployed 9106011Captain Thule Rescued 9106012A Squad of Nobs… 9106013Nob Squad 9106014Nob Squad 9106015Ork Sniper 9106016Click to activate 9106017Kommando Nob Boss 9106018Extraction Point Reached 9106019Brood Nests Destroyed 9106020Biosample Collected 9106021Hive Tyrant Killed 9106022Furious Charge 9106023Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9106025Furious Charge 9106026Click to cancel production. 9106027Dual Shuriken Catapult 9106028Mek Badzappa 9106030Fast infantry 9106031Light ranged infantry 9106032Jumping heavy melee squad 9106033Heavily armed suppression squad 9106034Artillery squad 9106035Light Infantry 9106036Ranged infantry 9106037Heavy ranged assault infantry 9106038Heavy melee assault infantry 9106039Melee walker vehicle 9106040Assault vehicle 9106041Armed transport vehicle 9106042Melee walker vehicle 9106043Melee Infantry 9106044Basic ranged infantry 9106045Waaagh!!! 9106046Waaagh temporarily boosts the speed, damage and defense of nearby Ork infantry. The more units using this ability together, the greater the effect. 9106047Activate aura 9106048Anti-armor platform 9106049Artillery platform 9106050Suppression platform 9106051God of War 9106052Light infantry 9106053Heavy melee infantry 9106054Quick-strike ranged infantry 9106055Light vehicle 9106056Assault vehicle 9106057Vehicle melee walker 9106058Stealthy ranged infantry 9106059Heavily armed suppression squad 9106060Elite melee squad 9106061Basic ranged infantry 9106062Basic melee infantry 9106064Left-click to revive your commander for a requisition cost. 9106065Grenade squad 9106066Anti-vehicle infantry 9106067Jumping melee squad 9106068Vehicle melee walker 9106069Assault vehicle 9106070Armed transport vehicle 9106071Monstrous creature 9106072Health 9106073Energy 9106074Orks 9106075Eldar 9106076Tyranids 9106077An Ork horde 9106078An Eldar war host 9106079A Tyranid swarm 9106080Communication Array 9106081Foundry 9106082Imperial Shrine 9106083Experience 9106084Reinforce 9106086Avatar Boss 9106087Even in death… 9106088Avatar of Khaine 9106089Avatar of Khaine 9106090God of War 9106092Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106096Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque… 9106097Capillary Towers 9106098Toxic Winds 9106099Spore Chimneys 9106100Reddening Skies 9106101Reclamation Pools 9106102Poisoned Skies 9106103Poisoned Waters 9106104Necrotizing Spores 9106105Magma Vents 9106106Livestock Slaughtered 9106107Ripper Swarms 9106108Vanguard Creature 9106109Madness and Heresy 9106110Mycetic Spore Impact 9106111Spore Mines 9106112Gargoyle Swarms 9106113Ripper Plague 9106114Pheromone Trails 9106115Hive Madness 9106116Hive Tyrant 9106117Carnifex Rampage 9106118Synaptic Spread 9106119on 9106120over 9106121%1EVENT% %2CONJUNCTIUON% %3PLANET% 9106122Tyranid Activity on %1PLANET% 9106123Tyranid rippers, highly aggressive worm-like creatures, are appearing in wilderness areas of %1PLANET%. 9106124A series of gruesome murders have been committed in one of %1PLANET% s major population centers. This is likely the work of an as-yet-unseen Tyranid vanguard creature. 9106125Herds of livestock have been found slaughtered across a large area of of %1PLANET%. The predators seem to match the Hormagaunt genotype. 9106126Clouds of spores have been detected in %1PLANET% s upper atmosphere. The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9106127Sudden outbursts of rage and madness have been reported from across %1PLANET%. This may be a symptom of the Hive Mind s approach. 9106128A large mycetic spore has fallen to %1PLANET% s surface, birthing a dangerous Tyranid brood. 9106129Toxins and spores have contaminated several of %1PLANET% s major reservoirs. Whole communities are dead or dying. 9106130Large toxic clouds are spreading through %1PLANET% s atmosphere as the Tyranids transform the planetary ecosystem.. 9106131Explosive plant growth has occured in several regions on %1PLANET%. Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9106132Several of %1PLANET% s cities have come under assault from low-flying clouds of spore mines. 9106133Deadly flocks of flying predators matching the Tyranid Gargoyle genotype have appeared in %1PLANET% s skies. They have carried off man and beast alike. 9106134Veritable plagues of Tyranid rippers are emerging from underground burrows across %1PLANET%. 9106135Spore chimneys are appearing in %1PLANET% s populated areas, transforming the planet to suit the Tyranids. 9106136Large acidic lakes have sprouted in %1PLANET% s infected hinterland. These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9106137A wave of Tyranid creatures are driving toward one of our strategic assets on %1PLANET%. They seem to be following some form of chemical trail left by a vanguard creature. 9106138Acidic rains and toxic winds are becoming the norm on %1PLANET%. Filter masks are being distributed but are in short supply. 9106139Large volcanic towers are appearing on %1PLANET%. These magma vents are spewing foul gasses into the atmosphere and sparking the growth of yet more plants for the hive to consume. 9106140Hive ships are descending into %1PLANET% s atmosphere in order to feed from the largest capillary towers. Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9106141The psychic influence of the Hive Mind is spreading across %1PLANET%. Outbreaks of mass hysteria are becoming common. 9106142A Hive Tyrant has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it forms a hive. 9106143A Carnifex has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it lays waste to the area. 9106144A Zoanthrope has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it summons further beasts. 9106145Tyranid Activity on Calderis 9106146Tyranid Activity on Typhon 9106147Tyranid Activity on Meridian 9106148No matter the cost, you must destroy it. 9106149This is your doing, Commander. 9106150But this is no time to lower our guard. 9106151Thanks to you, the Blood Ravens still have their recruiting worlds and human life still thrives in the Aurelia sector. 9106152Thanks to you, the Blood Ravens live on as a Chapter and human life still thrives in the Aurelia sector. 9106153One final thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106154There is one last thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106155Commander one last thing, you may tell Captain Thule that the secrets of Cyrene die with me. 9106156You may tell Captain Thule that the secrets of Cyrene die with me. 9106161Assassin Unit 9106162Assault unit 9106163Click and target an enemy 9106164Explosive unit 9106165Explosive unit 9106166Heavy melee infantry 9106167Artillery unit 9106169Click and target enemy unit 9106171Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106177Chapter s Fury 9106178Unlock Ability - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106179Ability Unlocked - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106180Larraman s Blessing 9106181After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106182After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106183Accurate from Cover 9106184Gain increased accuracy when firing from cover, significantly raising the squad s damage output. 9106185Devastator Squad has increased accuracy when firing from cover, significantly raising damage output. 9106186Focus Mastery 9106187The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106188The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106189Battle Lust 9106190Avitus regains Energy for every enemy he kills. 9106191Avitus regains Energy for every enemy he kills. 9106194Steady in Cover 9106195Become immune to knockback from conventional attacks when in cover. (Special abilities may still cause knockback.) 9106196When in cover, the Devastator Squad is immune to knockback from conventional attacks. (Special abilities may still cause knockback.) 9106213Terminator Honors 9106214Gain the ability to equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106215Avitus may now equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106216Hail of Fury 9106217The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106218The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106222Hardened Armor 9106223A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106224A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106228Venerable 9106229Davian Thule becomes a Venerable Dreadnought, a true legend of the Chapter. He inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106230Davian Thule is now a Venerable Dreadnought and inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106232Indomitable 9106233Gain a significant chance to instantly regain consciousness when incapacitated. When doing so, the Force Commander regains health and gains a brief speed and damage increase. 9106234The Force Commander may instantly regain consciousness when incapacitated. When doing so, he regains health and gains a brief speed and damage increase. 9106235Equip melee weapon 9106236Stunbomb 9106237Throw a stun grenade that disrupts and stuns enemy troops. 9106238Click and target area 9106241Enemies are well entrenched. Use grenades or other wargear to defeat cover. 9106242Enemies are vulnerable to hand-to-hand combat. 9106243The nature of the true enemy is as yet unknown. Do not over-specialize your weapon load out. 9106244Heavy ranged weaponry will aid in holding the city gate against Ork attackers. 9106245Badzappa is likely to deploy proximity mines and stikkbombz. Nimble units will be at an advantage. 9106246Target area has heavy brush. Flamers or explosives will be useful for clearing enemy cover. 9106247Expect very large numbers of hostile creatures. 9106248Some Orks have already reached the array. 9106249The hive has dense foliage and tight passes, and is thus prone to ambushes. Flamers and other short-range weapons will be effective. 9106250The hive contains heavy concentrations of explosive spore mines. 9106251Expect escape to be the hardest part of the battle. 9106252Eliminate Orks and Tyranids while they fight one another. 9106253The target area is heavily overrun. Keep your forces together to support one another. 9106254The target area contains many defensible structures. Use the cover they provide. 9106255Some Imperial Guard squads may still be holding out. 9106256The Ork force includes suppression teams, melee jump troops, and armored vehicles. Counter them with a diverse squad and wargear loadout. 9106257The target area includes several drop relays. Secure them to provide for fall-back points. 9106258Eldar raids often occur after a victory. 9106259Units must defend key points during this mission. 9106260Many brood hives are present in the target area. 9106261All squads eventually deploy. 9106262Orbital Command 9106263Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106264Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106265Orbital Barrage 9106266Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106267Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106268Twin Death Spinner 9106273Consume mass quantities! 9106274Tyranid Warrior 9106275Warrior 9106276Tyranicus Gladius 9106277Consume mass quantities! 9106278Tyranid Warrior with Barbed Strangler 9106279Warrior with Barbed Strangler 9106280Tyranicus Gladius 9106281Special Shoota 9106282Consume mass quantities! 9106283Tyranid Warrior with Venom Cannon 9106284Warrior with Venom Cannon 9106285Tyranicus Gladius 9106286Level 2 Teleporta Platform 9106290Kaboom! 9106291Trigger a massive explosion right under Kommando s feet, killing nearby foes and sending him flying (and severely damaged). 9106292Equip heavy bomb 9106298Stikkbombs 9106299Kaboom! 9106300Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9106302Click to activate 9106305Level 2 Teleporta Platform 9106307Boomgun 9106308Big powerful tank shot! 9106309Larraman s Blessing 9106310After being revived in combat, Tarkus cannot be harmed for several seconds. 9106311After being revived in combat, Tarkus cannot be harmed for several seconds. 9106312Barb Strangler 9106313Astartes MK Vb 9106314340 Damage 9106315Barbed Strangler 9106316Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. 9106317Equip weapon symbiote 9106318Show Subtitles 9106319Tankbusta Bomb 9106320Throw a bomb that sticks to wagons. Damages and disables vehicles. 9106321Throw stickybomb to damage and disable a vehicle 9106322Click and target enemy vehicle 9106326Abort Mission 9106327Yet the Blood Ravens endure, undaunted and unbroken. 9106328Predator here our weapons are silent. 9106329Predator immobilized. 9106330Delete Campaign? 9106331Are you sure you want to delete this campaign? 9106332Are you sure you want to delete this campaign? 9106337Waaagh Banner 9106338Boosts the speed, damage and defense of nearby Ork infantry. 9106339Waaagh! Banner 9106340Building 9106341Ancient Defender 9106342Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9106343Click to activate 9106344Ancient Defender 9106352%1ITEM% Added to Inventory 9106353Flamer 9106354Flamers 9106355Flamers are combat flamethrowers. They are excellent at defeating targets behind cover or in structures. Their high damage output is offset by their short range. Use cover or special abilities to approach your target. 9106356Blind Grenades 9106357Blind grenades stun enemies within their target area for a limited time. Stunned enemies cannot move or attack and so are highly vulnerable. Enemy commanders and troops in structures are susceptible to blind grenades. Vehicles are immune, however. 9106358Sniper Rifle 9106359Sniper Rifles 9106360Sniper rifles are long-range weapons. They inflict high damage on single units and can suppress other nearby targets, but have a slow rate of fire. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Powered Shot ability by doing so. 9106361Combat Shotgun 9106362Combat Shotguns 9106363Shotgun 9106364Shotguns 9106365Shotguns are short-range combat weapons. They inflict heavy damage and have a good chance of knocking targets out of cover. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Explosive Shot ability by doing so. 9106366Melta Bombs 9106367Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9106368Power Sword 9106369Power Swords 9106370Power swords are deadly close-combat weapons. Lethal force fields surround their blades making their strikes effective against all target types. 9106371Power Weapon 9106372Power Weapons 9106373Power weapons are deadly close-combat arms. Lethal force fields surround their blades making their strikes effective against all target types. 9106374Plasma Gun 9106375Plasma Guns 9106376Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they can damage all target types, making them viable in most every situation. They have a relatively slow rate of fire, however. 9106377Cluster Mines 9106378Cluster mines are explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9106379Missile Launcher 9106380Missile Launchers 9106381Missile launchers are deadly anti-armor weapons. Although relatively slow-firing, only a few hits will destroy most vehicles. Missile-launchers are also effective against structures and the enemies within them. They are inaccurate against infantry but can disrupt grouped enemies. 9106382Plasma Pistol 9106383Plasma Pistols 9106384Plasma pistols are heavy side arms, firing small blasts of super-heated energy. They make close-combat units significantly more deadly, but are still relatively short ranged. 9106385Power Fist 9106386Power Fists 9106387Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. It is a slow weapon, however, making it a poor choice against masses of light infantry. 9106388Demolition Charges 9106389Demolition charges are heavy explosives designed to destroy structures and fortifications. Although deadly to infantry caught in their blast, they have long fuses, meaning most infantry can avoid the blast with ease. 9106390Remote Detonator 9106391Remote Detonators 9106392Remote detonation charges are very powerful explosives that must be planted in the ground. The charge can then be triggered from a distance, just when it will do the most damage. Remote charges are effective against all target types but take several seconds to plant. 9106393Terminator Armor 9106394Terminator Armors 9106395Terminator 9106396Terminators 9106397Terminator armor is a powerful relic of the chapter. Space Marines equipped with this armor become nearly unstoppable warriors. Terminators are immune to suppression, but can only equip specialized weapons. These include powerful storm bolters, thunder hammers and more. 9106398Power Axe 9106399Power Axes 9106400Power axes are the more brutal cousins of power swords. Slower to use, they inflict even deadlier strikes and can damage any target. 9106401Orbital Bombardment Beacon 9106402Orbital Bombardment 9106403The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Armageddon s bombard cannons. The energy pulse created by the strike briefly neutralizes gravity just before a salvo hits, giving targets just enough time to realize their death is upon them. 9106404Plasma Cannon 9106405Plasma Cannons 9106406Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter. 9106407Dreadnought Assault Cannon 9106408Dreadnought Assault Cannons 9106409Assault Cannon 9106410Assault Cannons 9106411The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought s mighty clawed arms, reducing its close-combat effectiveness. 9106412Heavy Flamer 9106413Heavy Flamers 9106414Heavy flamers are Terminator-issue combat flamethrowers. Like standard flamers, they are excellent at dealing with targets in cover or in structures. 9106415Thunder Hammer and Storm Shield 9106416Thunder Hammers and Storm Shields 9106417Thunder Hammer 9106418Thunder Hammers 9106419Storm Shield 9106420Storm Shields 9106421Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Paired with a storm shield, the hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9106422Two-Handed Thunder Hammer 9106423Two-Handed Thunder Hammers 9106424The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Only usable by the Force Commander, this power weapon can damage all targets. It precludes the use of any ranged weaponry, however. 9106425Terminator Assault Cannon 9106426Terminator Assault Cannons 9106427The Terminator assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9106428Drop Pods 9106429Drop Pod Beacon 9106430With the drop pod beacon equipped, the Strike Cruiser can launch additional drop pods to reinforce Space Marine squads in the field. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9106431Cyclone Missile Launcher 9106432Cyclone Missile Launchers 9106433The Cyclone missile launcher is a rack of powerful missiles attached to the back of Terminator armor. The Cyclone can fire a devastating missile barrage, destroying most any target caught in the target area. 9106434Signum 9106435The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions. During a single deployment, you can call in one strike per secured Communication Array on the current planet. 9106436Locator Beacon 9106437Locator Beacons 9106438Tarantula Turrets 9106439The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. During a single deployment, you can call in one Tarantula per secured Foundry on the current planet. 9106440Rosarius 9106441The Rosarius allows you to render all your squads invulnerable for a brief time. During a single deployment, you can do so once per secured Imperial Shrine on the current planet. 9106442Dreadnought Unit Added 9106443Dreadnought 9106444Dreadnoughts 9106445A Dreadnought is a mighty combat walker piloted by a hero of the chapter sealed within its sarcophagus. The walker is very powerful in close combat and able to smash through obstacles. It is slow moving and vulnerable to missiles and other anti-armor weapons, however. 9106446Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9106447MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106448MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106449MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106450MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106451MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106452Originally wielded against Warboss Gorgutz during the Kronus Campaign, the war spirit within the chainsword is said to have a taste for Greenskin blood. Indeed, the weapon seems to sing with greater vigor when used against Orks. 9106453Originally wielded in the scourging of Radebe Prime, reports from the battle indicate an Assault Marine Sergeant leading the charge became imbued with a berserker rage. Each enemy felled seemed to bolster his resolve, driving the squad to retake a vital ammunition storage facility from the Orks. 9106454Consecrated first for the Ordo Xenos as proof against the alien, many Deathwatch Space Marines used this chainblade to slay the enemies of mankind. When the first Blood Raven to serve in that capacity Brother Trythos returned to Tartarus and subsequently died fighting the Eldar, the Inquisition gifted the sword to the chapter in his honor. 9106455This mighty weapon was once wielded by the legendary Azariah Vidya himself. Since then, the weapon has been used on Tartarus, Mono VII and Kronus its wielder always determined to continue the legacy of this magnificent chainblade. 9106456Named in honor of an Imperial Arbiter who served in the under-city of Meridian during the Harrington Spire riots of 777.M41, this shotgun was recovered from the ruins of the armory which Mencius had destroyed rather than see its contents fall into the mob s hands. 9106457The Ork submersible broke the surface of the waters behind Storm Reach, expecting to unleash its missile and marauding cargo on the unsuspecting town. Instead, the Greenskin craft became a death trap for all inside as Dreadnought Callum waded through the shallows to crush all inside. 9106458Venerable Dreadnought Adrien served the Emperor until his final end came against a legion of mutated cultists dedicated to the Plague Lord. 9106459The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine s advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan s mutated pilot. 9106460“The screams of the dying are the sound of victory, the acrid scent of burning is proof of your valor.” - Inscription on the muzzle guard of this flamer. 9106461Avitus then a relatively young battle brother used this flamer to burn the Black Chapel of Vespa to the ground after Davian Thule s victory over the Chaos witch Morgana there. 9106462MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106463MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106464MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106465MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106466Stun grenades that inflict no damage but can temporarily incapacitate most infantry units. 9106467“Those who wield the power of His chosen warriors would be blessed to feel but a minute portion of the eternal agony the Emperor endures for mankind,” decreed the Chaplain Elizur as he oversaw the creation of this powerful weapon. 9106468The design for this heavy bolter was inspired by the terrifying screams of an Eldar Banshee. The wailing sounds of this bolter are said to pierce the enemy’s very soul, and has caused enemies to break ranks in fear. 9106469Scores of xenos were cut down like chaff, but still they came. Bolts ripped through their lines as the Blood Ravens desperately held the line against their endless foe to protect their fallen sergeant. When the bulk of the second company arrived in response to the distress calls, the body of Sergeant Martinus remained untouched by alien claws, and the last remaining battle brother collapsed… still firing his heavy bolter. 9106470First deployed during the suppression of the Fales revolt at the end of M39, this heavy flamer is said to have consumed the traitorous Fales himself when Sergeant Lyons of the First Company led his famous raid behind enemy lines to the heart of the rebellion. 9106471Though scoured by flame and chipped by constant gunfire, the flawless craftsmanship of this Iron Halo keeps its protective powers strong. 9106472Owing to the chapter coloration and naming, many scribes and administrators in the Imperium falsely attribute the Blood Ravens founding chapter to be the Blood Angels. This is not made any clearer by the honorific names bestowed on some of the Blood Ravens oldest relics such as this Iron Halo. Some even whisper that these misleading names are intentional misdirection by the Blood Ravens themselves. 9106473“Yes, the Emperor protects, but I prefer to augment His divine grace with an energy field.” Attributed to former Captain Cappozius of the Lamenters Chapter, current status unknown after being sent on a crusade into the Maelstrom. 9106474Captain Davian Thule was awarded this great relic after successfully routing Chaos forces in the defense of Kasr Sonnen on Cadia. Captain Thule had deployed with elements of the Blood Ravens 4th Company to assist the Imperial forces already there. His experience in battle proved a valuable asset. 9106475Said to be forged under the supervision of the Blood Ravens "Great Father" lAzariah Vidya, this relic incorporates iconography of the Emperor, the planet Cyrene, and the chapter Librarium. 9106476This artifact of the earliest days of the Blood Ravens chapter was once reserved for the commander of the First Company. In more recent times, it has been awarded to commanders in high favor with the Chapter Master. 9106477Gilt in polished adamantium, this relic of the Balassu Crusade, evokes both the pride of victory in that long battle against the Eldar, and the drive to continue the battle in yet further reaches of space. 9106478Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106479Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106480Captain Kayvaan Shrike of the Raven Guard has been a critic of the Blood Ravens since the two chapters clashed over tactics during the Holst Crusade. Nevertheless, this jump pack was named in his honor after the decisive victory on that frozen world. 9106481A gift from Salamanders artificer Barrero received after the Second Armageddon War, this launcher fires customized missiles which include both melta and krak explosive charges in their warheads. 9106482Each missile loaded into the Sacred Lance receives benedictions of fury and accuracy. Its muzzle, never blackened despite constant use, is ringed with litanies of devotion and zeal. 9106483“Pity is the most dangerous of emotions. Vengeance is the purest. Let this lance ever be a reminder of this simple lesson.” So reads the inscription on this weapon. 9106484Let the fire in this weapon s core be eclipsed by the fury in its wielder s heart. so reads the artificer s seal stamped into the bottom of this weapon s grip. 9106485This powerful plasma cannon was once owned by the notorious Inquisitor Mattias Kuzminski. Many spies and traitors were vaporized in its wake when this weapon was used by his retinue. How this cannon ever left Kuzminski’s care is unknown. 9106486Originally crafted in the legendary forges of Mars, Chapter Librarians date this weapon to before M32 and all artificers who examine it are in awe of its near flawless construction. They claim that from its barrel is unleashed such power that it can only be likened to the manifestation of a star. 9106487M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106488M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106489M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106490M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106491Though many believe the assignment of a plasma weapon to be a dubious honor due to the fractious nature of the weapon, the cooling system of the Scourging Fury has ensured its many bearers are under far greater danger from the enemies of the Imperium than the gun itself. 9106492When the unusually heavily armored Orks on the ice world of Immir proved too numerous for slower firing Plasma Guns, Blood Raven artificers forged this unique weapon that unleashes especially superheated plasma at an increased rate of fire. 9106493Said to fire plasma of such heat it might crack the mantle of a world, this weapon bears its name in reference to the rumored purgation of the Dark Angels homeworld of Caliban. Members of that chapter look at this naming as an insult and have been heard to call for the Blood Ravens to suffer a similar "absolution." 9106494Sgt. Matiel of the Blood Ravens 3rd Company wielded this powerful Mk III ‘Sunfury’ pistol against Warboss Orkamungus’s horde during the Tartarus campaign. Battle records claim the Orks were unable to return fire when the muzzle flashes of this weapon hindered their vision. 9106495Trythios, first of the Blood Ravens to ever serve in the Inquisition s alien-hunting Deathwatch, took this plasma pistol with him when his service began. Since then, it as accompanied all Blood Ravens undertaking such service. 9106496This legendary plasma pistol has surfaced during countless engagements by the Blood Ravens. In every recorded use of the Herald, the battle lasted for many weeks often turning from a brief engagement to a protracted siege. Rumors persist that where the weapon is found war is soon to follow. 9106497From Elizur’s proclamation of victory “Pain is not the enemy. Pain is a reminder that we live on to better serve the Emperor of Mankind.” This suit of Power Armor is a testament to the truth of this proclamation, and is reputed to improve the wearer’s mental focus. 9106498The legendary temper of the Space Wolves inspired the name for this suit of power armor after two adepts of the Omnissiah dueled over who would earn the right to name their creation. 9106499After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance. 9106500The Blood Ravens charge was devastating. The Tau line crumbled as bolter and chainsword spilled the xenos’ lifeblood onto the grounds of Ores Tash n during the fighting on Kronus. Battle brother Mazus, however, shone above all others in righteous fury butchering the fleeing aliens en masse. 9106501This ancient suit last saw service at the peak of Hab Spire Venictus during the quelling of the Fortune Insurrection. As the towering city burned, the corrupt governor was cast down from a towering height. The Inquisition sealed the upper levels for a hundred years while servitors incanted endless rituals of purification. 9106502The names of every Blood Raven to wear this armor are written on the vambraces as a reminder of its mighty legacy. The most recent inscription bears the name of Sergeant Matiel, martyred on Tartarus during the final battle against the sorcerer Sindri. 9106503When Techmarine Martellus returned from his training on Mars, he brought a great gift of ornately crafted power armor. Though many in the chapter have tried, none have ever persuaded him to tell of how the secretive Techpriests of Mars came to reward the Blood Ravens with such a prize. 9106504“And lo, the heretic was brought down by fear. As the weak-minded cower under fire from our devastators, we stride forward undaunted into glorious combat.” Excerpt from the purity seals adorning this master-crafted power armor. 9106505Cold to the touch regardless of any heating, this power armor is said to have been forged following instructions from Iron Priest Bjorksten in the wake of the Purge of Kading Prime. 9106506Rogal Dorn was a master of building fortifications, and a legendary battlefield commander on the defense. When created, this armor was deemed a masterpiece of personal protection and named for the Primarch of the Imperial Fists Space Marines. 9106507Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9106508Said to glow warmly on certain feast days, this power armor was worn by the Blood Raven Adrien when he defended the Abbey of St. Irene against the Black Legion. Suffering terrible wounds, Adrien fell into a deathlike state during which the abbey s holy sisters prayed over his body. Adrien arose during the vigil of Sister Claire, who would later become canoness of the Order of the Lost Rosetta. 9106509After the battle of Tarsis Ultra, Hive Fleet Leviathan continued to rampage onwards, tendrils reaching into star systems far beyond. Ultramarines later fighting a desperate last stand against the hordes were astounded to see a Blood Ravens strike cruiser enter orbit and deploy drop pods. Caught between two forces, the alien beasts were defeated. This suit of power armor was gifted to the Blood Ravens with blessings and litanies of holy fury against the Tyranids. 9106510“As his chainsword bit through the armor and flesh of the foul xenos, a nimbus of light radiated from him. All who remember the battle for Titans Gate recall his purity of spirit. But none can remember his name, even though the very spirit of the Emperor suffused him.” 9106511“Brothers, though the secrets of our great chapter’s past are still clouded and uncertain, we will forever be vigilant in our quest to both unearth hidden lore and to smite the foes of mankind in His name. Knowledge is power, Guard it well…” Chaplain Prathios of the Blood Ravens. 9106512The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor. 9106513Before it was lost, this Mk VII Power Armor was put on display during Blood Trials held by the Blood Ravens 3rd Company to inspire hopefuls with a symbol of what they might one day become should they prove worthy. 9106514Upon this armor is etched a record of each battle that took place during the Kronus Campaign. An Apothecary noted the etchings when tending to a fallen brother at the end of the bloody campaign and handed it over to Blood Ravens chaplains who blessed it as a chapter relic. 9106515Blood Ravens Techmarine Isaak Jordanos once endeavored to visit to the Space Wolves home world of Fenris. Rebuffed by the grim chapter, he was still impressed by the sight of their famed “Fang” fortress, visible even from orbit. He marveled at the glorious structure and set about to forge a great power axe in honor of both the mighty fortress and the legendary chapter that built it. 9106516For unknown reasons, Iron Priest Bjorksten of the Space Wolves briefly accompanied the Blood Ravens forces during the Exodite Purges of Kading Prime. After one bloody battle, the Iron Wolf looked on this power axe and called it a fine prize. 9106517The mighty hive beast lumbered forward under constant cannon fire from battle tanks. Undaunted, Assault Marine Sergeant Brand powered the engines on his jump pack, screamed a mighty prayer to the Emperor and launched himself at the beasts’ maw. Though he was instantly devoured, his courageous example led the defenders to hold fast, and an image of the creature was later emblazoned onto this axe. 9106518During the Tartarus Campaign, Blood Ravens Sgt. Tanthius witnessed Imperial Guardsman Ckrius display uncommon valor in the face of heresy and death. Tanthius commissioned the creation of this power sword in honor of those who fight with pure hearts to defend their home worlds. 9106519This mighty power sword was forged by the Techpriests of Mars soon after the Kronus Campaign. It commemorates the efforts of those Blood Ravens who secured the ancient technologies on that planet, including the tracking station at Pavonis Starport. 9106520Space Marines honored with the use of this powerfist are given a brief lesson in the prayer of activation for the energy field that courses around every such weapon for the Techmarines are never certain this one will remain activated through an extended campaign. 9106521After Blood Raven Trythios returned from service in the Deathwatch, few were the exploits that he would relate from his time in service of the Inquisition. One, however, was that of a Crimson Fists Space Marine and his endless valor. This mighty power fist was forged in honor of that chapter. 9106522“Seek not the mantle of the mighty, for we are bound forever in service to the Emperor and seek no renown. For us, there is only an eternity of war, and we revel in our chance to prove ourselves worthy of His respect.” Excerpt from the teachings of Chaplain Shedeur. 9106523“The foulness of its presence was palpable. We had been tasked with cleansing a small uprising, but now faced a vicious Genestealer that had devoured an entire encampment of Imperial Guard. My Deathwatch battle brother’s powerfist proved the end of the foul beast, caving in its skull with a satisfying crack.” This master-crafted powerfist crackles with energy to smite the Emperor’s foes. 9106524“We are united in purity of purpose brothers in more than any name or blood bond. We are the Space Marines of the Imperium, we are the gleaming blade in His fist. The shield that protects His works. Never shall we falter in our duty not just to the Imperium, but each other.” 9106525“There is no greater gift than glorious death in service to the Imperium of Man. To have your name recorded in the annals of the chapter is a boon that all aspire to.” 9106526“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9106527“While knowledge may be my greatest strength, when the battle comes to my sword, I shall be ready to unleash all fury upon the enemies of Man.” 9106528“Let each Space Marine remember that all were once but mewling babes, defenseless and small in an ancient and terrible galaxy. Every day that we fight as superhuman warriors without peer is a gift from the Emperor of Mankind, and we are forever in His debt.” 9106529“Though our strength is as great as the mighty bear, the Adeptus Astartes must also fight with the speed and grace of a panther. No foe shall outrun our fury, and no man, beast or alien can flee from our wrath.” 9106530“The Emperor guides my hand and protects my soul. We gird ourselves with faith and duty in His name. No alien, mutant or heretic can weather our assault. We shall not falter, nor fail in our determination. We are the last, greatest, hope for Aurelia.” 9106531Remember always those mighty sons of the Emperor, fathers to all our chapters. Remember that even in their number, treason took root. Remember that we still pay for that dark truth. 9106532“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9106533A large explosive charge linked to a remote activation device not fully understood by the Techpriests, this device nonetheless triggers correctly when the correct activation rune is depressed. 9106534Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106535Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106536Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106537Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106538Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106539This suit of scout armor incorporates the finest camo cloak, advanced targeting links and sound-dampening material. When Inquisitor Arken of the Ordo Xenos found himself beset by cultists at the night-planet Tenar Prime, his life was saved by a Blood Ravens scout assigned to the sector. The Angel of Silence was commissioned posthumously in honor of that unnamed scout, whose final fate was never recorded. 9106540Blessed by the most high-ranking Chaplains of the Blood Ravens, this armor was intended as a reward for Initiate Stefanus, a particularly promising recruit who served as a scout during the Kronus campaign. Before it could be presented, however, the armor was recalled to be studied by chapter Librarians. The reasons for this interest have never been revealed. 9106541Separated from his squad, Blood Ravens Scout Kuros once stalked an Eldar Ranger for days, waiting and marking its movements. On the third day, the xeno removed its helmet for the first time and drank water from a stream certain that none were nearby. Burning with hatred for the alien, the scout crept up silently and obliterated the Eldar’s skull with a single pull of his shotgun’s trigger. 9106542This Sniper Rifle has been passed down through the ages as a priceless relic of the Blood Ravens’ 10th company. Awarded to the pre-eminent marksmen of the chapter, this weapon was last recorded as won by Sergeant Pannell for eliminating a building Ork Waaagh! in the Aurelia Sector with one well-placed shot to a Big Mek’s power generator. The detonation destroyed the entire Greenskin leadership structure. 9106543This Terminus Rex-pattern storm bolter has undergone countless rounds of fine tuning in the chambers of Blood Ravens master artificer Nathaniel. It now fires with unparalleled precision and deadly force. 9106544After the end of the Macharian Heresy, the Blood Ravens Chapter Master had this and other key chapter weapons engraved with reminders to distrust those who would claim to bring an end to the eternal war for Mankind s survival. 9106545Dating to the pacification of the Macharian Heresy, this Storm Bolter bears two contrasting engravings "Glory be to the conqueror Macharius, unafraid of the darkness beyond the stars" proclaims one, while the other warns "Death is the only answer to those who would lead us away from the Emperor s light." 9106546Similar to the psychically impregnated rounds wielded by the Grey Knights and the Inquisition, this Storm Bolter’s ammunition receives extensive prayer and rituals of devotion to imbue each shot with a piece of the Emperor’s might. Brought into battle last by brother Hurios during the battle of Magna Bonum, this bolter brought constant death to the Orks assailing that space port. 9106547Chapter records indicate that this armor was lost some time after the terrible Gothic Campaign, having once been worn by legendary Blood Ravens Chapter Master, Azariah Vidya. Its rediscovery in Subsector Aurelia is regarded by chapter Librarians as a blessing from the Great Father himself. 9106548Official histories say this relic of the 5th Blood Ravens company was forged in honor of the righteous rage of the pure against the ruinous powers. Some whisper, however, that it is a nod to the sanguinary rage inherent in the chapter s gene-seed. 9106549Techmarine and Master Artificer Isaak Jordanos left many amazing relics to the Blood Ravens before his final voyage to Mars in 813.M40. Among the finest is this power fist, engraved with the his own motto "Vincit Veritas" 9106550Much of the relics the Blood Ravens found during the Kronus Campaign are now sealed deep within the Omnis Arcanum. This terminator powerfist was one of the relics recovered there and returned to service. It is said to have been clutching an ancient tome of terrible knowledge. Whatever its past, this mighty weapon has since destroyed countless foes of the chapter. 9106551The mighty terminators of the Deathwing stand as examples to all who bear the Crux Terminatus. Originally created in honor of the Dark Angels’ master of the first company, this relic of the Blood Ravens was thought lost millennia ago during the first pacification of Spire Legis on Meridian. 9106552Older even than the Terminator armor it sits within, this teleporter is among the very oldest relics of the Blood Ravens chapter. Many question how a device seeming to date back at least to the Great Crusade could be tied to a comparably young chapter. 9106553“The Techpriests and servitors began the ritual of teleportation, singing a sonorous chant of devotion to the Omnissiah. When the runes of activation were pressed, each battle brother felt as if their immortal soul was suddenly rent in two for a split second, hearing the distant whisper of voices at the back of their heads. Then they felt solid ground below them once more.” 9106554Bolstered by a newly forged link to the teleportation grid on the Strike Cruiser, the Terminators using this technology are able to transport themselves much further to strike the Emperor’s foes down. 9106555Every teleportation carries significant risk to the user, as it transports the squad through the Warp itself a terrifying experience that no human mind but a Space Marine’s could endure with any regularity. This version incorporates a litany of protection against the Warp making for a slightly easier transit. 9106556Fitted with a unique optimized power generator interface, this Terminator teleporter device is fully one quarter more efficient than comparable models, allowing the suit’s energy to be diverted to other tasks. The benefits of these savings were most famously demonstrated during the Blood Ravens purging of the space hulk Port Matthias. 9106557Astartes type IX Teleport Pack; Issued for Terminator Assault Squads, the teleport pack allows a Terminator to forgo the need to approach the enemy in a frontal assault. As if adding insult to injury, the already incredible power of a Terminator can be brought to full as it flanks the enemy near instantaneously. 9106558Recovered from the corpse of Sgt. Maximilian of the Blood Ravens 1st Company, these weapons both have his motto of "honor and fury" inscribed upon them. Maximilian was found pinned beneath the wreckage of a Chaos Defiler, surrounded by the now-brittle bones of a hundred daemonic spawn. 9106559The ceaseless duel between the Ork Warboss Gorblood and Watch Commander Tyrius of the Blood Ravens lasted for a full day and night. Both warriors bore scores of near-crippling injuries, but when the Greenskin’s great axe penetrated Tyrius’ shield; it also became trapped in the adamantine allowing Tyrius thunder hammer to deliver a mortal blow before the Blood Raven himself expired. 9106560This thunder hammer and storm shield were released from the chapter armories for the first time in millennia after the Blood Ravens defeat of Tau forces in the Kiwon Engagement. 9106561Named in honor of the First Captain of the Imperial Fists, this massive thunder hammer is said to have met with its namesake s scorn instead of his appreciation. "I remember them not from the rolls of the Index Astartes," Lyssander supposedly said of the Blood Ravens. 9106562When elements of the Blood Ravens second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen. Thule used this hammer to kill the sorcerer directing the horrors. 9106563Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens. 9106564Named for the mighty Imperial Fists’ primarch, Dorn’s retribution was consecrated in battle against the 12th Black Crusade as a Blood Ravens strike cruiser broke from the main Imperial fleet to engage and destroy a vessel of the Black Legion before returning to the line. Any reasoning for such a bold action was never reported. 9106565Banshee Exarch Armor - Common 9106566Banshee Exarch Armor - Common 9106567Banshee Exarch Armor - Common 9106568Guardian Armor - Epic 9106569Guardian Armor - Rare 9106570Cancel changes and return to Main Menu. 9106571Select your difficulty level. 9106572Create a custom Space Marine Chapter. 9106573Create a custom Ork Clan. 9106574Return to campaign selection. 9106575Create a custom Eldar Craftworld. 9106576Create a custom Tyranid Hive Fleet. 9106577Save your changes and return to Main Menu. 9106578Randomize the pattern, material and badge. 9106579Choose a badge to apply on your units. 9106580Choose custom material. 9106581Begin a new campaign. 9106582Apply a pattern to the material. 9106583Delete this saved campaign. 9106589Create a new Chapter, Craftworld, Hive Fleet, Clan or Warband and customize the appearance of your units. 9106590Delete the currently selected army. 9106591Select a saved custom army. 9106592Guardian Armor 9106593View the previous unit. 9106594Face weaker enemies, likely to fall under your blade. 9106595Stand against strong enemies battling with all their resolve. 9106596View the next unit. 9106597Go blow for blow against deadly enemies who will test your skill and resolve. 9106598Each shell fired from this weapon is a paean to the glory of the Emperor the roar of fury that destroys our enemies. The volume of fire expended each engagement is enough to keep a dozen munitions servitors engaged for a month, but that cost pales in comparison to the dead piled at the feet of the Dreadnought blessed to wield this Assault Cannon. 9106599This standard was first flown on the battlements of the Blood Ravens fortress Castellum Incorruptus on Kronus, after an orbital barrage purified the chapter’s landing zone in North Vandea. 9106600%1XP% XP 9106601The warriors entombed within Venerable Dreadnoughts are truly ancient, having served beyond death for thousands of years. To ease the pain of so many years, a venerable warrior is often allowed centuries of slumber before being called upon to take the field of battle for the chapter. 9106602This armor was forged to be proof against flame, and is named for the legendary lizard-like creatures of Vulcan home of the Salamanders chapter. 9106603Thought to be of a set with the similarly named power axe Eagle Talon , this plasma pistol was recovered on Balassu Primaris. As with its companion, this weapon bears the heraldry of the Doom Eagles chapter but was found far from any recorded activities of that chapter. 9106604Those Space Marines who forego the protection and position that come with their suit of Power Armor are rare, and often misunderstood. Many make the mistake of thinking these veterans to be “mere scouts” rather than warriors. Those same warriors are often amazed when their own lives are saved countless times by those whose valor they once questioned. 9106609Bolters 9106610Bolters are the basic infantry weapon of Space Marines. Firing self-propelled explosive rounds they are effective against infantry. 9106611Heavy Bolter 9106612Heavy Bolters 9106613Standard equipment for the Devastator Squad, the heavy bolter is a powerful weapon that suppresses infantry. The weapon requires setup time and has a limited firing arc, however. 9106614Bolt Pistol 9106615Bolt Pistols 9106616The standard sidearm for close-combat squads, the bolt pistol is a short range weapon that nevertheless gives the squad some punch as it closes to hand-to-hand range. 9106617Chainsword 9106618Chainswords 9106619The standard close-combat weapon for Space Marines, chainswords are effective at tearing into enemy infantry in close quarters. 9106620Frag Grenades 9106621Fragmentation Grenades 9106622Frag grenades are thrown explosives that are excellent against massed infantry, targets in cover, and infantry in structures. They detonate soon after impact, so enemies have little chance to escape the blast radius. 9106623Stimulant Kits 9106624Field issue stimulant kits heal Space Marines and revive incapacitated squad leaders near the user. They can keep a strike force healthy and combat worthy even when taking heavy enemy fire. 9106625Storm Bolter 9106626Storm Bolters 9106627The standard ranged weapon on Terminator armor, a storm bolter is essentially two bolters firing as one. Like its smaller cousin it is highly effective against infantry units, but unlike the standard bolter it is also viable against armored targets. 9106628Dreadnought Fist 9106629Dreadnought Fists 9106630Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9106631Bolter 9106635Click and target area 9106636Click an area then choose firing arc 9106637Click and target area 9106638Retrieve the Power Cell 9106639%1X% of %2Y% Foundries held on %3PLANET% 9106640%1XP% XP per 9106641%1PLANET% Foundries 9106642Click and target area 9106643Click an area then choose firing arc 9106644Click an area then choose firing arc 9106646Click an area then drag and click 9106647You are not in a party, select to form a party with your allies. 9106648Chapter Battle Standard 9106649Battle Standard 9106651The battle standard of the Blood Ravens Fourth Company celebrate that unit s most famous victories against the Word Bearers Traitor Marines on Kronus and against the Ork Archmarauder Boargurr on Tranthios III. 9106652Carnifex Purged 9106653Avatar Destroyed 9106654The Avatar and its war host are destroying anything in their path. They must be stopped or what few holdings we have left on Typhon will be lost 9106655Tyranid Warrior Destroyed 9106656Hive Tyrant Destroyed 9106657A Hive Tyrant leads an infestation with a goal to establish a major new hive. Exterminate the Hive Tyrant before it can nest. 9106658Carnifex Destroyed 9106659Hive Tyrant Eliminated 9106660Eliminating the Hive Tyrant will cause the Hive Fleet to recoil and leave legions of lesser creatures without leadership. You must destroy this monstrosity. 9106661Captain Thule Is Avenged 9106662The Warrior beast that you drove into the Badlands has resurfaced. Take this chance to strike back at the Tyranid enemy. 9106663Bonsesmasha Eliminated 9106664Opted to join party. Waiting for party host to accept request. 9106669Member of allied party. 9106670Stamina 9106671Ranged 9106672Strength 9106673Will 9106674Moved towards rendezvous point 9106675Rendezvous with Thule and the Initiates, located North of your current position. 9106676Rendezvous complete 9106677Area secured 9106678Ork flank threat eliminated 9106679Ruins investigated 9106680Ork assault defeated 9106681Ork threat destroyed 9106682Mine entrance sealed 9106683Settlement retaken 9106684Guard tower destroyed 9106685Drop zone secured 9106686Sergeant Avitus revived 9106687Argus Village defended 9106688Xenos threat eliminated 9106689Click Here 9106690A sign-in change has occurred, you will be taken back to the Main Menu when loading finishes. 9106691Eliminate Skykilla 9106692Skykilla Eliminated 9106693The Ork Skykilla has struck a critical target. We cannot let him raid with impunity, or Calderis is sure to fall. Eliminate Skykilla. 9106694Eliminate Gutrencha 9106695Gutrencha Killed 9106696A powerful Ork chieftain named Gutrencha is leading an assault. Eliminate this beast before he does more damage. 9106697Eliminate Bakstabba 9106698Bakstabba Eliminated 9106699Typhon is being ravaged by an Ork assassin called Bakstabba. If he continues unchecked, Typhon s defenses will start to crumble. Eliminate him. 9106700Destroy the Warp Spider Exarch 9106701Warp Spider Eliminated 9106702A substantial Eldar strike force is led by one of their so-called Warp Spiders. Eliminate him and uncover what you can of the Eldar plans on Typhon. 9106703Eliminate Ranger Nemarian 9106704Nemarian Eliminiated 9106705Ranger Nemerian leads the Eldar raiding party that threatens our supply lines between Typhon and Calderis. Neutralize him immediately. 9106706Gorwazza Killed 9106707Deff Driva Eliminated 9106708Blitzzagga Killed 9106709Rippa-Splitta Eliminated 9106710The Greenskin walker Rippa-Splitta is obsessed with technology. Destroy this alien walker, and recover the location of the astronomic array. 9106711Ravener Killed 9106712A powerful Ravener has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. The beast from a primary hive, one that could provide us with a valuable genetic sample. Kill it to locate the hive. 9106713Zoanthrope Purged 9106714Orbital sensors have located a powerful Tyranid Zoanthrope. Killing this beast will cause feedback and actually weaken the Hive Mind itself. 9106715Carnifex Purged 9106716Warrior Eliminated 9106717Tyranids are pushing into populated territory with amazing speed. Move in and exterminate this initial wave before larger organisms follow. 9106718Falcon Tank Destroyed 9106719The Falcon tank is increasing The Eldar s ability to threaten major outposts, and allows them to move quickly from target to target. Eliminate that vehicle. 9106720Wraithlord Destroyed 9106721A powerful Wraithlord walker is leading Eldar raids on Meridian. Strike it down before it escapes. 9106722Kill Warlock Aurian 9106723Warlock Aurian Killed 9106724A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. Eliminate Aurian, the Eldar Warlock leading the war host. 9106725Fire Prism Destroyed 9106726A powerful Eldar hovertank is leading alien attacks on Meridian. If these raids continue, planetary defenses could be seriously compromised. 9106727Lictor Killed 9106728A Tyranid Lictor has been stalking the habblocks for weeks. Now, a massive infestation has followed in its wake, claiming countless more lives. Eliminate this killer. 9106729Destroy the Ravener 9106730Ravener Destroyed 9106731The Tyranid swarm has outflanked the Imperial Guard lines. Eliminate the snake-like Ravener leading the brood. 9106732Destroy the Carnifex 9106733Carnifex Destroyed 9106734A massive Carnifex is tearing through Meridian s undermined defenses. Destroy it or the whole spire will be overrun in a matter of days. 9106735Kill Farseer Idranel 9106736Farseer Defeated 9106737Farseer Escapes! 9106738The Eldar witch Idranel has revealed herself at last. Eliminate her before she escapes. 9106739Hive Tyrant Eliminated 9106740Hive Tyrant Destroyed 9106741Hive Tyrant Purged 9106742The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9106743The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. Strike down this Tyrant, and the hive mind will suffer. 9106744A powerful Tyranid Ravener has been leading a brood into the region. This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses. 9106745%1BOSS% Killed 9106746%1BOSS % Destroyed 9106747%1BOSS % Purged 9106748%1BOSS % Eliminated 9106749%1BOSS % Defeated 9106750%1BOSS % Repelled 9106751The Tyranid Hive Mind coordinates its countless drones through the Zoanthrope, a beast of awesome psychic might. Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9106752A Tyranid swarm has emerged from the deep jungle and pushed into a high-value area, following a path laid by a Lictor. Seek out and destroy this creature. 9106753Death-Whisper 9106754Gorwazza 9106755Brood Warrior 9106756Warrior Beast 9106757Lictor 9106758Mantis-Killer 9106759Slither-Slasher 9106760Rippa-Splitta 9106761Deff Driva 9106762Aurian 9106763Idranel 9106764Nemerian 9106765Mek Blitzzagga 9106766Mek Badzappa 9106767Veldoran 9106768Kaylith 9106769Avatar of Khaine 9106770Moriel 9106771Fire Prism 9106772Falcon Tank 9106773Bonesmasha 9106774Brood Tyrant 9106775Tyrant Beast 9106776Hive Tyrant 9106783Click and target area 9106785Flesh Over Steel 9106786A powerful strike from the power fist temporarily immobilizes the vehicle. 9106795Rage of Angels 9106796MKXa - Rending Pattern 9106797Terminator Assault Cannon 9106798Storm of Purity 9106799MKXa - Rending Pattern 9106800Terminator Assault Cannon 9106801About the Unit Info Panel 9106802Refrain of the Crusader 9106808Hellfire Pistol 9106809Bolt Pistol 9106811The oversized ammunition used in this bolt pistol means less shots per clip, but the extra damage inflicted by the hellfire rounds make this weapon prized among assault troops. 9106812Herald of the Coming Doom 9106813Bolt Pistol 9106815While the fighting against the Imperial Guard on Kronus is something the chapter and the Imperium as a whole would rather forget, a fragment of a journal from the 102nd company of the 1st Kronus Liberators was found detailing a bolt pistol with a distinctive report the writer called the “sound of doom itself stalking our men.” 9106816Ork-Killer 9106817Bolt Pistol 9106819Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9106820Pistol of Baal 9106821Bolt Pistol 9106823The crimson teardrop icon of the Blood Angels chapter is carved into the grip of this Mk III bolt pistol. Blood Raven armorers claim this dates from a ceremonial exchange of arms between the two chapters in M37. Blood Angel archivists have no records of any such exchange. 9106825Singned into with an offline profile. Unabled to access any online or multiplayer features. 9106826You are not signed into a profile. 9106829Guardian of Faith 9106832Bolter 9106838Awarded to the Blood Ravens after the defense of the Damocles Cluster, this Goodwyn-De az-pattern bolter bears sigils of the chapter and the Sisters of Battle. 9106839Stalker Boltgun 9106842Bolter 9106848Most Stalker-pattern bolters are found among the Ultramarines and their respected successor chapters. This Stalker came to the Blood Ravens after Captain Armand led a chapter detachment to help liberate the Sabbat Worlds. 9106849Unforgiving Truth 9106852Bolter 9106858Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9106859Black Rage 9106861Chainsword 9106863Removes All Health Regeneration 9106865Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9106866Blade of Ulyus 9106868Chainsword 9106870Removes All Health Regeneration 9106872In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9106873Flesh Tearer s Pride 9106875Chainsword 9106877Removes All Health Regeneration 9106879A Blood Angels’ successor chapter, the Flesh Tearers bear the distinction of being supposedly one of the only chapters to make an Ork horde retreat from the field of battle. After witnessing this in the Third Battle for Armageddon, the Blood Ravens decorated this chainsword with the chapter’s heraldry. 9106880Snarl of the Wolf 9106882Chainsword 9106884Removes All Health Regeneration 9106886Said to growl like a hungry wolf, this chainsword first saw service during the Cleansing of Jameson Reach. This mission of the Blood Ravens 3rd Company took them to the edge of the Maelstrom, to reclaim a world emergent from the region s warp storms after millennia of isolation. 9106887Coward s Pardon 9106888Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106889Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106891Combat Shotgun 9106893Adds 4 slot items 9106895Takes the first 4 slot items away 9106896The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9106897Executioner s Mercy 9106898Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106899Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106901Combat Shotgun 9106903Adds 4 slot items 9106905Takes the first 4 slot items away 9106906The most bloodthirsty warriors recruited from the planet Typhon have traditionally been inducted into a close-quarters role and equipped with Combat Shotguns. Hearkening to Chaplain Shedur’s teachings, this weapon has delivered the merciful end of life to countless foes in the hands of skilled Scout Marines. 9106907Initiate s Lesson of Strength 9106908Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106909Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106911Combat Shotgun 9106913Adds 4 slot items 9106915Takes the first 4 slot items away 9106916This weapon gained its name after a squad of Scout initiates, under the leadership of Cyrus, used shotguns and infiltration techniques to ambush and eliminate six Devastator squads during a training regimen on Brackman s Demise. 9106917Hand of Trythos 9106918Dreadnought Claws 9106919+2 to Strength Combat Discipline 9106920When Honorius Trythos, Dreadnought of the Blood Ravens 3rd company, met his end on Tartarus, much of the walker was lost to the chaos of battle. Still, this ancient and potent claw made its return to the chapter armories on the back of Techmarine Brennan. 9106921Fist of the Venerated Dead 9106922Dreadnought Claws 9106923+2 to Strength Combat Discipline 9106924Consignment to the metal tomb of a dreadnought might be thought of as punishment to some, but the chance to serve the Emperor after death means that only the most worthy are given this honor. 9106925Purging Benediction 9106926Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106927Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106928Flamer 9106933Adds 4 slot items 9106935Takes the first 4 slot items away 9106936“In their fiery death, the true colors of His mercy is shown to the debased mutant. For here, it is granted an end to the suffering of life and an end to the pain of living away from the Emperor’s light.” Benediction of Chaplain Shedur. 9106937Pyre of the Witch 9106938Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106939Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106940Flamer 9106945Adds 4 slot items 9106947Takes the first 4 slot items away 9106948After St. Claire became a Canoness of the Order of the Lost Rosetta, the Blood Ravens once again gained a boon from the Sisters of Battle as they fought side by side in the Second Purification of Vespa. Half of the planet was put to the flame, and this master-crafted flamer gifted to the Blood Ravens after the fighting ended. 9106949Bringer of Devastation 9106950Heavy Bolter 9106954The Blood Ravens 9th Company has the chapter s heaviest concentration of Devastator Squads and this ancient Mk IIId heavy bolter has a place of honor in their armory. It last saw service during the Rahe Pacification. 9106955Chant of Victory 9106956Heavy Bolter 9106957No Setup Time 9106958Reduced Weapon Range 9106960Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9106961Merciful Extermination of Sin